
F.E.A.R. 3 delivers all the hallmarks that define the F.E.A.R. brand: terrifying paranormal experience, frenetic combat and a dramatic storyline.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Korean, Polish, Portuguese - Portugal, Russian, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 59 reviews with recorded playtime.
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Não tem como recomendar esse jogo, é muito problemático, até começa de forma ok, eu sem entender nada da história me achando o vilão, dois personagens jogados que ninguém se importa. Com o avançar do jogo la pro intervalo 06 o jogo começa a ficar absurdamente dificil, mesmo na dificuldade normal e não de uma forma natural mas sim totalmente artificial, jogando inimigos a torto e a direito na sua cara e inimigos chatos, tipo aquelas pererecas que ficam pulando toda hora e vem um monte, tem a parte irritante do mecha também que fui forçado a reiniciar a missão pois meu mecha morreu depois da ponte e era impossível passar essa parte sem ele e por fim a parte mais chata do jogo que voce enfrenta dois malucos que atravessam a parede ao mesmo tempo, que parte insuportável, se eles atirarem em você te matam na hora. O jogo que começou com uma IA excelente no primeiro e segundo mantendo um estilo de terror, nesse é focado até demais na ação e ação bem porca por sinal. O desempenho também não achei la essas coisas, joguei com o PC com essa configuração aí, com tudo no maximo mas não rodou a 4k 120fps, jogos antigos tinham obrigação de rodar assim. Acho que em 2011 meu pc da epoca iria sofrer pra rodar. achei meio mal otimizado. E por fim no meio do jogo que pesquisando fui ver que tem tradução por legenda nativa no jogo, mas não tem isso dentro do jogo, tem que mexer na steam, patético. No final joguei apenas para fechar a trilogia, mas a partir do intervalo 06 ja tava querendo que o jogo acabasse. O ultimo capitulo é bem facil, vai entender. Nota 5/10
Szajs przesycony strzelaniną, nie ma w ogóle klimatu tego co 1 lub nawet 2. Przechodze tylko żeby mieć skompletowane 3 części jako skończone.
a ver.... La historia es una reverenda MIELDA Mal explicada Mal contada Mal narrada Mal estructurada MAL TODO ENSERIO pero amo la jugabilidad tactica, los npc estan llenos de vida y solo hacen 2 cosas: se cubren y disparan. amo este juego por los npc tacticos y la posesion de enemigos jeje (no es nada del otro mundo pero es curioso) una vez al año lo juego y quedo joya, estoy fresco y me gusta jugarlo cda año
Base game is okay but multiplayer is broken. COOP has a lot of issues you'll have to troubleshoot (Use Discussions on Steam) and Multiplayer if I recall correctly doesn't work. The story itself is okay but is no where comparable to the first two games. I also don't like how you have to beat each level to play as Fetal instead of letting you start off as him. Fetal is probably the most interesting part of this game gameplay wise. Also progression you make is permanent - as in your save file has XP you gain as you play which means no matter what you do you'll have an easier playthrough next time around. Which is why I hate that you can't have a fresh playthrough as Fetal. Level design sucks. It was an okay game with terrible execution and it barely functions online. If you want it for nostalgia go ahead but be prepared to troubleshoot if you plan to play coop or multiplayer somehow.
По геймплею как какой-то паршивый F2P шутан типа Warface или Crossfire. Если хотите ознакомиться с серией, то это не та игра, на которую стоит тратить своё время. Зачем этот буллшит с наградами? Зачем прятать за прокачкой абилки, которые в предыдущих играх были по умолчанию? Почему дизайн уровней такой тупой? Что со звуком, почему он такой плоский? Почему катсцены такие всратые? Много вопросов, а ответ один: потому что WB отдали разработку студии, которая до этого занималась только портами серии, и они, ожидаемо, выпустили посредственный продукт.
I honestly like this one more than F.E.A.R. 2 gameplay-wise, especially playing co-op. Kicking doors as Point Man is particularly addictive, the shooting is good, enemies are smarter than F.E.A.R. 2, it feels like a midpoint between F.E.A.R 1 and 2. Fettel and Point Man make a good asymmetrical duo for combat situations. Mouse acceleration and the FOV are both pretty bad but fixable by rooting in the game files and options. Also, the story is terrible. I wish I could recommend this game, but I cannot. Getting co-op, the intended and best way to play the campaign to work is a chore and a half, and as far as I can tell entirely based on luck. My partner would be kicked out of the session, sending me to the menu too, roughly every 2 minutes 14 seconds. This problem was persistent, we’d have to keep trying to get a stable session, if we passed the 2 minutes 14 seconds threshold the game would be playable as normal with no incidents. It took 22 tries for the last session to work, so roughly 50 minutes of trying and failing to play the game. You just have to keep trying until the game decides to establish a stable connection.
вот почти в абсолютном смысле какая должна быть Игра с совместным прохождением по Онлайну, советую
buenardo
El juego desde la perspectiva de 2026 no esta nada mal la verdad, es un buen shooter con elementos de horror y drama donde campaña dura unas 7-8 horas. No entiendo por que le dan tanta paliza con los comentarios negativos, con el descuento lo compre a 3 euros y es un juegazo... 7.5/10
Un juego muy Entretenido y te mantiene en suspenso, la verdad esta bueno, lo Recomiendo y esta en Español.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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