
Circa 790 AD. A small band of Norse warriors lands on the shores of England. History may have forgotten their names, but their actions live on. As the chieftain of your clan, let ambition guide your choices in the party-based RPG Expeditions: Viking. How will history remember you?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 4.2Kreviews | 83% | — | $775.4K |
| $29.99 | 277ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
4/10 was really looking forward to this game 8 hours micromanaging and 2 hours of actually playing sleeping... healing.. feeding.... crafting... equiping.... leveling.. for at least 8 people... didnt make it past that quest pointers work for the 1st tiny bit of the game but now they wont show up at all or they point me to the wrong place why can't the game just auto do these things...sucking all the fun out of it was only 2 days away from finishing my last quest and i ran out of time. all my auto saves are in the same place.
[h1] Raider or Trader? You Decide... [/h1] You're a viking, and you set sail for Britain. Why? Because your tribe is in trouble. Neighbors want to take over. So you gotta find resources to help your tribe. So you set off to Britain to find allies, riches, and resources. And it's your choice how you go about getting these resources you take back home to protect your tribe. [h2 ]What Makes This Game Stand Out [/h2] It's a top-down, point-and-click, turn-based tactical game. And combat is slow-paced (which is good if you suck at twitchy action games and you need time to process what you wanna do). You have a party of 5 people in your group. And each person specializes in a weapon type: sword and shield, axe, pole, knife, and bow. So in each fight you gotta figure out where to place your members depending on their weapon type. But what makes this game different from other turn-based tactical games, is its setting and theme. There's no magic, no monsters, no aliens. It's a historical game that throws you into a bunch of political stuff that I honestly skipped through. But if you like political intrigue and figuring out the best way to handle politics between 3 or 4 factions, then it's there for you. [h2] Camping Mechanic [/h2] Another cool thing this game adds is their "camping" system. So to travel from town to town, you open up a over-world map. And you gotta find camping sites between towns because if you travel too long, then your party will get tired and hungry. And if you're tired and hungry, you temporarily lose skill points. To get your skill points back to normal, you gotta camp and rest again. And once you set up to camp, you gotta manage your party. Each member can heal, cook, hunt, guard, fix equipment. And you decide which person does what, depending on their stats. So for example, if a dude got injured in a fight, the only way to heal them is to to camp and have a party member who has stats put into the heal skill. And as you level up, you choose which party member does what during camping (i.e. heal, cook, fix, hunt, etc.). This is a fun little mechanic that adds a bit more depth to the game. But later I'll tell you why this gets tiring. [h2] You Have A Time Limit To Finish This Game Or It's Game Over [/h2] Oh jeez. The game is on a timer. If the timer reaches the end, it's game over. This sucks because it limits exploration. So you can't just faff around. You can't just look at the map and go "hmm, let's explore this area". Nope. You'll be like, "hmm how can I optimize my travel so that I finish all the quests in this area so that time doesn't pass to fast". And some people like that extra pressure. But what happened to me is... I had 2 weeks left. So I had to skip a bunch of quests and I rushed things because I didn't want my 38 hrs to go down the drain because of the time limit. I'm telling you this because if you're like and hate time limits in games, then now you know. I honestly would not have bought the game if I knew about the time limit. [h2] Fights Where You Have 5 Turns To Eliminate All Enemies Or You Lose [/h2] There will be battles where you have X amount of turns to eliminate the enemies. Some people like this system because it adds another level of difficulty. But if you're like me, and you play turn-based games because it's more slow-paced action, then adding a timer to combat just feels frustrating. That's because you're no longer fighting the enemies, you're just fighting the clock. [h2] Mechanics I Hated After 32 Hours Of Play [/h2] This is why I only review games I've beaten: what's fun in the early game becomes frustrating and boring in the late game. Let me explain... [b] Random Events That Penalize You Because Of Reasons [/b] After you leave camp, there will often be a random event that will penalize you. You could get food poising, lose rations, a party member gets sick or injured. This system was fun in the first part of the game. It added another layer of difficulty and something to manage. But after 30 hours of play it just got boring seeing the same events happen over and over again. And it just got in the way of progression. What I mean is, say I'm travelling to my next quest. I setup camp. Leave. And I get injured because the RNG said so. So the last thing I wanna do is to have to camp [b] again [/b] to heal my party because I don't want to be injured going into the next mission. [b] Boring Combat Because The "Arenas" You Fight In Are All The Same [/b] At first the turn-based tactical point and click battles were fun. But after 30 hours of play, it was the same repetitive fight over and over again. I think because there's very little variety in the maps (or arenas). For example, in XCOM there was more variety in the terrain -- and you use the terrain to your advantage. But in this game you don't really utilize the terrain. And you hide behind the same log over and over again. And yea, there's a cave you fight in, and sometimes you'll be in a town... but still, you're not really utilizing the terrain. And combat gets boring because the "arena" always feels the same. And I know this is a small dev. They don't have the resources like a AAA dev has. But still... I rather play a shorter game than a game that is padded with the same environments over and over again. [h2] Raider Or Trader? Actually, It Doesn't Matter Because Your Choices Don't Matter [/h2] I spent a lot of time trying to make alliances, getting riches, using the resources I found to help build up my town... but all of that didn't really matter. I admit that my comprehension sucks when it comes to political stories and deep complicated plots. So I could be wrong here. But it seemed that the ending was rushed and it didn't align with anything I really did. Or it could be because I had a time limit and I got a bad ending because I didn't have time to properly do all the quests. [h2] But Overall: Great Game [/h2] Despite all my gripes, I give a lot of credit to the programmers, designers, artists, and writers who made this game. They are a small team and they pulled off a great game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 8 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Danish*languages with full audio support
| $29.99 |
| — |
| 85% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 809 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was a neat Expeditions expansion. It was nowhere near as developed as Rome, but had some fun viking lore. It was too short for me as I finished, I was expecting a big war with the Franks, but no it was done boom. Building Skern was largely pointless as I would have to just farm crap for a while to build it all up for no particular reason other than doing it. It played a bit like Rome with a different twist.
Достаточно не плохой продукт,как на свой год выпуска,графика на достаточно высоком уровне,геймплей на среднем уровне,сюжет банален,но держал до титров,в прочем поставил бы игре крепких 7/10 хускарлов)))
Yeah. Great. Tho u cant rest or eat in Cities. Still a great team based RPG.
Собственно,поймал удовольствие от данного проекта и даже появилось желание пройти сразу на более высоком уровне сложности.(начинайте сразу с высокого,чтобы игра напрягла хоть немного извилин).7 Одинов из 10.потому что...минусы и плюсы +Интересный сюжет,где прежде,чем скипать диалоги-нужно поиграть в смысловые квесты +Атмосферность,графика общих пейзажей(кроме персов) и музыкальное сопровождение отличное +Нескучные бои-под утренний кофеёк в самый раз +Универсальные персы а-ля семирукий восьми*уй-не про эту игру.Роляет грамотная прокачка каждого перса -Хочется резать сразу христиан,но нужно с ними разговаривать -Постоянные загрузки раздражают +Можно тр*хнуть даму с побочного квеста прямо при будущей жене,но она не уйдёт,а просто обидится +Ачивки сложные(это хорошо хоть и есть нудные) из-за счётчика в игре по времени.А для многих ачивок нужно много бегать по карте.Убил/обидел/нагрубил/простил не того-забудь про ачивку и доп.квест.Сейвитесь чаще во имя богов и будет вам Вальгхалла. -Лучники-имбаласный класс в игре -С вами бегает всю кампанию дефолтный лучник-гей В общем,игра не оправдала моих ожиданий в плане викингов и всего ,что с ними связано..но изюминка в ней есть.Редкий случай,когда хочется пройти ещё раз.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Voy a darle voto positivo ya que la comunidad ha creado una traducción para poder jugarlo en español, un fallo por los creadores, aunque lo han arreglado con el expedition rome. Bueno, al lio. En su día jugué el expedition conquistador y quedé maravillado, acaba de pasarme lo mismo. Juegazo de rol con multitud de opciones, de corte realista, donde tienes que proteger a tu clan de amenazas externas a base de ganar poder con las incursiones a inglaterra. Estas incursiones no tienen porque ser todo en plan violento, yo por ejemplo acabé haciendo muy buenas relaciones con los Pictos, llegando a hermanar a su pueblo con el vikingo y obteniendo su apoyo incondicional. Para los amante de los juegos de rol, no lo dudeis, el juego solo tenía un punto malo, la falta de español, y gracias a la comunidad eso ya es historia. A rolear con vuestro clan vikingo y disfrutad cada hora de juego que es una delicia.
Игра была куплена вместе с другими играми серии Expedition, и, однозначно, является лучшей из них. У неё есть проблемы, присущие другим частям серии, но хороший и толковый сюжет перекрывает их. Игру рекомендую, особенно за такой ценник. Плюсы: 1) Хороший, логичный и последовательный сюжет. Экспозиция, завязка, развитие действия, кульминация, развязка - все части грамотно обыграны и явно представлены в игре. Есть вариантивность, есть решения и последствия, есть моральные дилеммы. Сюжет кажется реалистичным, герои ведут себя последовательно; 2) Можно пройти несколько раз, разные варианты победы; 3) Отличный дизайн уровней и локаций, реализовано много мелочей, есть необходимый уровень погружения в культуру того времени. Минусы: 1) Унылая и простая боевая система. Сражение в самом начале мало отличается от сражения в самом конце игры. Вроде бы, много разных навыков и способностей, но это всё имитация, они почти не нужны. Сражения – это строго про позиционирование, а не про способности и их синергии. Очень быстро надоедают; 2) Отсутствие баланса в оружии/классах и, как следствие, отсутствие выбора при формировании боевой группы. Формально, он, конечно, есть, но через пару сражений сразу становится понятно, что работает только пара их них, остальные несоизмеримо слабее; 3) В игре формально есть управление ресурсами, но в реальности их всегда много, нужно только бегать по локациям и собирать все подсвеченные объекты. Очень нудно и тоже быстро надоедает (аля пылесос). 4) В игре есть мораль, есть отношение к главному герою членов его отряда, есть отношения между фракциями. Ни на что не влияет, только видимость механики; 5) Неудобное управление, во время сражений непонятно какой персонаж активен. Прочие замечания: перевод на русский язык приемлемый, в игре есть мелкие дефекты, часто всплывают какие-то ошибки, некоторые навыки не работают; есть моды, советую поставить на портреты.
They told me I can be anything I want, so I became a murderhobo. And, unlike in most crpgs, it was actually fun, rewarding and fitting the story and the setting.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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