
In the world of excessive biotechnologies, an epidemic is ravaging the human race, infecting people's neuronet implants and enslaving them to the mysterious Worm. Who are you: a fighter of the infection, or a hunter of new prey?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Definitely deserves more attention. It didn't completely work for me but it was fun and interesting and totally worth the asking price (especially on sale, as I got it). I drank all the zhirble
Сюрреалистичный немного затянутый квест.
Хорошая игра. Видно, что сделана с любовью и вниманием. Однозначно заслуживает внимания.
Чудесная игра. Провел время с улыбкой и хорошим настроением. при первом прохождении вообще не стесняйтесь пользоваться подсказками - они в игре не просто так. И да, я котоёж!
Крутой необычный сеттинг, вайб квестов старой школы, приятная рисовка и звук - мастхев, если любите жанр :)
Интересный квест в редком, но мною любимом, сеттинге биопанка. Из плюсов: 1) Биопанк редкий гость в игровой индустрии. Выход любой игры в нем сам по себе плюс. 2) Рисовка восхитительна, все очень ярко и детализировано. Художники очень старались. 3) Юмор в игре неплох. Нейтрально: 1) Логика во всех квестах хромает, на мой взгляд. Так и тут бывает что нужно перебрать все кнопки чтобы продвинутся. Из минусов: 1) 3D модели приемлемого качества, но они плохо вписаны в 2D обстановку, не чувствуется что персонаж идет по полу. Он просто перемещается по экрану.
Whimsical point-n-click/puzzle game with an undeniable indie charm - lots of heart, bits of jank, great concept with an imperfect execution - that kinda of stuff. Indies with a soul aren’t as easy to come by as one would think, so for all its peculiarity this one carries the flag proudly. We play as Adem who breaks out (literally) of some bubble pod-looking thing straight into a universe that could largely be described by adding “-looking thing” to everything in the end. Generator-looking thing. Turtle-looking thing. Button-looking thing. Oh, the glory of biopunk! Adem is in pursuit of blue-haired lady with a mohawk that has been seen in front of his pod. The reason to search for unknown-for-now woman is still unclear, to answer some questions mostly, but along with mohawk she also happened to be an owner of three breasts, so maybe Adem had something else in mind when he went after her, who knows… This game is a puzzle game at its core. Yes, there’s a plot that connects everything together, and yes, there’s a play on classic PNC mechanics, but in a nutshell, it is a series of self-contained puzzle rooms that you’d need to deal with sequentially in order to proceed. The fun part of this is all the whimsy and oddness that wraps around your classic point’n’click interface. You have separate senses you can apply to everything – a nose, a mouth, a hand, an ear, a bioport and more – and you’ll get plethora of unique responses and interactions, all quirky and humorous. That is also how you’ll get most of the story, by listening to comments of your senses (yes, your ear will talk to you), your strange companion, and a voice in your head while trying to figure out a puzzle. The part that could be not all that fun to some is…well, all the whimsy and oddness I just mentioned. This is a biopunk world, which means everything looks unique, has a unique name and a unique function. And as entertaining it is to combine it all together, sometimes you’ll be stuck figuring out whether you should use “craboid genma” on a tentacle or “insectampule” (with crocoquaker-growing program, no less!) on a “naturmorph”. Part of the fun (and design, I presume) is to work out what all that means, which will leave you with lots of trial-and-error aka “try everything on everything” moments. It has never reached frustrating heights for me, and I generally enjoyed the process, but it got a bit too much here and there, mostly because it is a fairly short game, and this is the main way you’re going to solve it – bite, smell, chew, and pick-up all the strange things around you first to find out what they are, and only then to see how you can combine them. So, buckle up buttercup. Might want to buckle up for these crazy visuals that dance around the surrealism with an occasional “I don’t know how to stop” feeling. Some scenes and separate elements carry the artistic marker, some are exactly what you’d describe as “indie jank”. I still don’t know if a good portion of animations was this silly on purpose or just limitations of the small development team/budget. An occasional walk onto the quarter of the wall doesn’t seem all that out of place in THIS particular game though, so this is exactly the kinda thing that along with “indie jank” simultaneously means “indie charm”, and Exit is rocking it. Soundtrack is pleasant enough, although sometimes it feels at odds with the picture, making it quite surprising that anything can be at odds with anything here. There are loops that will be loopy enough to be noticed but not to become unwelcome. The kind of charming forgettable affair with a slight 90s energy. Or maybe I just wanted that energy while I was playing, hard to tell. Exit: A Biodelic Adventure is for puzzle adventure lovers with a bit of patience. For both – trial-and-error mechanics and flawed, in a funny way, visuals. If you’re ready to embrace all this indie raw charm – you’ll get a thought-provoking story, quirky humor and imaginative world with wacky puzzles. Also, you’ll get lots of heart this project was made with – it always shows when passion is involved. Speaking of passion… I wonder if/when there will be something between Adem and the three-breasted lady. Although, I suppose, this kind of development will call for a completely different Steam tag.
delightfully strange in all the right ways. great experience that i enjoyed from start to finish. worth your time and money if you enjoy trippy wired games like i do :)
wow
По скринам и описанию уже понятно, что логики и внятного сюжета здесь искать не надо. Атмосфера почему-то мне напомнила Вангеров. Ничего не понятно, но очень интересно. Прохождение сводится к применению всего на всём, но, надо отдать должное, с весьма забавными комментариями персонажей на разные комбинации. Персонажи не плоские болванчики, а имеют характер. Хоть они не озвучены, но в голове как будто слышишь их голоса. В целом лайк, по скидке взять милое дело.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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