
EZ2ON REBOOT : R – The latest entry in the beloved rhythm-action franchise is now released on Steam! Revisit the huge collection of classics with remastered audiovisual. Catch up with the freshest new songs and experiences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 15 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
진정한 리스펙의 게임입니다. 틀니딱딱겜이라 놀리던거 미안합니다. 당신들이 제일 트렌디해
리겜을 좋아하는 유저들한테 추천할 만함 기존에 리겜을 접해보지 못한 뉴비들한테 추천할만한 게임은 아닌거 같음 뉴비들은 디맥으로 가라
ez的手感非常好...但是不知道为什么每次玩20min的ez反而会激发我玩djmax的欲望...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
判定严格,对休闲玩家不算那么友好 选曲无敌,比隔壁强了十万八千里。隔壁那么多曲子能一直玩的也就那么几十首,甚至出现有的联动包连一首的玩不下去的情况(牛尾子你看看人家)。 曲包打折少,对于刚入手的很难全下手,跟对面疯狂被刺首发玩家的截然不同,隔壁玩腻了过来打折了也只能一点点入手。 总的来说,如果严格点说的话,ez比隔壁更像个合格的音游。
音ゲーの類はアーケード、パソコン、コンソール、モバイル含めてそれこそ数えきれないタイトルを遊んできましたが、本作の安定性と達成感、楽曲ジャンルの振れ幅やオプション周りの充実さを見ても評価は高いかと。 独自性を謳い(つつ実際には既出の作品が多い…)他と差別化を図るのも大いにありではあるものの、やっぱり(某スクラッチと鍵盤を使う寺、色の付いた丸いやつを叩く村、矢印を踏む運動施設を筆頭に)老舗の安定感は初心者にも熟練者にも好まれやすいのではなかろうか。 あと最初に少し触れましたが、個人的に収録楽曲のジャンルに富んでいるのが何より良い。 すべてを否定するわけではないが、昨今の作品は「お前らこれがいいんだろ?」的な具合に俗にいうBPM高めな音ゲーコアの収録割合があまりにも多すぎる。 もっとローテンポを大事にしてほしいね。BPM遅くても高難易度はしっかり存在するよ。 自分のオススメジャンルはMambo、HIPHOP、RnB、Raggaeとかその辺。高くてもBPM150のDance Machineとか。 ちなみに本作で一番好きな楽曲は、BGAに賛否(魚よりGangKangBroの方がしっくりくるので賛寄り)あるけどWith U girl。 Beach ver.と併せて選曲回数ダントツのTwo Top。 隠れた名曲とは言われたもので、埋もれすぎて界隈でもニッチなナンバーです。 歌詞もいいよ。
디맥하다가 넘어왔는데 스스로 "그래도 나 정도면 평균보다는 좀 하지 않을까?" 라는 오만한 생각을 가지고 있었지만 이 게임을 해보니 그냥 개허접ㅈ밥응애였다는 사실을 다시 한번 깨달았습니다. 자만하지 않고 열심히 패턴, 판정 연습 하겠습니다
PC에서 레거시 곡 할 수 있다는 것 때문에 21년 출시 첫날에 바로 샀는데 가장 기다리던 NT가 26년까지 밀려버린다고? 아무리 개발사 규모가 어떻고 뭐고 한다고 쳐도 처음에 23년 말 얘기 나왔던 컨텐츠가 26년까지 밀려버리는게 난 맞는지 모르겠다
You know what. I always viewed EZ2 as the "lesser" of all the IIDX clones when it came to arcade releases, horrendous track list, horrendous UI, all that stuff. I've been playing 8K recently, and a lot of the songs have either grown on me, or are from the DLC packs and are actually really good, the tighter timing window also makes it more satisfying to score well vs DJMAX where 99%+ is sort of the norm. UI is fantastic too, arguably better than DJMAX - the DJMAX theme for EZ2 is way cooler and more polished than the EZ2 theme for DJMAX, which is kinda funny. If you're bored of DJMAX/other rhythm games and want a change of pace, this is probably your boy. At least it's not O2Jam.
디맥하다 온 중고 뉴비의 평가. 디맥이 초보자들도 쉽게 접할수 있다면 이지투는 이보다 살짝 어려운 편, 기본 본체 곡들만 해도 꽤 많고 난이도 배분도 잘 되있는 듯. 판정은 베이직이랑 스탠다드 있어서 본인 취향대로 하면 된다. 스탠다드는 기본 디맥 하판 판정이라(22ms)건반리겜 고인물이 아닌 이상 높은 레이트 기대하면 안된다(본인도 디맥 레이트 99퍼 초반 정도 나오는데 여기서 94~95퍼 정도) DLC는 가격이 사악한 편이지만 사실 디맥에서 모든 DLC사는거(할인 기준)랑 별 차이 없는 가격인것 같다.. 확실히 채보들은 이지투쪽이 디맥 SC난이도 보다 좀더 복잡하면서도 더 클리어 욕구가 샘솟게 만드는 거 같음. 그리고 정말 최적화가 잘 되어있는거 같음. 본인 컴이 구려서 디맥할때 브가를 키면 렉걸려서 못했는데 이지투는 브가 켜도 렉도 없고 부드럽게 돌아감. 인게임 UI들도 시인성이 좋고 기능들도 더 풍부해서 본인 입맛에 맞게 잘 세팅하면 더 좋은 성적 나올 듯. 총평: 건반리겜을 좀 해본사람이라면 꼭 해보시길. 그래서 림보 20레벨 백금은 어떻게 하는것인가.
谈到这玩意就不可避免的要和隔壁同为韩国厂商但积极和各路IP联动的五个字母的游戏做对比 但平心而论,新的曲包质量加上系统流畅度是真比隔壁好的,唯一的缺点就是符合新生代音游玩家的审美曲目似乎少了那么一些[spoiler] 但就最近几期曲包的质量来讲也已经好很多了,比2008年以前的收录合集曲要能听很多,点名表扬最新出的LS包,还是新东西打着爽 [/spoiler],但总体瑕不掩瑜,游戏还是足够好的,挑战性也有,算是老牌商业音游里的佳作
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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