
Fight with light against the dark in this "roguelight" platformer starring Victoria Bloom! Drive back the darkness that's overrun Bloom Manor and conquer swarms of creatures as you discover powerful new items to upgrade your arsenal. Are you ready to enter the ever-changing manor?
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Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 166reviews | 81% | — | $34.3K |
| $14.99 | — | 81%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The movement in this game reminds me so much of Poptropica physics. It's kind of hard to get into at first but after a couple replays you'll fall into the gist of things. Typical modern play through the story roguelite with psuedo-passive upgrades to unlock as you replay the game. It's a pretty short and sweet. Doesn't look to great on a Steam Deck.
Eyes in the dark was one of my favorite games I played in 2024. The world-building was a lot of fun, and reminded me a bit of Withering Rooms, but much less dark—pun intended. The animation was excellent, and it was overall a blast to play. The different power-ups and rooms made each run different enough to not get stale. I’ve never left a review on Steam, but I felt like this game deserved another positive review. I did spot one bug, but I understand the developers are currently in a place where they aren’t able to work on the game, and the game is still wonderful. I genuinely hope we get another game from under the stairs soon.
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Languages: English, French, Italian, German, Japanese, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Interesting and very fun gameplay mechanics. The simple act of clearing darkness is very satifying, combined with a good amount of randomness, interesting story, good music, and great art, this is one of my new favorite games I recently obtained (though I've been pretty busy lately so haven't gotten to play it as much as I'd like)
Um Rogue Like diferenciado misturado com plataforma contando a história da pequena Vitória em busca de sair da casa mal assombrada. Super recomendado em promoção https://youtu.be/fhQOY2Z124U
So on the one hand it's gorgeous. The writing's unexpectedly deft. The core concept is solid, and when you have a good weapon and decent damage it's fun. On the other hand the controls are weirdly sticky. The dash has a mind of its own, and ropes like to ensnare you in their horrible embrace. Only a couple of the flashlights are useable, everything else requires you to manually give a proctology exam to deal damage. Also, the roguelike progression is a little busted. You earn (rather small) amounts of currency from your runs, which you can use to enable more items to appear in the game, but uh. Most of the items already appear in the main game. And the ones that don't are bad. You don't want to unlock them. They make it harder to find the two useable flashlights. So the whole progression system is sort of a wash. There's also a run modifiers system that requires you to select a package with a boon and a bane every area. Cool! Unfortunately 75% of the boons are garbage and 25% of the banes are awful and sometimes the rng hands you a choice between your run sucks from now on and your run sucks from now on. There's even a bane that turns off your map and it's totally harmless, basically the best bane you could pick, but it's also super annoying. It won't lose you runs, it just makes them take longer. This is all to say, if you've played a lot of stuff in the genre, you might find Eyes annoying. Or not! It's also quite fresh! The art style is, again, unique and lovely, and it channels a midpoint between Edward Gorey and The Simpsons. The soundtrack ranges from totally fine to really creative, with the crow's croaks on his song being an unexpected standout. And when you are not trying to air dash, or near a rope, or using any of the incorrect flashlights, or under an "enemies take less damage" modifier, or getting screwed by a lack of +damage battery drops, it's a really great time. I hope we get more from this developer, because Eyes is a flawed gem that's great for casual play. I wouldn't go into it expecting Rogue Legacy, but it's great to pick at over a couple days.
Basically, it gets harder as you go along and nothing else. Very boring.
+ EXCELLENT art style + fun gameplay - slightly buggy
Please join me on: https://www.reddit.com/r/EyesInTheDark/ and see my gameplay this game is really fun! This game is an underappreciated gem, if you like Celeste, Tboi, Deadcells I highly recommend you give this game a try the Darkness and the flashlight you feel like a ghostbuster or in luigi's mansion at time it feels really good to play and is really fun. Very Good actually, the roguelite is there definitely but the combination with the meta upgrades and good/tight controls feel snappy, nothing is clunky. Platforming and level design is nice. There are a lot of bosses but you gradually unlock more from the first as more floors open up. I'm trying to beat the six floor boss but the enemies get faster/curse mechanic so enemies do kick your ass the further you get,(power creep) you do need to invest in other methods of damage besides the flashlight and good dodging (triple dodging) and I-frame manipulation is there. You can also make a damage healing build, shock builds, burn builds, daze, and the thing is nothing is really useless even if something is useless some other modification can speed it up and make it useful and you can stack and stack things you wouldn't think to stack. I see the potential the one thing is you must fight the same floor 1 boss over before you diverge and choose what bosses you want to fight other than that really good. Good run length. The dodging responsiveness sort of reminds me of Celeste thats why I got it. But taking advantage of the well crafted dodge mechanic is a good reason to try this because there are multiple ways of skinning the cat here. You don't need good items to get ahead you just need to stack stuff to break the game and thats what a good roguelike should be about breaking the game and risk and reward for being greedy. Fun game. Edit/update: I got to the final boss where you need to beat 9 floor bosses at chapter 3 and the 10th is the final boss, the boss has 3 phases and kicked my behind. Still a fantastic game.
Рисовка прикольная остальное всё мимо, особенно управление, если вы уже предпенсионного возраста. И накуя всё так усложнять?
The concept behind this game is neat, having your weapon also be your one way of seeing in the dark. But the fact that the darkness just permanently goes away once you shine your light at it makes the "one way of seeing in the dark" part of the game's concept fall appart. You can just get yourself a fast firing flashlight, fire in all directions the moment you see anything dark and there ya go, no more of that pesky sense of dread the idea of not being able to see brings. Outside of that, the game is fun if not generic. I can only recommend it if you're into roguelikes and can't find anything to sink your teeth in
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