
Determine the destiny of Rome as you conquer foreign lands and navigate political intrigue in this turn-based RPG. Directly fight with your party of Praetorians, guide your legion to victory, and choose your own path in a story where every decision matters. How will you shape the future of Rome?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.4/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−75% | 6.8Kreviews | 87% | — | $1.6M |
| $44.99 | 508ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was bored. All 1.8 hours of it that I played. I was so bored playing combat. Gladius on the PS2 was similar to this, but it is 20+ years older and I had 20 times more fun playing it. I was remembering how fun that game was. I couldn't help but feel that the guys who made this are the same ones that played that. There are similarities. But I just couldn't. This game is not for me. I refunded it. I know its 90% off, only $4, and I was just gonna keep it, but I have enough games in my library. I didn't want to add one more that will never be played. It would just sit on my virtual shelf gaining more dust than the 99% of real books my dad has inhabiting every available space in his house. I recognize what I have become. Well, I'm out, I gotta go seek help from a mental professional for my virtual hoarding.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 8 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Simplified Chinese, Japanese, Polish, Russian, Spanish - Spain*languages with full audio support
| $44.99 |
| 134ratings |
| 80% |
| — |
| not modelled |
| $44.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有盾牌兵、黃甲、藉機攻擊、背刺之類的戰術設定,每一項都有他實際的意義 像是只要舉盾,遠程就一定無效,而且如果對方用「下蹲」指令,連正面都會被檔開 所以必須要投擲標槍破盾,或是想辦法繞背,但繞背會被藉機偷砍,所以要用刺客兵的技能繞過去 另外從正面打有機會被偏轉,但夾擊就一定是讓對方吃滿傷害 黃甲要先用棍棒去打掉,才能造出大量傷害,可以灑水熄火,或是扔油罐點火燒障礙 這些設計讓你的走位跟用技能變得很有意義,然後又給你一些技能跟傳說武器可以聯招製造出不錯的傷害,比起兩邊在那邊平A有意思多了 在窄口甚至可以放一個盾牌兵下蹲守住全部,然後讓矛兵慢慢戳爛,或是開技能馬拉松讓刺客去戳後面的弓兵 盾牌的概念還挺有趣的,雖然到了對面就有點煩 盾牌有4個韌性,每一個會在回合開始時回25%盾,所以如果有4個就是回滿 然後每接一次攻擊會掉一層 只要盾牌還有血量,那一刀多餘的傷害都不會傷到本體,而且遠程完全無效,坦克存在感非常強 但也因此對面的坦克很煩 有類似弓箭警戒射擊的東西,可以指定一個範圍內,一旦進入就會被射,所以你可以派你的盾兵先走,那些弓箭就會通通被盾牌吃掉。反之就是被射爛 有一個優秀的改良點,是一大群敵人會一起行動,靠近你才開始一個一個走,不像有的遊戲敵人一多就要慢慢等他輪 最後再講一個我以前沒看過的設定 有些敵人會有「未經訓練」的標籤,打倒他可以恢復行動點 所以意外會有類似開無雙的感覺,一刀一個,然後又能砍一刀,於是又再一刀一個,直到所有武器技能(他攻擊技能綁定妳帶什麼武器,可以帶兩套共六個)用完為止 但他軍團戰役做的……很空虛,算是缺點
Очень доволен прохождением данной игры! Испытал множество эмоций во время финальной миссии и всего финального акта. [h2]Сравнение с Expeditions - Viking:[/h2] Перед тем как рассказать об Expeditions – Rome, хотелось бы сказать, что разработчики сделали хороший шаг вперед по сравнению с прошлой частью (Expeditions – Viking так же отличная игра). [h2]Сюжет (без спойлеров)[/h2] Сюжет мне понравился, пусть он и выглядит менее разветвлённым, чем в прошлой части, но это не делает его плохим. Вы так же можете принимать ключевые исторические события которые повлияют на мир игры, но все пути так или иначе сомкнуться в финале где вам предстоит сделать основной выбор (могу ошибаться т.к получил всего две концовки). Слегка разочарован событиями в Галлии т.к игроку не дали возможность принять иную сторону конфликта. Я думаю, это связано с тем, что разработчикам просто не хватило времени на реализацию этой идеи. [h2]Геймплей[/h2] Все та же Expeditions, но лучше! Вот, что можно выделить: - Множество различной брони, оружия и скилов. На мой взгляд, неоднозначное решение с рандомными скилами для мечей и щитов. Возможно, лучше было бы сделать опцию изменения свойств меча через кузню. - 3 доступных биома. Греция, Египет (грубо говоря) и Галлия. - Управление не только своим отрядом, но и войском, что даёт ощущения, что вы действительно военачальник. - Эпичные штурмы городов. - Все та же нелинейность. - Отличный антагонист. Хитрый и умный. [h2]Минусы[/h2] Разработчиков явно подгоняли и это можно понять, например, по персонажу “Райя”. Очевидно она должна была стать компаньоном, но нет… А жаль, она мне сразу понравилось, очень интересный мог быть спутник. Есть лагерь легиона, но в нём почти отсутствует какая-либо активность. Его можно кастомизировать, но это всё… Ивентов внутри лагеря, по сравнению с длительности игры крайне, КРАЙНЕ мало. Как итог, хочу сказать, что конечно же я рекомендую Expeditions:Rome для покупки любителям подобного жанра. [b]Отличная игра![/b]
Hoc ludum de Roma antiqua vere magnificum est. Ludus ipse valde iucundus est, et pugnae ♥♥♥ legionibus Romanis sensum verae disciplinae et virtutis praebent. Graphica pulcherrima sunt et urbem Romam, castra legionum, atque campos belli mirabiliter repraesentant. Maximum tamen honorem ostendit: militare pro Populo Senatuque Romano. Ducere legionem in proelio, defendere gloriam Romae, et nomen suum in historia relinquere est summa gloria. Mors barbaris! Gloria aeterna Roma!
The closest thing you'll get to recreating Gladius.
このゲームはリアリスティックで内容もとても深いです、軍団長としての立ち位置と自分のローマ権力圏の立ち位置を総合的に考えながらゲームを進んで行くと一層楽しめます、ゲームの戦闘システム、成長システム共に良く構築されてて自然にのめり込んで行けます。とにかくストーリーも申し分なく面白くとても良質なゲームなので。まだ遊んでない方には強烈におすすめします。
-Tits are temporary -Glory of Rome is eternal.
This game lacks polishing. Outside battle I have no idea what I need to do or how to control my armies, characters, which goals I have, etc. And during battles there is too much "hidden" feedback to understand if what you are doing is somehow useful or not
Un grandísimo "X-Com" romano, con una gran historia llena de sorpresas, personajes con mucho carisma y muchísimas posibilidades. Lo he jugado de principio a fin sin pausa, cosa extraña en mí, para que comprendáis el nivel de enganche y lo absorbente que es a nivel narrativo. En cuanto a las mecánicas, progresión de habilidades y demás, me quito el sombrero. Para mí, un juego de 9 para arriba.
Хороши персонажи и пошаговые бои. И, на мой вкус, хорошо выдержана историчность.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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