
Kill everyone in the world with a guillotine… on a cursed Win98 desktop.
Modeled estimate, not a reported figure. How we estimate →
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About
Execute is a short active incremental game about reducing the world’s population from 8 billion to zero.
Capture people – gather victims for your machines.
Execute – start with a guillotine, then unlock new methods.
Expand your arsenal – mines, contraptions, and machines that scale with your progress.
Optimize Nuclear Supply Chains – build nukes, lay waste, and accelerate humanity’s demise.
Repeat!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, French, Polish, Korean
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hah, sure, here's a thumbs up. It was fun, I had fun. The ending made me laugh.
Great one
rlly fun idk what else to say
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You're not safe
Bglh pode parecer meio feio e confuso, mas tu vai pegando as automação e fica nice. Da preguiça de zerar 3 vezes só por conquista.
In comparison to other incrementals, I consider it a good incremental with an actual application of its theming and narrative, but I found the experience somewhat middling overall, both mechanically and thematically. I wish to support the developer, so I'll give the recommendation. As an incremental, I found it decently more interesting than the recently trending "flash game with a polynomial growth economy". Each machine has a different flow of buttons and resource prioritization. While I'm happy to see a game with overall lower numbers that allows for strategic use of said numbers, the growth is just far too small to account for the exponential cost growth of the game, and the prestige system doesn't have the answer to that- just another linear multiplier with doubling costs. Too often I found myself just clicking buttons for the sake of it, and by the time I managed to automate everything, the game was just about over. I think this game's best strength lies in its charming Win98 interface and minimalist depictions of brutal violence. I don't think the news scroller ever gave any remotely interesting information about this game, other than the vague message of the capitalist death cult. Because of the depiction of the subject matter, I am glad that I won't have to play through the game a second time.
i was hooked for the whole duration of the game which took a little over 4 hours to complete. the animated sprites are really cool. and its cool how the animations speed up when you speed up that thing's production. it was cool to see how all the different resources were used. it was also cool to see how the dev used all the different UI control nodes in godot to make this! inspiring and cool.
倫理的に最悪なゲームですが、面白かったです。 効率化が進んでアニメーションが激しくなるにつれて、画面全体がガクガクと揺れるのは参りました。 テキストもきちんと表示されませんが、まぁなんとなくでわかるのでいいかなと。 セール中ならおすすめかと思います。
8 billion kills and no deaths. This game is so easy lol
好玩
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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