
A classic 3D Tower Defense fantasy game, made by a very small and dedicated team.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The simplicity of this tower defense game is a charm in itself. It delivers a decent tower defense experience, and the town-building aspect feels lost. The game is rather short, and I purchased it during a sale; I wouldn't recommend paying the full price for it.
fun little bored and on sale game. got about 3 hours of storyline play and there is an endless mode also.
A passable tower defense game. Not very deep either gameplay-wise or progression-wise. Enjoyable to a point... being able to cast spells as quickly as they cool down and for as long as you have mana is nice, but devolves into a desperate twitch contest in the last few missions. Did not finish Ezaron Defense as that final reality proved too prohibitive. A not bad, inexpensive, cellphone-possible level TD game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The best tower defense of its kind! Much better than Kingdom Rush. Short, but oh so good. Waiting for sequels and more like it from the developers.
This was a pretty basic, but fun, tower defense game. Story was strictly text based and I didnt pay it much attention but the gameplay was solid, if a little easy. I had to purposely lose a game to get the last achievement ("Lose your first game") but if your looking for a casual game to relax to this is worth it. Grab it on sale for ~$3 and you will get a fun 5-8 hours. Took me about 6 hrs to 100%.
Nice Game
I'm a tower defence lover, so I did like it interesting and somewhat enjoying to play and complete the campaign. Also, there were some new ideas used. However, Ezaron Defense is below average in TD games for the following reasons: 1. You can build structures in your town, which is kind of second level above actual TD maps. However, it's very boring. You don't get really anything from buildings. Well, you get those green crystals or gems, but adding a very superficial town building is just an eye candy that doesn't even taste good. I wish there was option just to convert building materials to green crystals with useless town building sugar, but that would reveal how shallow the game actually is. 2. I like to design my TD maps before each wave and during the waves mostly sit back and watch. However, in this game you need to be active all the time. You can't just watch and enjoy. You need to actively use powers, all the time in later levels, so that it becomes a hasty mouse clicking game instead of what I expect from a TD game. It's worsened by that fact that there is no active pause, meaning that you can't issue commands during pause. Similar to AoE4, or at least what AoE4 had originally. Because of lack of active pause I have't played AoE4 for years so I don't know if they have changed it. 3. The technology tree contains some overpowering item, like resetting you lives automatically after each wave. Even if you lose multiple lives in the last wave, you can easily get 3 stars. 4. There are limited locations to build towers. In later maps you can easily get more money than you can spend 5. Selling a tower give you hardly any money back, so don't make mistakes. There are other problems, too, but those are on the top of my mind.
I truly enjoy playing this Tower Defense game. It's colorful and fun. The later levels are very challenging, so I haven't beat the game yet, but am having fun playing. I would definitely recommend this for any fans of classic tower defense games.
boring, no thinking required, no novelty. no originality, plain and sad, even worth u can destroy u'r save by accident
Got this one on sale, about two bucks, and that feels about right. I must say, it certainly looks pretty, but as far as a tower defense game, it is deceptively basic and lacks a lot of the bells and whistles you might expect. That said, it does have some nice fluff, and so far seems well balanced, with levels that can be beaten, but require a return effort to get all of the upgrade points (gems) possible. The game does have strategic and tactical options for the player to consider, which is nice. Note that there are five kinds of spells, but you can only use three of them during game play, so it might be worth not buying and upgrading the ones you will use less of. I find the tower fire rate buff to be pretty darn useful. Where the game falls short is things like only having four types of towers, and from what I can see, they each up-grade twice with no decisions to be made, just bland up twice. You also buy a variety of buildings, but they don't seem to do anything more than give you an extra upgrade gem, nothing unique or special about them. For those who care, there is no pathing. Not a big deal for me, but I know this is something some players really care about. In the end, I would certainly give this a big thumbs down at full price, it lacks a lot of the depth one would expect for a game at that price point, but under two bucks seems about right. With this in mind, a single thumb up, a fun TD game, but nothing special. ADDENDUM: I have gotten a little further in, and you do unlock the ability to give towers a 4th level upgrade, and there are two choices. For example arrows can be poisoned (damage over time) or fire (more damage on impact)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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