
Explore and fight your way through a crashed human spaceship infested with relentless hordes of aliens as you become more powerful with exciting weapon upgrades and powerups in this retro inspired first-person shooter.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Catalan, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty solid game. I like the art style a lot. It has a lot of cool abilities for progression as well. My only complaint is that I found it extremely difficult to know where to go at time. Other than that, great game!
So much potential ... the exploration is confusing, but manageable by using the minimap ...i ran into a boss, on the other hand, that is just a ♥♥♥♥♥♥♥♥♥♥♥ of frustration ... they smartly put a save point right before the boss ... brilliant choice! But that doesn't make up for the insane boss mechanic where you need to charge up and only shoot him when he charges at you which results in him being knocked back to accept damage, but if you full charged shoot him when he's not charging, he blocks it like it's ♥♥♥♥♥♥♥ nothing and continues forward to damage you ... WHY THE ♥♥♥♥ DOESN'T THAT AT LEAST KNOCK HIM BACK WITHOUT STUNNING HIM INSTEAD OF JUST STRAIGHT ♥♥♥♥♥♥♥ YOU TO DEATH?!?
A neat retro styled FPS Metroidvania with a space theme. Played this when I was itching for a Metroidvania of this type. I would recommend this to you if you have a similar itch(or are interested)
Zarc Attackin v2024 julkaisema uusio retroräiskintä tuo melko Wolfenstein 3D:maiseen ulkoasuun mukaan Metroid mausteita. Haaksirikkoutuneen aluksen syövereissä vieraalla planeetalla ei kauheasti ystävällisiä sieluja näy, mutta heränneen sotilaan saappaissa pyritään pelastamaan miehistön rippeet tavalla tai toisella. Muuten loistavan kokonaisuuden tavallaan pilaa muutamat arena shooter kohtaukset, vaikka ne eivät normaalilla vaikeustasolla ihan liikaa hankaa vastaan. Erittäin maukas kokonaisuus kauttaaltaan, loistavalla pelattavuudella ja älyttömän hyvällä soundtrackilla varustettuna.
Taking all the best aspects from the Doom and Metroid franchises, Exophobia offers an immersive metroidvania experience with intense shooter gameplay and great gamefeel. (If you like one of these two, Exophobia is probably for you) The thing that stunned me while playing is how good the pacing and atmosphere are : From nerve wracking moments navigating tight corridors to crazy run & gun action in enemy-packed rooms, you will go from frightened to killing machine to frightened again and again ... Along with the shooter experience, Exophobia also features a few problem solving sections, a lot of hidden secrets as well as a fair amount of backtracking and navigation all framed between amazing bossfights and encounters. It really never feels repetitive compared to other solo fps. The playtime is more than honest : it took me 10hrs for the first playthrough but i'm a slow player, and if you want to 100% or try the bossrush and infinite modes (unlocked after finishing the game), you can go way beyond !
I haven't finished it just yet but man this game is just pure no-nonsense fun, highly highly recommend it!
I think this game is rather cute. The gunplay is charge-shot focused, so be prepared to do that instead of my favorite: mini-gun! Semi-open, easy maths, cute like Wizordum, and simply fun to play. Love the setting & mood! I felt a supreme feeling from the savegame rooms.
This is "what if Metroid Fusion was a Wolfenstien 3D mod" Effortlessly charming. There is so much character with the limited color pallet, and it works to the games favor so much. because it sets the tone for a sci fi comic book mixed with early 90's computer vibs. Believe the METROIDVANIA tag, So few games attempt to do a 3D Metrovania, and Zarc Attack made a game that then asks the indie game dev community, "whats your excuse now?"
1. Game has a terminal case of WTFAISTG aka "Where The ♥♥♥♥ Am I Supposed To Go!?". And no, logs have some lore and no pointers, so you still won't know what sequence of actions you need to perform. This is amplified by second point. 2. No way of turning back in case you already explored the place just because one way doors are a new style. So if miniboss is beaten and all upgrades are taken you still have to go through kilometers of loops just to check if there is something you forgot or a new passage is available because you got new tools. Levels are built around 3 elevators being connected in an obtuse way, so you won't be able to get from one part of the floor to the other without using at least 1 elevator. 3. You WILL have to open youtube walkthrough just to get through your first play, WHICH IS A BIG NO-NO FOR NON-QUEST GAME. I hit 10 hours just trying to complete it, and I still didn't. Because the final boss is not some creature. It's the game's ♥♥♥♥♥♥♥♥ labyrinth itself that murders your patience rather than any alien monster.
It is fun, BUT.... My main complaint is projectile tracking and hit detection. For example, using a charged shot, I have seen the projectile go through an enemy, presumably because it missed the hit box, even though the sprites intersected. Or, using a blast shot, the explosion was visibly closer to the enemy than it was to me, yet I took damage and the enemy did not. Also, when trying to place a teleport, I have experienced frequent issues, leading me to mashing the 'E' key in hopes that it would find somewhere to place on the large open platform. Lastly, shots will ricochet well before they hit a destructible object, at times, which can even be outside of the blast radius of a blast shot, making it impossible to destroy the barrier. Fortunately, that one is as hit or miss as the hit detection for enemies. World design is fine, honestly, nothing groundbreaking, but not that bad. However, progression is a little obtuse, turning what should be a simple 'follow the upgrade signs' to looping back and forward because you went through the wrong one-way door and the only way back is to go to the previous level, back track to an elevator, then come back to the level you got stuck on, and try to remember which unmarked door you haven't tried yet. I did like the limited use of the map, outside of a terminal room, however, it is too zoomed in and cannot be panned unless you are using a terminal. It offers no information on which side doors can be accessed from, and points of interest are only marked by a white dot once you have seen them - this is not a bad choice, but with the map layout, it is unintuitive for finding collectables you have missed. All of that said, I did enjoy playing Exophobia, up to the worm boss. It was more frustrating than fun and spoiled my mood. Then the elevator fight just ruined it entirely and I probably won't bother to finish it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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