
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 6.7Kreviews | 87% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一部爆米花商业片
jogo bastante divertido vale a pena jogar
Ótimo jogo, recomendo demais.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩到后期,先不说霸体之类的事情,但为什么之后的关卡房战里,要把前期的boss放进去呢?雪山那个武士刀boss,放到那么低矮的房间里去,请问我要怎么躲它的三连冲或者变招的大范围上挑? 另外,为什么一些岔路跑到最后,没有奖励就算了,为什么还要奖励我一只灵活、高伤、血厚的青蛙???还是跨图追你的那种。 关于武器系统,再就是这个敌人的黄条,如果敌人的血量变相增厚了,那我的武器能不能强化?我玩到现在都没看到这个功能,大概率就是没有了。所以,如果我想打过boss,就必须去收集,增加能量条上限。行,那就来跑图吧。 然后打开地图一看,传送点少得可怜,如果想要收集,那就需要跑十万八千里,都不是三百六十五里了!多加点传送点怎么了?一张图里,甚至可能一个传送点都没有,要怎么跑。 好的,我们现在开始跑图,意味着你需要不停地按冲刺键,还不能连按。??? 真的是,越玩越恶心,越玩越一肚子火。就算是硬核恶魔城,也不能越玩到后面越难受吧;如果是动作游戏,空间这么逼仄,要怎么连招? 优点:美术很不错。其余的分开来看还可以,但合在一起就让人无比难受。
很久很久以前看过一个主播玩一直想买那时候还在上学·工作后看到打折买来玩 从小就喜欢横板游戏 自己玩了以后发现这游戏很有意思 丰富的剧情跟不一样的小兵BOSS 还有有趣的连招 让我玩的很开心 设计的光卡也挺有意思 看出制作组很用心 背景的赛博风格非常喜欢 好评
值得一玩
Nem te conto o que eu faria se eu tivesse um socão de ferro desses
国产类银河的力作
2D探索ゲーム。 背景グラフィックは見事ですがその分描画負荷は高め ほかのレビューで言われてるように戦闘システムが独特で人を選びます 主人公の動きが重めで、攻撃スキル少ない序盤はかなりストレス 雑魚戦は逃げながら貯め攻撃撃ってるだけでもなんとかなりますが、 後半は効率よくダメージ出せるコンボを模索しながら進める感じです 良い グラフィックと世界観 コンボを取り込んだ戦闘 悪い 後半力尽きたのか動かしづらい水中面(アナログスティック必須)やテンポの悪いギミックが長くなる 物語的にも後半力尽きてるように見え
比较优秀的类银河恶魔城。有一点真的很加分,附近的收集品会在地图上标注出来,全收集很方便,不需要凭玩家记忆,不需要搜攻略,可以随心所欲探索,不用怕漏东西!为什么这么说,反面教材是空洞骑士,探索完地图却没能力收集物品的话,那地图上不会自动标记,最后收尾的时候根本不知道哪里漏东西了,这种反面教材的类银只要踩过坑的就知道探索起来畏首畏尾,生怕探索到没能力收集物品的地图,为了以后全收集差最后几个东西找不到地方,最好方式就是直奔主线,不要去岔路口,等全能力了再边探地图边收集,空洞骑士的探索毫无指引美其名曰自由度高,其实跟地图不标注未收集物结合在一起根本是自相矛盾的。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.9K | 85% | Free | |
| — | 0 | — | — | |
| $154.5K | 376 | 77% | $10.99 | |
| $13.3K | 49 | 76% | $14.99 | |
| $4.4K | 19 | 89% | $9.99 | |
| $1.6K | 10 | 80% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 9.5K | 94% | $15.99 | |
| $3M | 7.6K | 94% | $14.99 | |
| $3M | 5.6K | 82% | $14.99 | |
| $3M | 9.8K | 100% | $7.99 | |
| $3M | 3.9K | 67% | $39.99 | |
| $3M | 4.7K | 87% | $29.99 |