
Exit Slum 11 is an anomaly observation running simulator with an eerie atmosphere.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
类 八番出口 的 找不同游戏 但是要找 11层 整个场景非常的黑 加上VHS的滤镜 使得整个游戏想要通关非常的困难 总结下来 不推荐买 如果你实在想受虐
Неиграбельно из-за ужасной графики. Симулятор слепого, а не игра про аномалии.
The screenshots make the game look so nice, but when I play it I have wavy lines weird color stuff like Im watching an old TV. There seems to be no option to turn it off and it kind of makes me nauseous because its distorting my image as i move around as I move my eyes around to search at the same time. Ok game, kind of short.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 32 reviews with recorded playtime.
anomalie co nejde najit
Anomalies? what do you know about it, man? Realistic graphics allow for maximum immersion in the gameplay. You have to find your way out, but don't think it will be easy. Sometimes it seems too hard for me....
A pretty creepy game ;3
качество картинки просто ужасное, помехи, темнота, тряска башкой пока рыгать не начнешь... тут же нужна внимательность, ну как в это можно играть если невидно и непонятно нихрена разраб, если ты высрался фильтрами так дай возможность их выключить
An interesting enough horror movie. There are minor bugs on the graphics. The semantic load, for me, I did not find, but for me it is not the main thing in such games. The game is worth every cent of its price.
I think thanks to Exit Slum 11, I realized that my reaction is better than it should be
anomaly search activated...
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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