
Explore the story of Facettes as you play as a woman discovering her homosexuality and overcoming her identity crisis. This self-questioning protagonist channels her introspection in her RPG inspired fantasy world: Facettes.
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About
Blending role-playing character creation with visual novel elements, Facettes lets you step into the shoes of Anna, a young writer embarking on the journey of creating her very first novel.
Throughout the writing process, you decide whether the characters will help one another, fight each other, or only think for themselves. While Anna shapes the story’s foundation through her memories, she will regularly rely on you to define her characters’ behavior during visual novel sequences.

Roll the dice, assign their values to traits such as spirituality, charisma, or combativeness, and discover a character archetype: a Potential. Whether it’s a fallen prince or a mischievous child, they will become the hero or heroine of their own chapter in Anna’s book.
With each new dice roll comes a new Potential, sending the young author into fresh memories that will spark new inspiration.
In a heteronormative and patriarchal world, Anna begins to realize that she is ultimately attracted to women after years of heterosexual relationships. As the starting point of a reflection on gender and sexuality, Facettes explores many queer themes as an invitation to better understand and accept others, as well as oneself.

Facettes is the third game from the Nuances series which holds a strong message about feminism, LGBT+ themes or inclusiveness.
It follows Sweet Love, a game about moral harassment within a couple, marital rape and femicides and A Comfortable Burden, a game tackling mental load with an otter couple.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Reviews
Very nice (though a bit short) story with lovely art. I like how each of the various parts of the game contribute, like puzzle pieces, to create the story as a whole: you roll the dice to create a character and learn about their past, which also unlocks a page from the protagonist's old diary, as well as some of her thoughts about her current situation and a chapter of her fantasy book (narrated as a visual novel). The game also does a good job balancing a cozy and nostalgic atmosphere with serious issues like discovering one's real identity and the dramatic scenes in the visual novels dealing with queer and feminist themes.
A quite beautiful story served with quite beautiful art I had a good time discovering the puzzle bits hidden all across the playfield
Le jeu n'est pas parfait mais ça fait plaisir de voir l'aboutissement de ce tout petit studio. Le suivis post sortie est bien on a des réponses sur discord et y'a une vrai volonté post sortie. Sinon en tant que jeu, un petit visual novel avec deux niveau d'histoires mises en parallèle c'est intéressant et j'aimerais même plus !
Un peu déçu après tant d'années d'attente. Le jeu ne semble pas fini. On lance les dés sans trop savoir quel personnage débloquer, une fois les personnages débloqués on ne sait plus quelle stats fait quoi donc on bouge un peu les dés, il m'en manque un seul et le chapitre bonus mais j'avoue que j'ai un peu la flemme de continuer à trifouiller au hasard. L'ergonomie est assez désastreuse, l'histoire qui a mis le studio en ♥♥♥♥♥♥ ne va nulle part et ce n'est pas tant un visual novel qu'une suite de cinématiques avec de faux choix. Par moments la boucle musicale s'arrête et il n'y a plus aucun son. Les pensées apparaissent ou non et ne font rien. J'avoue qu'après avoir participé au financement du jeu je me sens un peu floué, le projet a été shippé accompagné d'un gros manque de communication et même s'il y a sans doute eu du travail côté DA, la formule ne tient pas. Si initialement le projet m'intéressait j'ai un petit goût amer depuis sa sortie
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