
Through use of the fluid movement set and dynamic level elements, players have the simple aim of getting from point A to point B, either by using the beaten path or the off-path environment within semi-linear levels.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Spanish - Spain
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This one has 27+5+10=42 levels and IDK if I recommend this game because first had more options as workshop and stuff... but what sells is improved running for sure more update than first... I'm still have wall running issues but there is a new ability that lets me rocket jump past those thank gosh! Still for $1 really fun parkour game but best out series Inertia for me.
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Exertus is a first-person platforming title developed and published by Loneminded that places nearly all of its focus on one thing: movement. In an era where many games attempt to balance storytelling, progression systems, collectibles, and cinematic moments, Exertus strips away the extras and presents players with a pure test of agility and precision. It is a game designed for those who enjoy mastering mechanics, refining their skills, and chasing faster completion times rather than simply reaching the finish line. Its minimalist philosophy may not appeal to everyone, but it succeeds in delivering a focused experience that understands its audience exceptionally well. At its core, Exertus revolves around momentum-based traversal. Players sprint, leap across gaps, scale walls, and maintain speed through a series of increasingly demanding obstacle courses. The controls are responsive and intuitive, allowing newcomers to understand the basics quickly while leaving plenty of room for advanced techniques. As levels become more complex, players begin to realize that every jump and every second matters. What initially feels like a straightforward platformer slowly transforms into a game about optimization, where finding a more efficient route can be just as satisfying as completing a difficult stage for the first time. The game features 42 handcrafted levels that embrace semi-linear design. While each stage offers a clear objective, players are encouraged to explore alternative paths and hidden shortcuts. This approach adds considerable replay value, as revisiting completed levels often reveals opportunities that were overlooked during earlier attempts. Instead of unlocking new abilities, progression comes from personal improvement. The more time spent understanding the movement system, the more possibilities open up within each environment. This design philosophy creates a rewarding feedback loop that makes even familiar levels feel fresh after repeated runs. Environmental hazards and dynamic level mechanics contribute significantly to the challenge. Timing becomes increasingly important as players navigate moving elements and carefully constructed platforming sequences. The game continuously asks players to combine speed with precision, creating moments where a perfectly executed run feels immensely satisfying. Exertus rarely holds the player's hand, which can occasionally lead to frustration, but it also reinforces the sense of accomplishment that comes from overcoming difficult sections through practice and perseverance. Visually, the game adopts a clean and minimalist presentation. Rather than aiming for realism or visual spectacle, Exertus prioritizes clarity. The simple environments ensure that players can immediately identify platforms, obstacles, and traversal opportunities without distraction. While some may find the aesthetic somewhat repetitive over extended play sessions, it complements the gameplay effectively by keeping the player's attention fixed on movement and timing. Likewise, the soundtrack remains subtle throughout, serving as ambient accompaniment rather than competing with the action on screen. Another notable feature is the inclusion of global leaderboards, which extend the game's longevity beyond its initial completion. Competing against other players for the fastest times gives each level an additional layer of purpose and encourages mastery of every mechanic. Speedrunning enthusiasts, in particular, will appreciate the game's emphasis on efficiency and experimentation. The leaderboard system transforms Exertus into an ongoing challenge, inviting players to continually refine their strategies and compare their performances with the wider community. Despite its strengths, Exertus is undeniably niche. Players looking for a compelling narrative, extensive customization, or varied gameplay systems may find the experience too limited. Its minimalist presentation and singular focus on platforming mean that enjoyment depends almost entirely on how much one values movement-based gameplay. There is also a lingering sense that additional content or community-created levels could have elevated the experience even further. Nevertheless, the existing package remains polished and thoughtfully designed, offering a satisfying challenge for its intended audience. Exertus is an excellent example of an indie game succeeding through specialization rather than excess. By dedicating itself entirely to fast-paced traversal and player mastery, it delivers an experience that remains memorable long after the final level is completed. It may not have the broad appeal of larger releases, but for players who enjoy first-person platformers and the thrill of shaving seconds off a personal best, Exertus proves that simplicity and strong design can still go a long way. Rating: 7/10
Игра откровенно унылая и топорно сделанная.
bunny yapmak ve Thé à la menthe
nah bro ts game trash like what the ♥♥♥♥ is this movement. even counter strike has better movement
I review games after 100% their base game and I have to say this is a nice one. The gameplay is quite small but if you are a speedrunner I think you might actually like this game way more than I did. This gets a 7/10 as it is fun for a short while and the achievements can be obtained rather easily. Do I recommend this game? Yeah it is nice for both the average player and achievement hunter.
Rocket jump made the game too easy. But still good 8/10
good
Паркур, паркур — это новое движение Путь самовыражения, молодежное течение Достойно уважения, сделай то, что хочешь Будь самим собой, в вид уличного спорта окунись с головой Одеваю кроссовки и шнуруюсь покрепче Ноют старые раны, но расслабляться мне рано Только встал я с дивана, полдня смотрел «Футураму» Сказал я папе и маме: «Я по делам» Я вышел из дома, размяться вроде бы надо Пройдусь по тихой вдоль трассы, затем свернул один раз, и дальше след мой простыл Встречаемся в десять на крыше Кто сможет, тот лезет выше Нас семеро, но нас не услышат Мы словно темные рыси — лезем вдоль по карнизу, а вниз лететь метров тридцать Не будем прыгать, зачем интрига Мы слезем мигом и дальше прямо бежать, но нас не догнать Паркур, паркур — это новое движение Путь самовыражения, молодежное течение Достойно уважения, сделай то, что хочешь Будь самим собой, в вид уличного спорта окунись с головой.......
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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