
Fight with light against the dark in this "roguelight" platformer starring Victoria Bloom! Drive back the darkness that's overrun Bloom Manor and conquer swarms of creatures as you discover powerful new items to upgrade your arsenal. Are you ready to enter the ever-changing manor?
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The United States storefront in every case, so this compares stores and not countries.
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Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 166reviews | 81% | — | $34.3K |
| $14.99 | — | 81%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The movement is so [i]stiff[/i] here, oh my [b]god![/b] Whenever Victoria jumps, she's lifted in the air at a static speed, stays afloat for half a second, and drops down, again, at a static speed; jumping off of ropes is always done in a concrete cardinal direction with no arc; the dodge dash just immediately teleports her in a horisontal direction and [i]halts all momentum for a quarter of a second![/i] This legit feels like what the haters say Hollow Knight feels like, stay away if you hate getting used to things! Also the writing is very weak, everything that's said in this game either is empty exclamations and stating the obvious, or could've been simply shown rather than told, like the entire tutorial section, or how [spoiler]when you first fail a run and the watch sends Victtoria back in time, you could've just had her look at the watch to let the player pick up on how it was what made this happen.[/spoiler] That stings especially in the intro cutscene where, in imitating the silent film thing of showing the said lines on title cards, the intensity and urgency is completly undermined by it cutting off to single word exclamations! Gameplay's pretty fun tho
I love this game, and have actively recommended it to friends. Great music, maybe a little on the easier side of things, which is fine, just not quite my favorite. The enemies and bosses are lacking in variety, projectiles are hard to see, and not being able to save and continue runs is a bummer, but those are also the only issues I ever ran into. You get what you see, a fun, cute roguelike with some interesting twists
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Languages: English, French, Italian, German, Japanese, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An inventive blend of platforming and horror, *Eyes in the Dark* offers a unique experience where visibility is a precious commodity. As you navigate through shadowy environments using only a flashlight, the game excels in creating a tense and atmospheric experience. The mechanics of using light and darkness add a strategic layer to the platforming challenges, making each level a fresh puzzle to solve. The art style and sound design enhance the eerie ambiance, making it a standout choice for fans of suspenseful, skill-based games.
Feel like you are in a middle of an old silent movie (which i love) If you are not a fan of black and white old movies don't suggest playing this, most likely not the game for you. Character remind me of Ruby Gloom sorta cute goth way, play style is nice I liked the concept. I honestly did not expect to like it as much as I did. Only flaw to me there is no save point after each boss (I learned the hard way) I have to finish the chapter for a save point which is kinda bleh.
This game is decently enjoyable, but if I was rating it I'd give it a 6-7/10. It's not something I'd recommend to someone, but definitely not something I'd tell them to avoid. The GOOD Game play is fun, it's a twin stick platformer where your weapon has a limited range. Combat starts simple and ramps up with more enemies and bullets on screen forcing you to constantly move while staying close enough to do damage. Basic movement is functionally and some gadgets you get can open up a few more options. The controls are funky, but once you get used to them they actually make a lot of sense and fell good. The art is charming and wonderfully detailed. Some of the tracks are bops. Meta/plot progression starts at a good clip giving you new enemies and unlocks for runs fast enough to keep things interesting. THE BAD Sparce lines on black is not visually appealing or discernible for a lot of people, I didn't have much issue with it, but I can see that someone could. The music sort of fits each area, if it wasn't all chiptune. The songs are good, but they stand out against the smooth and defined art of everything. The game play can get repetitive after a while since you'll run out of things to unlock long before the game says the plot is over. The last act drags on way to long, and I eventually resorted to turning on invincibility(which is a plus, but shouldn't be something you resort to out of boredom) Also a minor thing, but at least one of the achievements is bugged and doesn't even accurately describe what it wants you to do.
J'ai adoré détester ce jeu
Fun game, beautiful art. Lack of colors annoys me after a bit, but thats a personal preference.
It is almost a much more casual and cozier Little Nightmares. Great graphics, great music, pretty decent level design.
A competent enough twin-stick but samey roguelite. However, I've so far hit two separate bugs that forced a run to be abandoned, losing over an hour of progress rewards.
Un roguelike à la DA très plaisante, bien qu'un peu trop répétitif au bout d'un moment.
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