
In the world of excessive biotechnologies, an epidemic is ravaging the human race, infecting people's neuronet implants and enslaving them to the mysterious Worm. Who are you: a fighter of the infection, or a hunter of new prey?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great point and click game. Definitely worth it for the art, atmosphere and humourous dialogue. Puzzles aren't overly complicated either, and the game has hints if you are stuck. Definitely a hidden gem but hoping it doesn't stay hidden for long.
Честно говоря, полная херотень. Ну да, необычный сеттинг и в целом стильно, но что тут вообще происходит, о чем речь, что мы делаем на этих экранах - я не понял даже приблизительно. Какая-либо логика в процессе и загадках не прослеживается абсолютно, просто кружи по экрану и тыкай всем на всё, потому что здесь это единственный способ хоть как-то продвинуться вперед. И да, я не доиграл, я бросил где-то за четверть до конца, потому что осточертело.
I bought it for the tritits, yes, but I did enjoy the experience. It's a short narrative point-and-click game with an eclectic art style that does fit the story. The linear puzzles are deliberately weird moon logic that immerses the player into the bizarre biotechnological world rather than offer challenging gameplay, and the hint system makes sure you don't have to read the developers mind when a needed interaction is just too obtuse.
www.reddit.com/r/Lovecraft/... "Exit: A Biodelic Adventure is a bizarre Point 'n' Click that blurs the line of science and magic in search of perfection with wacky characters and writing; however, just try not to lose yourself along the way in this Biopunk Cosmic Horror."
I bought this because the dev posted it on Reddit. I have to say, great job for making a game but sadly I don't really like it. It isn't quite janky enough to be some weird forgotten Eurotrash from 2006 (e.g. Paradigm) and it's not quite like a lost adventure game from 1999-2003 (e.g. The Longest Journey etc) Not saying it has to be amazing but the attempts to bridge these two are what's making the game fail for me. Also, the moon logic regarding puzzles is just frustrating. Each room has several puzzles, demanding the player's attention. This game needs a full rework of its atmosphere and storytelling, and then it seems like it would be amazing. Alternatively, it can embrace the jank and push itself as some sort of broken mess from a 2000s that never was.
Unique point-and-click adventure where finding a solution depends on your senses. You begin the game by punching out of some kind of incubator. The male character does not speak, but after reading the nearby table, you realize that your name is Adem, and you are supposed to be the solution to a problem. However, there’s a girl out there, running away from you and trying to prevent you from doing whatever you’re supposed to do. Biointerfaces are how you interact with the game's environment. These actions function similarly to those seen in other adventure games, although this game focuses solely on the senses. This means that you can smell, taste, hear, and connect to a hotspot. Because your playable character is mute, these biointerfaces do all of the talking and provide commentary on each action. Each interaction and hotspot has a unique comment so it is highly advised that you try them all. Especially since there are numerous achievements granted for interactions. Unfortunately, most achievements are missable because a hotspot loses interaction as you’re done with it. Your default interaction for everything is the hand icon, which allows the character to touch, use, or pick up something. If you wish to perform another interaction, you must either choose it from the inventory bar at the top or navigate through it using the mouse wheel. Because the mouse wheel also toggles through items, it is more faster and more user-friendly than navigating the inventory. Individual sceneries have few hotspots, thus trying every combination takes little time. Each scene contains its own riddles, and you cannot return to earlier scenes. Each scene features unusual biological entities and assets. There are also a lot of strange terminology and terms that can be easily ignored. The story is equally unusual and difficult to understand, and you are mainly just completing strange puzzles and moving forward without caring about what is going on. The solutions are very tricky. Despite the fact you only have to worry about one room and several hotspots per puzzle, it’s still quite challenging because you sometimes have to figure out the right order. The solution is almost always found by using your senses. For instance, you can glue your nose so you can pass through a toxic cloud, or make your hand numb by touching a flower. There are even puzzles where you can separate your nose or tongue. Fortunately, there’s a hint system. The first clue will just show the current objective, but clicking on “tell me more” will reveal more concrete steps. There’s a cooldown period (around 1 minute) for each hint. This can be disabled, but you’ll also lose the chance to get the unique achievement.
Прекрасный квест в совершенно поехавшем сеттинге, умный, смешной и не затянутый.
Amazing game! It brings back memories of those classic quests from the '90s.
I was hoping to explore a unique world with a lovingly crafted but bizarre internal logic, but this feels more like moon logic, lolrandom, and things with wacky names. Which could still be a fun way to spend an afternoon I guess... if it was funnier and sounded good and the "puzzles" weren't so tedious.
i love games with oddball writing and worldbuilding, but this all is a little too random for me.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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