
Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3009 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've only played this game a little bit. I have so much more to do. Honestly tho, Great game for anyone with ADHD, PTSD and/or Anxiety. I actually get more things done while spending my time in the game than if I'm not playing. I think others with some mental health issue will understand. I hope this info helps someone. =)
its aight
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #59, worst DE #100 · 7 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Hungarian, Dutch, Norwegian, Polish, Portuguese - Portugal, Portuguese - Brazil, Romanian +18 more
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cannot recommend this game enough. This game is truly the GOAT of all factory automation game and inspired so many other spin off. If you want to know what all the hype is about, just start with the demo. That's how I started and 20hrs later I bought the full game.
What can I say about this game that so many other reviews, both on youtube and here on steam or elsewhere probably haven't already said. This game is a factory and logistics game. You expand your factory to build more things so you can reach out and gather more resources to build more things. in the base game your basic goal is to launch a rocket. In the Space Age DLC you reach to the stars working to build a space platform that can leave the solar system. Due to the more sandbox nature of the game there is an extremely minimal amount of story if any at all. If the base game and Space Age DLC aren't enough to keep you coming back there is an expansive number of mods. Some are small little enhancements, vanilla+ as some might call them, others are new resources and new processes. Then there are mod packs that are essentially their own full on DLCs in fact one of the mod people ended up getting hired by the company to help with the Space Age DLC. Some people might look at this and go, maybe when it's on sale. I hate to tell ya'll this the company knows what the game is worth and doesn't often do sales. I can promise you the game is worth it's sales price. If you've played other factory games, I strongly suspect you'll enjoy this one. if this is your first it's one of three to four games I'd suggest for starting in the Factory Builder genera of games.
the factory must grow
Эталонный симулятор доставки чего-либо из точки А в точку Б (и не только), на который равняются все остальные игры жанра. Факторио заставляет постоянно возвращаться, пробовать новое, чаще всего разочаровываясь в собственных способностях к организации производства на заводе, и так и не дойдя до развёртывания 7-й итерации завода - бросать игру, чтобы через пол года вновь в неё вернуться, ведь каждый знает, что завод должен расти!
Factorioは工場を作るゲームだ。 そう聞くと、ベルトコンベアを並べて、生産ラインを眺めるゲームを想像するかもしれない。 確かに間違ってはいない。 だが、遊んでみると気付く。 このゲームは、工場を作るゲームではなく、問題を解決し続けるゲームなのだと。 最初は鉄が足りない。 鉄を増やせば、今度は銅が足りない。 銅を増やせば石炭が足りない。 電力を増やせば蒸気機関へ燃料を運ぶベルトが足りなくなる。 ベルトを増やせば渋滞し、渋滞を解決したら研究が追いつかない。 工場は完成へ向かうどころか、大きくなるほど新しい問題を生み続ける。 それなのに、不思議と嫌にならない。 「あと一本ベルトを伸ばそう。」 「ここを地下ベルトに変えよう。」 「いっそ工場ごと作り直そう。」 そう考え始めると、気付けば何時間も経っている。 一つの問題を解決した瞬間には、もう次の改善点が見えている。 そして、ある日ふと工場全体を見渡す。 無数のベルトコンベア。 忙しなく動き回る物流ロボット。 休むことなく資源を運び続ける列車。 最初は石を掘るだけだった小さな拠点が、いつの間にか巨大な工場都市へと姿を変えている。 その景色を見た瞬間、 「ああ、ここまで来たんだ。」 と思わず見入ってしまった。 もちろん、順風満帆にはいかない。 やがて鉱床は枯渇し、新しい採掘拠点を探さなければならない。 工場が大きくなれば、防衛線も広げなければならない。 生産量を増やせば、新たなボトルネックが必ず現れる。 それでも、その一つひとつを解決していくこと自体が、このゲームの面白さになっている。 Factorioにはロケットを打ち上げるという一つの目標がある。 けれど、本当のゴールはそこにはない。 もっと効率よく。 もっと美しく。 もっと大きく。 その「もう少し」がある限り、この工場は動き続ける。
autism in a game
Classic, in depth, factory and automation game, with the added joys of character development, traversal through the world you're building and alien battles for which you can prepare and personally (or remotely) attain victory!
This game is like crack cocaine, Satisfactory is like weed. Satisfactory takes awhile to get started, while Factorio just gives the you high IMMEDIATELY. 10/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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