Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Welcome to Fair Shot! The most satisfying carnival game you'll ever play! Step right up to the most iconic fair game of all time — now in your pocket! Pick up your baseball, take aim, and throw it straight at the stack of cans. One perfect toss triggers a chain reaction — sending every tin can crashing down in the most satisfying destruction you've ever seen. Every level is a fresh physics puzzle to solve. Read the formation, calculate your angle and trajectory, find the weak spot, and throw with precision. One well-placed ball can knock down the entire stack — and it feels like pure arcade magic every single time. Simple one-tap controls make it easy to pick up in seconds — but mastering the physics and strategy behind each tricky puzzle formation will keep you coming back for more. Earn coins and progress through endless levels of increasingly challenging can-smashing action. From classic pyramid stacks to mind-bending destruction puzzles that test every bit of your aim, Fair Shot! delivers the ultimate throw – smash – win arcade experience. Key Features - Classic carnival fair atmosphere with stunning 3D stylized visuals - Satisfying destruction: knock down, smash and crash every can - Physics-based puzzle gameplay that rewards perfect aim and strategy - Chain reaction mechanics for maximum destruction - Hypercasual controls, hybridcasual depth — easy to learn, hard to master - Earn coins and rewards with every win - Endless levels of arcade fun The fair is in town. Take your shot, trigger the chain reaction, and knock 'em all down!
Fair Shot! has grossed an estimated approximately $961.3K on Google Play.
About approximately $961.3K gross, estimated range approximately $240.3K to approximately $3.8M — roughly approximately $706.4K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $240.3K – $3.8M. Not checked against reported figures. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Google Play | Free | Score79% | approximately $961.3K |
| App Store | Free | Score93% | Chart— |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $961.3K | 4.7K | 81% | Free | |
| approximately $961.1K | 7.1K | 88% | Free | |
| approximately $961.7K | 16.1K | 88% | Free | |
| approximately $962K | 60.2K | 94% | Free | |
| approximately $962.6K | 6K | 85% | Free | |
| approximately $962.6K | 8.4K | 91% | Free |