Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Take full control. Test your piloting skills and handle the most critical flight conditions known to man. Cope with emergencies and incidents inspired by real life scenarios in a climactic adrenaline rush. Start each engine individually, navigate between the equipment dashboard panels and be ready to solve over 5,000 possible situations in order to reach the highest pilot ranking. The simulator includes 36 missions to accomplish, 216 challenges to pass, cartography and worldwide navigation with over 500 accurate airports replicas as well as real time weather conditions. Features: - 36 missions - 216 challenges 6 of which in global competitions - 20 HD airports - Fast landing mode with global competition and 5 fault levels. - Instrument Landing System, ILS - Speed autopilot, Route, Altitude and Vertical speed - Primary Flight Display - Navigation Display - Weather Radar for managing Microburst, Ice and wind - Advanced engine system with ignition, faults and fire safety - Fuel management with weight balancing, Jettison and real consumption - Landing gears management with manual unlocking system - Full control of the rudder, flaps, reversers and spoilers - APU management - Worldwide navigation with 548 airports and 1107 usable runways, real or customizable weather conditions - Cartography with over 8000 waypoints (VOR, NDB, TACAN, DME, GPS, FIX) - Automatic Flight Planning Configuration - Cinema replay system - 3D virtual cockpit with integrated instrumentation - SRTM30 Plus real terrestrial elevation - MODIS VCF real coastline - OpenWeatherMap real-time weather conditions
Extreme Landings Pro price history
Extreme Landings Pro has grossed an estimated approximately $21.6M on Google Play.
About approximately $21.6M gross, estimated range approximately $5.4M to approximately $86.3M — roughly approximately $13.2M net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $5.4M – $86.3M. Not checked against reported figures. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Google Play | $35.99 | Score78% | approximately $21.6M |
| App Store | $35.99 | Score94% | Chart— |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $21.6M | 51.4K | 90% | Free | |
| approximately $21.6M | 131.4K | 90% | Free | |
| approximately $21.6M | 94.8K | 90% | Free | |
| approximately $21.6M | 117.3K | 92% | Free | |
| approximately $21.5M | 327.6K | 90% | Free | |
| approximately $21.5M | 310.7K | 85% | Free |