
Exit Zone is a multiplayer psychological horror game about anomalies for 1-5 players. Watch your surroundings closely, spot hidden anomalies in looping corridors, and make the right calls—no combat, just observation. One mistake, and you're trapped in the zone forever.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
WARNING: This game contains visual and audio anomalies, disorienting effects, and psychological horror.
You wake up in a decaying zone where time loops and reality fractures. The lights flicker. The corridors repeat. Something is deeply wrong—and it's getting worse.
Exit Zone is a memory-based anomaly horror game inspired by Exit 8, designed for 1–5 players. Every corridor looks the same—until it doesn’t.
Observe your surroundings. Memorize every room, object, sound, and corridor. Advance only when you're certain everything is normal—then pull the green lever.
If anything feels off, hit the red lever before it’s too late. Anomalies can be subtle… or dangerous.
One wrong choice, and the zone resets—or worse.

Anomaly Observation Mechanics
Spot shifting elements in the environment: misplaced objects, altered text, warped visuals, impossible physics, or entities that shouldn’t exist.
Solo or Co-op Multiplayer (1–5 Players)
Work together to share memory and identify anomalies—or split up and risk it alone.
Randomized Runs
Each playthrough generates new anomaly patterns, ensuring replayability and paranoia every time.
No Combat – Just Observation
The only way out is to observe, remember, and choose the correct path.

True psychological tension – no cheap jumpscares.
A haunted world designed to sharpen your perception.
Anomalies escalate the longer you remain inside.
Every decision matters. Every second counts.
Do you remember where the door was? Are you sure that corpse wasn’t here before?
One wrong choice, and you’ll be part of the zone forever.
Welcome to Exit Zone.
Engagement
Reviews
Well, i like the game, like the graphics. I would wanna see how the creator fixes the bugs, and yes, there are a lot of bugs. You have to restart the game every other minute when you die or in lobby because it gives you a black screen or you can't press the start button
I wouldn't call this a game. Feels more like a head bop simulator that will make you feel hungover.
Surprisingly Enjoyable. Did I beat it? Absolutely not. A lot of my fails were to user error. I will admit the game can be a little confusing. When you initially load the game if you just chose to walk down the long dark corridor cause there's nothing to prompt you to which door to go through--It'll just force close the game. Did it twice just to test. Then played the game. The part that confused me was when you'd get jumpscared by the corpse thing and it would do the ringing in your ears: That apparently isn't an anomaly? Reported it as one once and it passed me so I thought it was counting. . . The thing showed up again later and I reported it but apparently it doesn't count as an actual anomaly. This also happens with the level when it decides to randomly lock one of the doors? Went through a level and was sure there were no anomalies minus the door closing. . . Decided the door closing wasn't an anomaly because it had happened on a previous run since it stays closed. Was told I was wrong by the game. So *that* part can be a little confusing but I thought it was fun overall. Keeping in mind that it is an early access game I didn't really run into any errors like that other reviews are stating. The only crash was from the very start when I kept trying to go down the long dark hallway instead of 'starting' the level. I also died a few times and never had to restart my game to get it to restart a lobby. Although I have not tried the co-op feature of it. I simply ran it as a solo person. It was fun. They claim no *cheap* jumpscares but keep in mind that there are jumpscares still in the game. I'm curious to see where they'll go with it and I know I need to play it again to see how many more anomalies there are in the game. So a positive review from me.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 21 reviews with recorded playtime.
Extremely buggy right now. Things don't load making you assume it's an anomaly, just to be told you're wrong. We died after entering the safe pod while loading to the next room. Anomalies weren't registering. Random deaths for no reason. The spectating after you die is horrible. Can't see anything at all. Voice chat also doesn't work. Perhaps it'll be better once it's out of early access, but as of right now, I don't recommend it at all.
Finde das Spiel ist mal eine SUPER Abwechslung und macht echt Spaß. Der dazu gehörige Horror Effekt mit Spontanität gibt dem Spiel den Perfekten Kick (Zug*2). Es gibt zwar den ein oder anderen Bug was ein bisschen nervig ist, aber was sicher in naher Zukunft behoben wird. Werde dieses Spiel definitiv weiter empfehlen und spielen. Ich freue mich schon sehr auf ein Bugfreies und Innovatives Spielerlebnis. PS: Der Zug hat mir Herzrhythmus Störungen gegeben weshalb Ich in den nächsten Wochen das Spiel nicht spielen kann. Habt acht vor den Schienen
有成就 没中文 为什么? 你真的想知道吗? 嘘! 现在请别尖叫。 铁轨遇险 你早该买票的。 故障狂欢 这片区域真会玩。 现实破洞 重力只是个建议。 成就异常 这大概就是个异常! 首次实地考察 你活下来了,就算记性这么差。 白化模式 画面决定休息一下。 一阵怀旧 你听见那叮铃声了吗? 这不只是块巨石 是块石头!一块又美又重的石头。 区域常客 你走过了 999 个房间,还在微笑。 漫长行走 你走到了一条长走廊的尽头。
è davvero deludente noioso e le anomalie compaiono davvero poche volte e sono banali
Very buggy, kicked me out of game after going back to main lobby and some assets within the map seemed glitchy. To be honest, I wasn't too sure what to do at the start. Was only half an hour I figured out what to do but that's probably user error. And had no idea how to "mark" anomalies. Potential to be a good game with major fixes
Wie kommt man auf die Idee, das es jemanden Spaß machen könnte? Ich laufe einen Gang entlang, es wird dunkel und das Spiel beendet sich. So ein Schwachsinn. Keine Infos am Anfang, einfach nur Walking Simulator. Mehr als 5 Minuten Gameplay brauche ich nicht, um es als Schrott zu betiteln. How could anyone think anyone would actually enjoy this? I walk down a hallway, it gets dark, and the game ends. What a load of nonsense. No info at the start—it’s just a walking simulator. I don’t need more than 5 minutes of gameplay to call it junk.
This would be a good game, but it's full of bugs. The door doesn't open, there's no anomaly, but it interprets it as a wrong answer. Fix it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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