
Seiji Maruyama is a middle-aged yakuza recently released from prison. Known as "Gozuki" (one of the demon generals from Buddhist mythology) he is the power that his oyabun counts on. But there is one thing his aniki is not taking into account: Maruyama is getting old.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 24 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 959reviews | 81% | — | $378.5K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Às vezes o jogo tende a ser repetitivo, mas ainda assim é divertido.[/h1] A repetição vem quando é preciso curar o personagem a cada instante para entrar em combate para dominar territórios, pois a cada dia que passa ele está a beira da morte, devido a doença que tem. Fica nisso: Curar o personagem e ganhar territórios e não perder territórios. A morte dentro do jogo é permanente, o dia do jogo passa bem rápido é bom saber o que você quer fazer em cada save. O guia é necessário para não ficar perdido no jogo, pois o jogo não dá dicas e contém vários finais para fazer. Você pode simplesmente não se preocupar com isso e ficar andando por aí, contemplando as paisagens. [h1]Roleplay[/h1] Quando comecei no jogo eu estava andando pela cidade, fui em bares, karaokês entre outros lugares. Um dia estava andando de trem e de repente um cara atirou no meu personagem; tive que começar o jogo desde o início.
İlk başta basit görünüp sonra aklınızı s1ken bu oyunu almamanızı tercih ederim. Kabul ediyorum oyun cidden Yakuza havasını ve pixel temayı güzel bir atmosferde tutuyor. Bende bayağı süre harcadım bu oyunda fakat ölünce kalıcı ilerleme kaybetmek cidden sıkıntı olabiliyor. Oyun gayet güzel ama zorlayıcı seven kişilerin almasını tavsiye ederim SADECE.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese, Spanish - Latin America, Portuguese - Brazil, Korean, French, Traditional Chinese
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fserfsgsgs
fun simple combat system
Давно я не получал такого удовольствия от игры!!! Именно поэтому решил оставить обзор-рекомендацию. Играть - обязательно. Переигрывать - тоже :) Геймплей довольно простой - смотришь небольшие кат-сцены, выбираешь точку на карте города, далее ходишь и дерёшься, как в старые добрые времена 8-16 бит. Но стоит присмотреться чуть внимательнее и обнаруживается просто огромное кол-во различных механик, которые погружают Тебя в мир игры с головой! Побриться и причесаться утром, зайти в бар напиться и устроить драку с мирными жителями, поднять денег на биллиарде или спустить всё в казино. Выбрать и купить костюм за который получишь на пару очков уважения больше или сэкономить и отложить деньги на покупку машины/квартиры, закрутить роман с девушкой в баре или возобновить отношения с бывшей женой. А можно вообще всё бросить и отправиться ловить рыбу на озеро в лесу... Именно всё это создает атмосферу и погружение. При этом основной сюжет совсем не линеен, и от сделанных выборов зависит его развитие. В общем реиграбельность зашкаливает. Чтобы получить 100%, игру придётся начинать заново не раз! Но каждое начало будет восприниматься не как что-то занудное, а как новый путь и желание попробовать сделать то что не успел в предыдущий забег. Игру однозначно рекомендую к полному прохождению!!! 10/10
♥♥♥ уео гений
像素游戏数一数二的神作 各种结局故事走向 让人眼前一新 无脑入
Great game!
戰鬥系統可以循序漸進嗎? 一上來就叫我學一百個招式是怎樣
Right away getting into the main, & important part of the whole review (The minute intro of the game? Will explain, all you need to know additionally) The script: [spoiler]Seiji, no matter what you do... Can not cure, or prevent his end [i]Which many lose interest of the game, & everything you do right away..[/i] But to really?? Understand [u]Fading Afternoon[/u] .; [i]like many i believe,[/i] want, to try, & understand|| The best way to get a GOOD! Perspective of the creation/writing of Yeo's story N' team here: - is to understand the tale, of a fierce tiger & the man climbing a tree to survive.. (if you heard the story? ; p it'll be quick) A person tries his best to escape by climbing a tree... but the tiger doesn't go away.. he "[b]is[/b]" the tiger's meal.. An will simply waits under the tree. As long, as it takes, & will NOT leave! no matter what. Days passing the man suddenly looks up in the tree, & find a [u]fruit[/u] eating the fruits he expresses; it being, the most incredible thing he had in his life... Then it ends.... [/spoiler] ---___________________ ... [spoiler]if you had a teacher explaining this story.. many would get very upset wanting to know [u]"what happen to the man"[/u] [u]"did he escape?"[/u] .. [u]"was he not, able to survive?"[/u] .. [u]"that's not, an ending!!"[/u] [i]... < . < an if you got the teacher upset! Asking so many times.. they'll tell you:[/i] .... [b]"the ending! Doesn't matter... "[/b] [i]what matters is the[/i] [b]fruit[/b].. [i]because the tiger represents; death, & it comes to all..[/i] [/spoiler] - [spoiler]So? As you can see. - This is the whole point of Maruyama's life... each day in-game... the "narrative", of him being sick..? [i]is not, a decease..[/i] [i]there's no treatment[/i] [i]it's not, really a illness infecting him..[/i] it's a situation build; to represent [u]the passing of life[/u]...... + [i]Visually though?[/i] it's actually shown! You can see his health decreasing. Fully demonstrating, the time left for him. (Displayed as a health bar) ^ _ .^ but that doesn't matter... what you do! With the short time, is the point here . [reality] An you can see this in your life too... ..[i]These fleeting moments[/i] happening.. With flowers; starting small, & growing.. Looking at the entire world Even people around you... That you don't need to know... Have it[/spoiler] = [spoiler]You can even see it!! Looking at yourself in the mirror too & really seeing yourself in a way... You could've never imagined An with this in mind? You might even smile c '; at yourself now Because you'll finally, give a dam about you. Caring, & loving your dam self. More then ever All because you're alive. Because you exist & everyone being the same.. just like you.... [i]in these; fleeting afternoons[/i] <3 [/spoiler] (might even start hugging people more often) ...--- Gameplay: Seiji can go flawless in brawl through out the whole game. An can do many little activities through out the city. (Many activities are still a mystery) You don't need to fight anyone though. You don't even need to pay for a home, or a hotel. You can simply roam around town. An find certain people. There are a few things to clear up about Fading afternoon, to save time; - iN the main menu [u]Rumble[/u] is very important, in order to survive each type of situation. Some rush, some can't be grabbed, others can be knocked out with one strike, & a nice list of combos. Mixing with weapons, & fighting with style o/ Fighting advice; [i]You are forced to learn how to dodged, the flying bottle[/i]... Little bonus hint for those guys? You have a side-step i-frame, that does marvelousness in-game. Helps more when you side-step backwards.. But Seiji can also dodge/block by the direction input, & kick/punch as-well. (Almost any button can block, or dodge attacks) So remember. if your having trouble dodging? Side stepping is a nice substitute - Getting hurt? By certain attacks, sword wounds, knifes, or gunshots? These wounds do [u]not[/u] lower your permanent health at all... (Things like eating. Can recover the health, lost in a fight.) But nothing in the game will increase your permanent max health, further on. - What other causes? Can guarantee loss of your max health? Losing fights, & ending up in the hospital. Next off [i]surprisingly enough[/i] Shatei region leaders.. (Bosses) Taking out region leaders, by fist, or weapons.. Even if you don't get hurt?? Will decrease your health by 60+ ... with daily 3+ the next day. - Pull up bars They don't make you stronger......... They are to show, Seiji's morality effecting him. (Playing baseball shows his getting weaker too) However the school itself, unlocks memories. By standing, & staring in any party of the area. - The Harbor is bugged, & not bugged. That area can double your office income, every week. (Day[s] in-game) [i]Essentially you will need to talk to Azuma 3 times, in order to unlock the Harbor. To begin with...[/i] Then visit, & talk to Nagano that's in charged of the shipments. (You'll need to visit the area 3 times.) 1st visit will be to introduce yourself. But on the 2nd visit? You will need to bring Kato along, so you can talk to Kurata. When leaving the area Kato, will have something reckless in mind.. By the 3rd visit, talk to Kurata (going alone is fine) one more time, giving you the news about Nagano. (The bug here is how Nagano?? Will still appear on the stairs.. So it's odd to see, if anything really changed.) - The story outlines by taking over; Harada's, or Tanaka's territories. [b]Caution![/b]: [i]You are limited by time![/i] An can only playthrough one [u]at[/u], a-time. Each will lead to different stories.. There are also a few side stories for both territories. That also lead to their own conclusions. (Which they can be ignored) An few have consequences by neglecting them. [b]Warning[/b]: Players can not take both territories at the same time.... (Harada's, & Tanaka's) The health loss from leaders are severely harmful to continue) - Number of Hotel's day's booked... [i]They are not displayed on your hud anywhere.[/i] The number of days left renting? Will appear, when your about to pay. At the front desk.. Visually: The pixel art is beyond any criticism that can be made. One of the greatest, & extremely beautiful designs made. Every single moment standing, or walking. Can be a screen saver, or a background screen for you. By the astonishing artwork done, in each city, buildings, & locations. Verdict: Please be aware this is not a child's game.. < .< There are scenes not meant for everyone, & taking awful sudden turns.. An it's because of this type of character storytelling in-game... That you have great ambition for him to survive.. Pure good, or better intentions for him to see.... But the more, & more! You see.. How shameful things turn out to be. Start to feel reality hit. An things slowly reflect upon what that reality! Has turned into... On how? Really everything is completely uncontrollable... iT's brave to know, how you'll fall.. From all that's graceful. An still with no light, that's raised/hope... Seiji still shines. Because none of that matters to him, whether things will change, or if something like death is waiting for him.. Or, how that last leaf, upon a tree... isn't always a wonderful fruit. To be strong, in the face of fear... That's Fading Afternoon. ---- Thanks for sharing Yeo, & the team once again. o / For doing their best!! An for everyone else reading? To not close yourselves. From seeing, & feeling the wonderfulness of all things.. But to be more apart; of that wonderfulness: You all have, already inside. ^ _ ^
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $378.4K | 775 | 84% | $19.99 | |
| $378.8K | 435 | 67% | $29.99 | |
| $378.8K | 5.4K | 98% | $1.99 | |
| $378.8K | 1.7K | 94% | $9.99 | |
| $377.9K | 4.6K | 89% | $4.99 | |
| $379.2K | 1.2K | 93% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1M | 3.2K | 89% | $14.99 | |
| $1.8K | 16 | 100% | $4.99 | |
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