
Determine the destiny of Rome as you conquer foreign lands and navigate political intrigue in this turn-based RPG. Directly fight with your party of Praetorians, guide your legion to victory, and choose your own path in a story where every decision matters. How will you shape the future of Rome?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.5/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−75% | 6.8Kreviews | 87% | — | $1.6M |
| $44.99 | 508ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Open Letter to the Developers || Topic: Warehouse Tutorial To the Development Team, I am writing this not just as a player, but as someone who wanted to enjoy your work, loves tactical games and especially the time period your game is in. However, the opening missions of Expeditions: Rome—specifically the Warehouse encounter on Lesbos—represent some of the most poorly tuned, mathematically hostile "tutorial" design in the modern CRPG genre. 1. The Illusion of Choice vs. Mathematical Certainty You present the player with a cover system that, at Level 1, is effectively a trap. Against elevated archers with high-ground bonuses, "Partial Cover" is a death sentence. By depriving the player of any healing, tactical items, or viable ranged counters, you turn a tactical encounter into a coin-flip where the AI holds all the weighted dice. 2. The "Front-Loaded" Difficulty Wall A tutorial should teach mechanics through empowerment, not through a brutal gear-check before the player even has gear. Forcing a Level 1 party into a crossfire against "omniscient" snipers isn't "hardcore"—it’s a failure to understand player onboarding. You are punishing returning and new players alike for not already knowing the exploits required to bypass your broken accuracy scaling. 3. Respecting Player Time Difficulty should be a curve, not a vertical cliff face at the five-minute mark. Until the early-game accuracy and action economy are patched to reflect the actual tools available to a Level 1 party, Expeditions: Rome remains a brilliant game buried under an inexcusably "utter ♥♥♥♥" introduction. Now that I got this out of my system, I am doing something productive and more fulfilling with my life - like counting the cat turds my feline buddies left me in their litterbox overnight. At least my cats are honest about leaving me a pile of ♥♥♥♥.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 8 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Simplified Chinese, Japanese, Polish, Russian, Spanish - Spain*languages with full audio support
| $44.99 |
| 134ratings |
| 80% |
| — |
| not modelled |
| $44.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хороша гра, з класними персонажами, глибокою тактикою та на диво цікавим сюжетом (як на стратегію). Як багато хто згадує глобальна карта і управління легіоном трохи нудне.
I just started but game seems to be interesting. Tactical battles are not very intuitive, but they are not that hard to learn.
[h1] Expeditions: Rome - An interesting but flawed experience [/h1] After completing this game I thought long and hard about whether to give it a Thumbs-Up or Down and decided I slightly veered more to the negative. That isn't to say I disliked the game but more so that I couldn't recommend it as a whole and here's why: [h2] Gameplay and Ludo-narrative Dissonance [/h2] Ludo-narrative dissonance is when the gameplay and the plot mess with one another and make the experience feel off and this game is a prime example of it. It's a turn-based strategy RPG where you have a mixture of plot-important NPC's in your party and more generic praetorians that you can hire. In the story missions and maps you are encouraged to use the fleshed out NPC's who have full dialogue trees and interesting quirks but then at times the game forces you to use the generic praetorians in pacification missions or sieges. This creates a massive disconnect between the characters you put your time and effort into versus the ones you just use and creates frustration. This is further exacerbated by the player character's role in the plot. You play as a son or daughter in a noble family who is shipped off after escaping lethal political intrigue. You are snuck off to your mentor and then made a Legatus of a Roman Legion who has thousands of soldiers at their command. You're then expected to personally take charge of every situation and put yourself at risk in nearly every combat situation. Over the game you will find yourself thinking 'Why can't I just solve this situation by sending hundreds or thousands of my soldiers' while you're expected to send between 6 to 14 people depending on the situation. Including the sieges. I never really felt like I actually controlled a legion throughout the game and the later plot makes the idea farcical. You do vaguely control your legion on the world map but this to me was the most dreary part of the game and by the end I would have loved for it to be automated. Your legion is comprised mechanically of manpower and a few stats which are modified by your leaders (I can't remember what the game calls them) and stratagems that you and the CPU play in each round of mass combat. It literally just turns into a numbers game where you try and play the stratagem that gives you the best number on one or two stats while nullifying the negatives the CPU plays. In the later game (I think I'm beginning to sense a pattern here) this becomes incredibly swingy and repetitive. The actual strategy combat is very fun, at first. Unlike with something like XCom which allows for escalation by introducing wildly different units and technology on both sides, once you have a good set of armour and understand the best skills that remains what you'll do by the end of the game. The later game tries and fails to get around this by massively increasing the number of enemies and adding a couple of odd abilities like berserk but it won't stop the same strats that worked early game. [h2] But what about the actual plot? [/h2] I don't want to spoil it for you in case you decide to play the game but like the common theme throughout this review it starts off well and begins to peter out by the end. The overall conspiracy against your character's family is revealed rather early and then it feels like you're spinning your wheels in the various regions while the enemy continually gets unearned one-ups on you. The individual moments with your actual party and the various characters can be really interesting but the grand narrative goes out with a whimper. [h2] How does it look and feel? [/h2] I can't complain on that front, I enjoyed the voice cast overall and the world looked nice. At times the controls would feel rough and it was easy to move my characters the wrong way in combat but that's really on me. [h2] Overall [/h2] I would definitely be interested in trying the other Expeditions games. I feel like this one stumbles one too many times but there are positives here.
Veni, vidi, vici
it's ok but it's missing balance and it's buggy. Autoresolve of battles in nonsense. In general time well spend but I would not recommend it to anyone.
An enthralling tale of conquest, intrigue, love and duty. This takes the CRPG genre out of the typical fantasy and sci-fi setting into a fascinating alternate history of Rome. Tactically command your spec-ops group of gladiators, soldiers and spies to unravel a conspiracy that threatens the Republic. Strategically manage and lead your legion into combat across the Roman world. Navigate the back-stabbing (literally) world of the Roman Senate to achieve your own political ascension. Great writing with FULLY-voiced dialogue, excellent combat and strategy, with light management sim qualities. The developers have managed to grow their Expeditions series into this pinnacle of the genre. Criminally underrated game.
カエサルの代わりに小アジアを征服し、腐敗した元老院の魔の手からローマを救い、クレオパトラと寝るゲーム
"Expeditions: Rome" é um RPG tático primoroso que consegue equilibrar a grandiosidade de uma campanha militar romana com a intimidade das decisões de um pequeno grupo de heróis. O foco aqui é muito mais na narrativa histórica ramificada e na tática de turnos do que em batalhas de ação desenfreada, ao contrário de títulos como "Ryse: Son of Rome". Apesar da complexidade dos sistemas políticos e de combate, creio que os entusiastas de história antiga e de RPGs isométricos densos (como "Divinity: Original Sin") também irão apreciar a forma como o jogo te coloca no centro do poder de Roma. Eu disse que o jogo foca na tática e na narrativa, mas há uma estratégia monumental envolvida tanto no combate por turnos quanto no gerenciamento da sua legião. No papel de um Legado, você não está apenas lutando com sua espada; você está comandando exércitos e decidindo o destino de regiões inteiras. O jogador precisa gerenciar as habilidades dos seus "Pretorianos" (seus companheiros mais próximos) e equipá-los com armas que possuem habilidades específicas. Escolher entre uma abordagem diplomática ou uma execução impiedosa não é apenas uma decisão de curto prazo; suas escolhas moldam a visão que Roma e seus inimigos têm de você, o que quem jogar vai sentir que cada diálogo pode ser tão perigoso quanto um campo de batalha. A jogabilidade é profunda e, na minha opinião, um dos seus maiores acertos é a dualidade do combate: você alterna entre missões táticas com seu grupo e o gerenciamento estratégico de grandes batalhas de legião. É mostrado o alcance de movimento, os pontos de ação e a cobertura disponível no cenário; quando você executa uma manobra perfeita que utiliza o escudo de um aliado para proteger outro enquanto flanqueia o inimigo, a satisfação tática é imensa. No entanto, é preciso ser cauteloso com as feridas de seus companheiros; se você ignorar o tratamento médico após uma batalha, poderá perder personagens importantes permanentemente, o que ensina que o cuidado com seus homens é a base do poder romano. Ainda sobre a jornada, aqui há um conceito muito importante, que é o moral e a logística da legião. Como um verdadeiro comandante, você precisa conquistar territórios, estabelecer guarnições e gerenciar recursos como escravos, comida e dinheiro. Se o moral da sua legião cair por falta de vitórias ou suprimentos, você enfrentará deserções e motins. O moral do jogador aumenta ao ver sua influência se expandindo pelo mapa da Grécia, África ou Gália, mas o mais importante é manter o equilíbrio entre ser um líder amado e um estrategista temido. Se você não for cauteloso nas intrigas políticas de Roma, poderá sobreviver a mil batalhas no estrangeiro apenas para cair por uma adaga nas costas no Senado. Para finalizar, outra coisa que eu gostei: o sistema de personalização de armas e armaduras, que é historicamente inspirado mas permite uma progressão de poder muito clara. Não fique com preguiça de ler os diálogos e entender as facções envolvidas; foque na sinergia entre as classes do seu grupo (Príncipe, Sagitário, Veles e Triário). Você não precisará de reflexos rápidos, mas antes é preciso ter paciência, visão estratégica e uma mente afiada para navegar na política sangrenta da República Romana. Enfim, recomendo.
Great mix of RPG and slow tactical combat. Definitely was inveted. A bit long, lot of combat.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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