
.EXE is a platformer/rogue-lite game set inside the very computer you once had. Moto, a rogue emoticon is about to be replaced when a new upgrade is downloaded and as a result, he is set to be deleted.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[EDITED THE REVIEW JUNE 20, 2016] I have 30 minutes in this game when I am writing this review. I beat the first boss fight on normal. So far I look like a cute little penguin trying to survive in a computer. The controls are smooth, the levels gradually get harder but not too fast. The first boss was a little hard to beat, but overall I am pleased with the game. Every art design seems to be made out of symbols from a keyboard. PRO's + Cute Penguin + Computery for people like me + Everything is adorable + Game sounds are good for the game. + Every level seems to be different after restarting, and there is no boss order. + Brings you in to the game, though there is no 'Story Mode' it still is fun to scream at the cute little creatures and tell them they will never catch you. CON's - Fullscreen makes graphics fuzzy (just enlarges screen, doesnt scale graphics) - Has no 'Save Game' MORE WILL BE ADDED TO THIS REVIEW AS I PLAY. DEFINATELY WORTH TRYING OUT!!
.EXE is a Rouge-Lite Platformer game about an emoticon trying to escape deletion. In this game, you will jump and shoot through several randomly picked levels, collect items and powerups, and fight enemies until you reach the exit. [h1] Pros: [/h1] [list] [*] The game has a very unique art style, with all the blocks and characters being made of computer symbols and ASCII text. [*] A random set of levels each playthrough, giving uniqueness to each playthrough. [*] Special level effects, such as lag, memory wipes, key logging, and low power mode(more on that one later). These give levels more diversity and difficulty, as you may have to escape in 3 minutes, or fight tons of enemies. [*] Power-ups and items that give a variety of effects. [*] A special [b] "Impossible Mode" [/b] levels that test your skill. [*] A great soundtrack full of retro soundfonts. (If you are thinking of buying the soundtrack and like the theme used in the trailer, then buy it.) [/list] [h1]Cons:[/h1] [list] [*] Though there are several randomly picked levels, in my current 4 hours of playtime, I have encountered seemingly [u] all of them[/u], to the point that I have been naming them. This can remove the feeling of variety in playthroughs. [*] Bosses aren't randomly picked. You can either fight "The Kernel" or "Clipster" first, and you fight the other after. [*] The special level effects only appear on certian levels. This means that you have "the lag level" or "one of the memory wipe levels." In addition to that, some of the effects seem under used, such as the switch levels, of which I have seen two. [*] Speaking of special level effects, the levels that feature low power mode are extremely unfair. Low power mode restricts your vision to a circle around your character, meaning that you cannot see any enemies, bombs, or spikes in front of you. This, combined with the later levels using falling platforms, means that you will run face-first into a wall of bombs, have no way to turn back, and die. Restricting the vision of the player feels cheap, and leads to frustration. [*] The power-ups and items can be completely useless at times, and worse, hindrances that ruin a run. While the double jump item is god-like, items that are meant to rival it like the flash transport are extremely situational, and have liminted uses. Nearly every item that changes the way you shoot is garbage. All but one of them feel useless, as enemies never group up in ways that make the shots actualy useful. But worse than that, in the final stretch of the game, you constantly have to make precission shots, or risk blowing up the entire level and falling into spikes. The shot upgrades make precission shots [b] impossible. [/b] The triple shot spreads and hits bombs next to where you aimed, the peiceing shot goes through enemies you are supposed to kill and then explodes all the bombs, the bouncing shot is unpredictable, making precission a nightmare, and the phase shot goes through walls and can explode multuple bombs at the same time. This makes getting power-ups a complete gamble, as one bad power-up can literally end a run. [*] The controls, if using a controler, are super sensitive. If you even tap the joystick, your character is off. This makes precission platforming finicky and frustrating. My controler also makes me keep runing after letting it go, a problem I don't have in any other game. [*] The game has a decent amount of bugs. If you jump at the wrong time when landing on a moving platform, you can clip through it and fall to your death. There also exists a bug with the double jump, allowing you to reach insane heights by jumping and using the double jump at the same time. I also beat every "Impossible Mode" level, and despite what it said in the loading screen, I did not get a singe talent point. [/list] [h1] Conclusion: [/h1] I was pretty on the fence about whether I should reccomend this game or not. Personally, though I do have a lot of problems with the game, a decent amount are personal, and should be taken with a grain of salt. I do find the game fun when I'm not having to play through a low power level, and when you get a run that only gives you good power-ups, then it's a great time. The music in this game is also really great to listen to. I would say that you should check this game out if you are really interested in it. You may see something in it that I did not.
Related
Related
Trends
Modeled estimate over time.
Игра веселая Платформер со случайным выбором уровня https://www.youtube.com/watch?v=CUWw4UcFfmQ
Quite a fun platformer that has high replay-ability! The art style is by far one of the simplest but most elegant styles ever implemented into a platformer/rouge-lite game. The feel of this game captures some of the best elements from the Binding of Isaac series as well as Super Meat Boy. It is a difficult but rewarding game! I am most looking forward to the level editor which will further this games potential! At its current price-point, this game is by far a good one to pick-up (even before the release of the level editor). Ultimately this game takes me back to my SNES/SEGA days as a gamer. Unlike the vast majority of games now-a-days, this game is actually difficult and at time unforgiving but completion is very much rewarding. Just like many of the platformers from SEGA, SNES, NES, etc. Its retro style stirs memories from the past while the new-age elements bring this game full circle. [h1][b]Take all reviews with a grain of salt! If you are a skeptic, pick it up and give it a shot for yourself as only you know what you like. At the price-point, this game will not break the bank![/b][/h1]
It's okay
Fun and easy to pick up.
This is a low-effort platformer, that's frankly not worth the $5.99 asking price, IMO. Even getting it on sale for $1.19, I was disappointed.
The game is certainly unique... With its pixel art and unique gameplay structure I would reccomend it. The're only 9 achivements some of them are hard some of them are easy.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| No Man's Sky | $636.2M | 412.8K | 85% | $59.99 |
| 7 Days to Die | $425.3M | 398.5K | 87% | $44.99 |
| Palworld | $415M | 463.2K | 94% | $29.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.6K | 88% | $49.99 |
| The Forest | $254.8M | 679.3K | 96% | $19.99 |
| Ready or Not | $238.1M | 340.1K | 78% | $49.99 |