
Determine the destiny of Rome as you conquer foreign lands and navigate political intrigue in this turn-based RPG. Directly fight with your party of Praetorians, guide your legion to victory, and choose your own path in a story where every decision matters. How will you shape the future of Rome?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.4/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−75% | 6.8Kreviews | 87% | — | $1.6M |
| $44.99 | 508ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted badly to like this game! But is full whit bugs! 3 game ending bugs during saving burning temple quest location! 3! All become orange blocking the world! Last one prevents me frome exiting the map! More game braking bugs: Invisible wall blocks me in mission Diplomatic Distractions! More game braking bugs: mission End of AEDUI - find oil by talking to your smith! But he refuse to talk! So im forced to use early save! Another topic - imposible siege ending act one! Every few turns catapult instant trow rocks whit no warning at you. Effective permanent stunning some of my team or even killing it. Also there is no warning in game that i need to train a second medic to heal and revive second team. Also this mission is impossible, coz i got transported in new map whit no healing of team and there is swarm of enemies. So im forced to use cheat engine! I dint know i have to fill my entire 2 teams whit bandages! Also i have been given 4 catapult of my own, but they are pointless, coz enemy run from it! Another combat - there is no warning that i need entire 3 teams, so im short of 1 hero! Another topic - Tactical map combat whit army. Some times one of my heroes leading the army just instant dies. All tactical map combat - your leading heroes have 10% chance to die! Another topic: Last siege of Galia - they give me 7 catapults to use, very nice! But enemy come from behind them so i cant use them!?! Like wtf!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 8 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Simplified Chinese, Japanese, Polish, Russian, Spanish - Spain*languages with full audio support
| $44.99 |
| 134ratings |
| 80% |
| — |
| not modelled |
| $44.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice
有盾牌兵、黃甲、藉機攻擊、背刺之類的戰術設定,每一項都有他實際的意義 像是只要舉盾,遠程就一定無效,而且如果對方用「下蹲」指令,連正面都會被檔開 所以必須要投擲標槍破盾,或是想辦法繞背,但繞背會被藉機偷砍,所以要用刺客兵的技能繞過去 另外從正面打有機會被偏轉,但夾擊就一定是讓對方吃滿傷害 黃甲要先用棍棒去打掉,才能造出大量傷害,可以灑水熄火,或是扔油罐點火燒障礙 這些設計讓你的走位跟用技能變得很有意義,然後又給你一些技能跟傳說武器可以聯招製造出不錯的傷害,比起兩邊在那邊平A有意思多了 在窄口甚至可以放一個盾牌兵下蹲守住全部,然後讓矛兵慢慢戳爛,或是開技能馬拉松讓刺客去戳後面的弓兵 盾牌的概念還挺有趣的,雖然到了對面就有點煩 盾牌有4個韌性,每一個會在回合開始時回25%盾,所以如果有4個就是回滿 然後每接一次攻擊會掉一層 只要盾牌還有血量,那一刀多餘的傷害都不會傷到本體,而且遠程完全無效,坦克存在感非常強 但也因此對面的坦克很煩 有類似弓箭警戒射擊的東西,可以指定一個範圍內,一旦進入就會被射,所以你可以派你的盾兵先走,那些弓箭就會通通被盾牌吃掉。反之就是被射爛 有一個優秀的改良點,是一大群敵人會一起行動,靠近你才開始一個一個走,不像有的遊戲敵人一多就要慢慢等他輪 最後再講一個我以前沒看過的設定 有些敵人會有「未經訓練」的標籤,打倒他可以恢復行動點 所以意外會有類似開無雙的感覺,一刀一個,然後又能砍一刀,於是又再一刀一個,直到所有武器技能(他攻擊技能綁定妳帶什麼武器,可以帶兩套共六個)用完為止 但他軍團戰役做的……很空虛,算是缺點
Just bad game design. The campaign map and legion battles are so easy they are pointless and add nothing to the game. The tactical battles on the other hand are significantly more difficult and are where the bulk of gameplay takes place. But they are more puzzles than proper battles where you have to figure out through trial and error what the game wants you to do. And there is a lot of trial and error. The game does not respect the player's time at all, it is VITAL to keep a roster of saves at key points in the story so you can reload up to 2-3 hours back sometimes or you will be softlocked due to getting stuck in battles you have no chance to win. This is especially bad with the game's sieges that can take upwards of 2 hours to complete where you must fight a series of battles with no rest or recovery in between, and if toward the end you unfortunately discover you assigned the wrong party members or brought the wrong gear and the siege is unwinnable, you are now either softlocked in this unwinnable siege or you have to reload a save hours back. Game design straight out of the 90s handbook of CRPGs. And the 90s is where these Expeditions games should stay. I have played every Expeditions game and come to think of it given all three of them negative reviews. I have now learned my lesson.
Very fun game. A little bit on the easy side but I enjoyed the combat. :)
このゲームはリアリスティックで内容もとても深いです、軍団長としての立ち位置と自分のローマ権力圏の立ち位置を総合的に考えながらゲームを進んで行くと一層楽しめます、ゲームの戦闘システム、成長システム共に良く構築されてて自然にのめり込んで行けます。とにかくストーリーも申し分なく面白くとても良質なゲームなので。まだ遊んでない方には強烈におすすめします。
This game lacks polishing. Outside battle I have no idea what I need to do or how to control my armies, characters, which goals I have, etc. And during battles there is too much "hidden" feedback to understand if what you are doing is somehow useful or not
Отличная игра; за два с воловиной прохождения интерес не терял. Лучшая игра из всей серии Expeditions. Графика приемлимая, герои интересные, сюжет тоже неплох. Битвы очень захватывающие, особенно на максимальной сложности и в начале игры. Конечно не без минусов, но где их нет. Как по мне самый большой из них - это наличие заданий по усмирению провинций, но их можно выключить. Так же есть небольшой дисбаланс по силе в поздних стадиях игры. Любителям тактики однозначно рекомендую. Разрабам благодарочка.
Great game. Great story. Cool soundtrack, especially during major battles. And major battles are solid; one feels like they are really between your whole legion and an opposite army. It was a real treat to play an RPG (which we have scarce, unfortunately) in a Roman setting, even if it was an alternative history. I hope we will see more games like this one because Rome has such a rich and impactful history. ROMA INVICTA!
Good game, expected more from the successor to Expeditions Viking but, still great fun. The story starts generic but it gets much better and its coherent and engaging. Game mechanics are overall improved. Music and sound effects are the same style but more epic, it really hits you when you are storming the city as your legions cry out ROMA INVICTA! The historical accuracy and attention to detail surely will surprise history buffs. Get ready to role-play a Roman Legate in this refreshing isometric RPG! Overall Score: 8/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $857.8K | 830 | 71% | $34.99 | |
| $775.4K | 4.2K | 83% | $7.49 | |
| $606K | 925 | 77% | $12.49 | |
| $62.7K | 124 | 69% | $19.99 | |
| $35.2K | 49 | 49% | $29.99 | |
| $28.8K | 679 | 60% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 3.5K | 95% | $14.99 | |
| $1.6M | 5.2K | 77% | $14.99 | |
| $1.6M | 4.2K | 94% | $19.99 | |
| $1.6M | 4.8K | 93% | $19.99 | |
| $1.6M | 1.6K | 87% | $29.99 | |
| $1.6M | 2.5K | 94% | $22.49 |