
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 6.7Kreviews | 87% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]国产佳作 无碰撞伤害[/h1] 优秀的国产恶魔城游戏 画风和玩法都还可以 但是剧情和地图设计游戏性硬伤很多 [h1]艺术[/h1] 这个蒸汽机油朋克做的是很不错 各种机械怪物也挺有趣 画风这一块没的说 动物也画的很帅 [h1]游戏性[/h1] 这一块其实问题挺大的 1.游戏的传送点太少了 至少一个区域应该设置在入口一个传送点 内部再来几个传送点吧 但实际情况是绝大部分时候都要手动跑回去 你这游戏又没有固定的小地图 来回打开看很费时间 2.游戏的三种武器差距过大 钻头完爆另外两个 伤害高后摇可以用冲锋无缝打断 还能飞行和控制敌人位置 另外两个基本上只剩下工具人属性了 也就是电鞭手长舒服点 3.游戏的金币没啥用 你是开连招 但钻头来两下敌人就死了 精英和boss都有霸体你的连招也打不出来 这金币完全是0价值 你哪怕设计个一般般的装备系统放进去消耗金币都更有意义 现在金币纯纯啥用也没有 4.地图的关键能力获取太后期了 最重要的冲刺躲避居然是超级大后期 前期拿到游戏直接爽起飞 [h1]剧情详细[/h1] 这游戏剧情也是可以忽略的水平 1.整个世界观完全就没介绍 只知道动物被机器人打败了 谁指挥的机器人? 这世界机器人来之前啥样? 明明背景地图都刻画了很浓厚的生活气息但是却完全不描写 2.西塞罗拿到火种是为了更强 这也不是干坏事啊 不是为了消灭军团吗 怎么主角就要打败他? 而且整个过程主角jb有啥技术成长吗? 突然就打得过认真的西塞罗? 3.老鼠的叛变毫无理由地难蚌 和西塞罗一样都是为了打军团 你就让他打呗 你又不是打不过他 合着俩要打军团的都被你消灭了 那你他妈倒是干军团啊? 4.猫女的假死意义何在?最后还出来复活了 这一段的设计到底有啥意义?
El combate se siente lento al inicio, pero es tremendo juegazo
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
美术优良,配音个性。横版格斗,致敬拉满。瑕不掩瑜,值得一玩。国产佳品,支持一波。
I've got a lot of mixed feelings about this game. It's still a solid metroidvania at the end of the day, but there are a handful of problems I had. For like 90% of the game, you can't dash through enemies. And I think this is the first metroidvania to do this. And I, for the life of me, could not get used to it. I took countless number of hits just trying to get around enemies when you should have been able to just dash through them by default like literally every other metroidvania out there. Also some cutscenes aren't skippable. And it really only seemed to be the ones you actually wanted to skip. And this might not seem fair, since the native language for this game isn't english, but people just say some really weird things in the game. That and it's a little cringe to try and play off this super serious story while using terms like "furtizens." But other than that, everything else was stellar. Good movement, really good combat, world was very detailed, and map was fun to explore. And if my complaints don't seem like dealbreakers to you, you will have a good time with this.
去你马的 你用手柄给我搓个你那B连招看看
보통 난이도 했을때 적당히 어려운 메트로베니아 게임입니다 동일장르 게임중에선 길찾기가 어렵지 않고 퍼즐의 난이도도 높지 않아 가벼운 마음으로 즐길만합니다 매트로베니아 개임을 좋아하신다면 추천입니다
还不错,一顿饭钱,11个小时还没推完主线
游戏综合下来挺好,就是太喜欢群殴了,本来攻击硬直就高,很容易就变成你攻击一个敌人的时候另一个敌人打断你攻击,这点很恶心。
Un metroidvania sobresaliente a todos los niveles.
1.画面和设定非常棒。 2.搓招中的某几个动作后摇/硬直非常大,而且不能通过其他动作提前打断,这让搓招系统陷入一个比较尴尬的境地:怪多/boss多动症的时候只能用最简单招式;比较弱的怪又不需要复杂招式就被打死了。 3.传送点真的太少了,导致浪费了过多时间在往返跑图上。哪怕不打算改进这点,也至少让角色中后期获取一些可以快速奔跑的技能。 4.很偶尔遇到过卡在菜单界面的bug,建议加入可以提交bug报告的功能。 5.返回游戏主菜单按钮太不起眼了,一开始找了很久。 打折可入,期待续作/DLC。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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