
The noir detective game where you can bribe people for puzzle hints.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese
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Цю гру трохи врятувало те, що я її брав з величезною знижкою. Дві години це я намагався розгалуження сюжету шукати (їх фактично нема), а так... детектив, де є цікава механіка хабарів заради підказок, але вона вам не знадобиться, бо всі "загадки" тут очевидні з першого ж погляду, якщо зовсім ґав не ловити. Якщо ловити, то місце злочину можна дослідити безкоштовно й цього буде більш ніж достатньо. Тут ще є якийсь сюжет, але десь того ж штибу, що й загадки. Загалом гра навіть під категорію бездумного тицяння не підпадає, бо там є опції й немає промотки тексту, а деякі відповіді доведеться вводити раз за разом з клавіатури просто тому що. По суті грати виключно якщо ви ніколи в житті не бачили детективних сюжетів і хочете, щоб вас хтось поводив, наче в дитсадку, показуюючи що до чого, й постійно смикаючи, щоб ви точно-преточно не помилилися.
브금이 좋구 쯔꾸루 게임 좋아하는데 막 어렵지도 않구 재밌어요!!
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Hours played at review time, across 23 reviews with recorded playtime.
아이 오브 놀린 1회차 플레이 감상 특징 : 길을 따라가면 되는 아주 쉬운 게임 구조. 스토리 자체도 이해하기 쉽다. 추리도 어렵지 않게 할 수 있어서 추리 게임을 하는 느낌보다는 그래픽노블 한편을 주욱 읽는 느낌에 가깝다. 맵 구성, 인물의 스프라이트, 대사도 굉장히 심플하게 디자인 되어 있으며 추리물이 갖고 있는 하드보일드 감성도 나름 나쁘지 않게 유지하려 한 것이 보인다. 장점이자 단점 : 핵심이라 할 수 있는 '매수'의 존재 이유다. 매수라는 시스템이 존재하나 사실 하지도 않고도 충분히 풀 수 있다. 돈은 사람마다 액수가 다르나 솔직히 돈의 존재 이유는 바텐더 잭의 술을 주문하는데 외에는 사용하지 않아도 된다고 느낄정도다. 아직 1회차만 플레이 했음에도 느껴지는 감상은 초보가 내놓은 노력한 작업물에 가깝다는 것이다. 서툴지만 추리물 특유의 분위기를 살리려 한 흔적이 보이고 바텐더 잭의 술로 이어지는 대화는 제법 제작자가 준비하며 이런쪽의 느낌을 잘 참고하려 했다는 느낌을 준다. 세일하고 있는 지금. 좋은 그래픽 노블을 읽고 싶다면 아이 오브 놀린을 추천한다.
A rare RPG maker game with quality and fidelity that isn't hentai. We needed more of these.
A decent detective game made using RPG Maker. It has 6 chapters(excluding the prologue & epilogue), and the average playtime sits at around 3 hours. You can get two different endings, depending on which answer you choose in the epilogue. The whole "Bribing NPCs for clues" adds a some fun to the game, and solving free-answer questions in a detective game was nice. The puzzles were just simple and easy enough. Very beginner-friendly and crafted with a lot of care. If you find yourself struggling with them, try not to think too hard. It's worked for me so far. The art and music are also not the best you can see in indie games, but considering that the game was largely made by one person, the pictures and music do serve their purpose. Presented in their own unique style, they fit perfectly well into the game's atmosphere.
良く出来た2D探偵ゲーム。雰囲気もいい感じ。 ただビジュアル面はちょっとチープに見えるかも。 量としてもそんなに多くない。 自分がゆっくりプレイするタイプだが、それでも3時間程で終わった。 謎解きの難易度は丁度良いくらい、 詰まることはないが考える場所はちょくちょく出てくる。 個人的に面白かったのは登場人物を買収して追加情報を得るシステム。 当然全員買収するお金はないので、選んでいくことになる。 ただ、あくまでヒント的な立ち位置なので間違えても考えればわかります。
It's pretty alright, although I'm not sure I'd be saying the same if I got it full price, considering the length [strike]and some small typos etc. present at the time of writing this.[/strike] Has a mechanic of bribing people for clues which is basically getting hints for the cases, although you can solve them without bribery. Story is nothing exceptional but gets the job done. Pretty beginner friendly so might be a good lite entry into the genre. EDIT: The issues I mentioned got fixed within the very same day. Always nice to see a dev that cares. I should also mention that the bartender bits, I've read, give further info on world details and whatnot, but this wasn't really clear at the time of playing. Considering bribery being a mechanic, I kept money for the entire game in case it mattered. This may have ended up with me missing out on some content.
Best plot twist in video game ever.
Playing this game after originally playing Man of Nollyn it was a fun experience to see how certain mechanics changed over time like the intimidation/bribery theme and how characters interact with each other. I think it's fun to see certain interactions with bribery even though they might not always help you solve a case directly. With 3-4 hours of playtime it's a great game you can experience in one go while not forgetting any of the connections to characters you might miss otherwise. You can tell the overall scenario and puzzles were crafted with great care while also being considerate to not make things out to be too cryptic for the player to end up getting lost and confused over it.
Came for nostalgia, stayed for the plot If you enjoyed old rpg maker games, get it
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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