
The main character of the game, Arisa, because of the breakdowns of the spaceship gets to an unusual and beautiful planet full of various monsters, which was not part of her plans. You will need to help the heroine repair the ship and get out of this planet.
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About
Exploaris: Vermis story is a game that will keep you engaged in exploring the world, offering all the elements that you value in the Metroidvania genre.
Story
The main heroine of the game, Arisa, because of the breakdown of the spaceship gets to an unusual and beautiful planet full of various monsters, which was not in her plans. You will need to help the heroine to fix the ship and get out of this planet, which is not so easy, on the way to complete several tasks and solve the mysteries that keep this mysterious planet.
In your adventure you will be assisted by a robot helper named Derk. He is very fond of teasing the main character, because of which there will be a lot of funny situations in the game.
Gameplay
In this hand drawn world you will have to solve a lot of mysteries and find a lot of treasures, as well as fight a lot of terrible monsters, although some of them are quite cute. Climb into hard to reach places, sink to the bottom of the ocean in a submarine, ride on an abandoned railroad and, of course, collect a lot of upgrades for the main character.
Key features
- The world can be explored non-linearly in the game with several endings available.
- Find gems to improve your abilities in the workshop to get to previously unreachable places.
- You will face over 70 types of enemies, including 15 challenging boss battles.
- Find additional weapons for the protagonist and upgrade them in the workshop on the ship.
- A large part of the world to explore will be underwater, this part you will need to explore with the help of a submarine that makes the gameplay more diverse.
- The submarine can also be upgraded
- Move around the world with the help of an abandoned train network built by another civilization.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Potencial para ser um excelente metroidvania quando estiver completo!
I like where this game is going so far I think it's great keep up the good work
Игра завораживает своей атмосферой и стильной графикой. Управление сначала может показаться непривычным, особенно если играли в террарию, но к нему быстро адаптируешься. Исследование мира, полное загадок и сюрпризов, затягивает надолго. Отличный выбор для тех, кто ценит глубокие и увлекательные приключения. Точно рекомендую!
Me surpreendeu bastante! Gostei muito da proposta de exploração, combate rápido e do clima misterioso do jogo. A progressão é interessante, os inimigos vão ficando mais desafiadores e a boss fight que enfrentei já mostrou que o jogo não é tão simples quanto parece no começo. O visual é bonito, com cenários variados e boa ambientação, e a sensação de descobrir novas áreas é muito satisfatória. Gravei minha gameplay completa com primeiras impressões no meu canal do YouTube, mostrando a exploração, combate e boss fight para quem quiser ver o jogo em ação: https://youtu.be/8DR0h9-D-b8 Se puderem dar uma força lá no vídeo deixando um like, se inscrevendo no canal, e comentem lá o que acharam do jogo, pretende jogar? Recomendo para quem gosta de metroidvania com exploração e desafio!
The game looks promising and beautiful yet let down by the need to grind for upgrades, especially the submarine and weapon which you both need for a certain map. Then the game throws you at the deep end with the bosses that feel like Dark Soul/ Hollow Knight-eque difficulty for early bosses. There's no hand holding in the game and you end learning to fend for yourself. If you want the tutorials on, you have to unchecked the box so it's not orange and it only activates in process of order you should encounter them. I thought the box was selected but it wasn't and it was a painful start to backtrack all the way to the start because of the save operates in the game. If you die, you spawn back to the last save point. It was a hassle to travel all the way back to the area you were in. The underwater level was by far the most painful experience I have ever experienced in a video game. You get instant killed and no indicator on health gauge if taken damage or not until death (might be a visual glitch.) No way to heal under water. I wish to like the game but all these factors made it not enjoyable overall. Dislike the birds and underwater boss a lot.
jogo é muito bom, bem gostosinho de jogar trilha sonora ótima, aquele tipo game se joga no sofá e só aproveita, como ainda esta em acesso antecipado vai melhorar muito, recomendo dar um chance, fiz uma play do inicio dele passa lá conferir já deixa um Like e se gosta já se inscreve para mais vídeos assim ^^. https://youtu.be/5aUb2tgMtb8
Exploaris: Vermis Story is a side-scrolling Metroidvania where you play as Arisa, a stranded space explorer trying to survive and figure out what’s going on across a series of colorful alien maps. It’s got a soft, almost storybook vibe to it with a good focus on puzzles and exploration. Pros: ✔️ Lovely Character and Monster Design: I really liked how soft and charming everything looked. It gave the game a unique feeling compared to a lot of harsher sci-fi stuff. ✔️ Well Thought-Out Maps: The map layouts and puzzles felt like they had a lot of care put into them. Exploring never felt repetitive. ✔️ Great Music: The soundtrack was really nice to have in the background. It fit the tone perfectly without getting annoying. Cons: ❌ Controls Feel Clunky: There’s definitely a bit of a delay sometimes when moving or jumping, and it made some parts a little more frustrating than they needed to be. ❌ Poorly Explained Mechanics: The game doesn’t really teach you how to do a lot of the things you need to do, so there’s a lot of trial and error early on. ❌ Enemy AI is Weak: Enemies don’t really react to you much, which made combat feel kind of pointless after a while. Conclusion: Honestly, Exploaris: Vermis Story isn’t a bad game at all, especially for the price. I loved a lot of the ideas and the world they created, but it definitely needs some fine-tuning to really deliver the full package. I’m hoping by full release it tightens up the gameplay, because there’s a lot of charm here that deserves to shine a little brighter. Score: 6 out of 10 lost space boots—a cute little adventure that needs a little more rocket fuel.
Exploaris: Vermis story, or because i am too lazy to write it few more times E:VS is an Metroidvania/Platformer with some RPG elements. You are playing with the young and sexy (or i am already in the age where all young ladies are sexy?) Arisa, trying to find her way out of an unknown planet. Because her spaceship crashed on that planet. Because she spilled coffee on the control deck. Yep. Anyway, Arisa need to kill a lot of cute aliens, unlock different skills and weapons, and find the needed minerals to repair her ship. All that in really nice world, with great art style and...extremely annoying and repetitive music. Seriously, turn it of before even starting the game (as you cannot access the settings while playing). The game have a lot of potential and it's THAT close to be really good. As i said the art style is really nice and the gameplay could be really fun if... - The game wasn't so slow. Arisa is toddling around with the speed of three legged turtle, the different mechanical parts from the different puzzles are taking ages to go from point A to point B. The bosses, however, or at least the one i faces apparently are using illegal...minerals and are way faster than you. - The tutorial was better. There a lot of thing the tutorial is not explaining well, there are some things that are explained in a wrong way, and there are things that are not mentioned at all. I mean, come on, how hard could be to write few correct instructions? For instance, one of the first tips is how you can double jump/or do high jump. Cool. I spent 10 minutes trying and scratching my head what is wrong with me. The answer - you need to collect the proper minerals and obtain the skill of high jump first. Something that i wasn't able to do in the first hour of playing. - The music. Really? I mean, if you like me are old enough to have memories of the 8 bit era games, think about the Nintendo game with worst music you can. Well, the music in E:VS is at least that bad. The good news is that the game is in early access, so the devs have time to fix some things and provide one really nice metroidvania with version 1.0 Video: https://youtu.be/qobeTBZGq8Y
Hey, dev released a "major update", november 2025, will have to play again to see it, nice ! ----------------- Old review, may 2025 Played offline. Very fine art !!! Unfinished after 5 years, even if some updates in dec 2024. Yep, played the update, today. Also found placeholders. Says out of Early Access in 2025, with some 5 or 6 areas as of right now. But the dev also said it would have 16 areas, in 2020. So will they add 10 more areas in 2025 ?, hmmmm. Game is undoubtely beautiful. Also very hard in parts for me (69 y.o.). Will give it a positive even in unfinished, as I enjoyed it a lot, but mostly using my own C.E. table. As with other Unity games the game saves in the Regedit (**CAREFUL**, if you don't know, don't dare to touch it, it's a critical file, you are warned). Equipo\HKEY_USERS\S-1-5-21-1004853151-3179673780-3869244480-1002\SOFTWARE\DefaultCompany\Exploaris Vermis story (or somesuch numbers). Export the .reg anywhere, double clicking the .reg overwrites any save with that. Since the dev won't enlighten us on the Zircon next steps in Discussions ... If you want, explore more with this help, for fun and maybe find how to continue, who knows. Cheat Engine: - 4 Bytes, Value Exact, Health initial 300, 50 more with each blue special vial stashed in out of the way, places, reached 450 so far. - 4 Bytes, Value Exact, Bathyscaphe health: 4 lights (recharges at any surface) = 4 (each light 1 point of health). - Red Crystals (upgrades in Ship Workroom), 4 Bytes. - Didn't bother finding the common health and EP vials, but surely 4 Bytes too. - Super jump/glide, FLOAT, Simple values, positive Value Between 1 to 10 rising, negative between -10 to -1 falling, Exact value 0.0000 at any static standing height. Freeze address = 2.6 hovers, more rises, less falls. Found various placeholders in otherwise unreachable -for now- places, a giant emoji cat face, some 2D bags with checkered innards, a yellow Checkpoint rectangle, etc. - Etc.
Игра скушна, ГГ как будто под транквилизаторами, куча локаций все еще в разработке, тепалок нет,а что бы выучить рывок/прыжок и т.д. нужно возвращаться к кораблю в начало карты,а потом оттуда опять либо бежать,либо часть пути проехать на поезде
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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