
We think they came from space. We think they are evil. But, we know that they need to be popped!Help save the world... From Evil!
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Evil Orbs has been developed by GoBit Games, a two-man indie team in Don Walters and Brian Rothstein. Individually their backgrounds are exemplary. Together they have a combined experience of working with some of the industry’s most significant companies including PopCap, Pogo, Electronic Arts, Maxis, and Sierra Online. The list of games equally as big such as Zuma, Peggle, Insaniquarium, SimCity 2000 and many others. These names alone should tell you that these guys understand the magic that goes into creating successful games. And with Evil Orbs the proof, so to speak, is in the pudding or the gameplay in this instance. The game’s concept is so simple that it makes you wonder why it hadn’t been successfully launched previously. To describe it best would be to imagine if the classic Breakout was combined with Peggle. It is no surprise then to read of both men having worked intricately with PopCap (Don as General Manager and Brian as designer and programmer of Zuma, Peggle and Insaniquarium). With the creation of GoBit they have a mission statement that games should be simple, fun and enjoyable for everyone. [h1]IT BEGINS WITH A STORY FULL OF CHARM[/h1] Evil Orbs, if nothing else, is full of charm. It’s an addictive quality in the game that has made both Ainslie and I big fans. The game presents a story to open the game. It essentially tells the story how humans believe the orbs have invaded the earth. Dr. Klaus von Hammersphere has discovered the element, AntiOrbium, which sends the orbs back to where they came. To accomplish this, he has invented a weapon he has called the “Elementary Evil Orb Disposal Device 2000.” This weapon is a paddle that is used to shoot and deflect balls. The player has been recruited to wield the device and save humanity. [h1]GAMEPLAY[/h1] The story then evolves into the fundamental gameplay mechanics. The paddle is essentially a breakout type paddle. The default gameplay options require the player to push the mouse up and down to control the direction of the paddle. The left mouse button shoots the ball in the direction you are aiming. The ball then navigates around the level ricocheting off orbs. When a ball hits an orb the orb disappears. However, the orbs soon find defensive forces. Hindering the player is a protective layer around the outside of the playing area. When a ball hits the layer, it deteriorates and will ultimately disappear in the area where it hit. Should the ball then hit this area again it will take the ball outside of the playing area and the ball will be lost. The player unlocks about a dozen different power-ups. The power-up system is like the one utilized in Peggle. And like Peggle, it is important that the player learns what power-ups work best in each level setting. Choosing the right power-up provides the player with a significant advantage. However, there are many levels where a certain power-up will work against the player. There are four game modes for players to play (and unlock). You begin with adventure mode but soon unlock relax and duel mode. Challenge mode unlocks when adventure mode is completed. There are 132 different levels to complete in adventure mode. Each of them represents a city that you are saving beginning with Seattle and moving throughout the world. Each level results in the player being awarded a ranking from gold through to failure. [h1]PRESENTATION[/h1] All that GoBit have left to successfully hit all three of their mission goals is presentation. Although this could quite easily, and does, tick the boxes in the gameplay section it is in the presentation where the simplicity is the icing. The presentation elements of the game are simple. Again, they are very reminiscent of the casual, arcade, action titles that the pair would have worked on at other studios. The presentation of Peggle is also quite clearly one of the major inspirations for this game. The developers didn’t need to do too much else with the game other than to make sure it worked. It does. The graphics are quite basic but pleasing on the eyes at the same time. They are straightforward and make the game quite easy to pick up and play. The sound is suitable and exactly what I had expected it to be before playing the game. I feel that it is important to note just how easy it is to screw up the aesthetics for a game and turn a player right off. It takes expert knowledge and a bit of luck. Therefore, I believe that the developers experience has shone through with the presentation of Evil Orbs. [h1]STEAM FEATURES[/h1] If there was one thing that I found to be disappointing it is in the achievements. There are 20 Steam-based achievements to unlock. However, there are 120 trophies to unlock within the game. I would have preferred to have seen the Steam achievements matching the in-game trophies. There are games with a total number achievement that dwarves the 120 mark. The game has also yet to feature Steam trading cards and I hope that they are added later. What the game may lack in mirrored achievements and trading cards it more than makes up in multiplayer options as well as the utilization of Steam Cloud and Steam Leaderboards. Players can choose to play in local multi-player, online multi-player and even cross-platform multiplayer. However, it must be said that I have yet to be able to play cross-platform. I am not certain how to access it or if there is even a player base for it. Online multi-player is dependent upon two different accounts owning the game (as you would expect). Unfortunately, hype for the game appears to be quite low. This is a little disappointing given the pedigree of the developers. Personally, I have a substantial friend’s list on Steam including many game collectors yet sadly only one other person currently has a copy of the game in their library. Therefore, I would encourage people desiring a multiplayer experience to find a real-life player to hot seat with. I would also encourage the developers to create a discounted two or four pack option. [h1]VERDICT[/h1] Evil Orbs has been criminally underplayed, under reviewed and therefore under purchased on Steam to date. I am a much more hardcore and edgier gamer than is Ainslie. We have both thoroughly enjoyed this game. I would argue that they are for similar reasons. This game is simple, fun and enjoyable. 8.3/10 [h1]Introducing Gamephasis[/h1] [url=http://www.gamephasis.com/]Gamephasis[/url] is a new gaming website featuring a talented team of game writers from around the world. Gamephasis features news, reviews, giveaways and much much more. Please visit us and join our [url=http://steamcommunity.com/groups/gamephasis]Steam group[/url]. We're always looking for more talented gamers and writers to join our team.
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Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Portuguese - Portugal*languages with full audio support
Don't underestimate those evil orbs.
balls
I've played Evil Orbs even before it came out on Steam, and have found it enjoyable and pretty addicting. Up to now, I've played with a pretty relaxed style, just trying to find a consistent approach to mowing down the Orbs. Maybe now that Evil Orbs is out on Steam, I'll try to get a little more aggressive and figure out how to best use all the power-ups provided by the game.
Orbs
Своего рода - арканоид, вот только здесь доска прибита гвоздиком к экрану) https://youtu.be/SiybAW1Qk00 То что доска в игре стационарна, придает игре сложности, в то же время уникальности и разнообразия в большом количестве арканоидов.Ну и естественно она не полностью стационарна, ее можно крутить на 360 градусов. Ну и как полагается в арканоидах вам нужно кого то уничтожить с помощью мячика, отбивая его доской. В данном случае уничтожению подлежать злые смайлики. Для прохождения уровня вам дается определенное количество мячиков, и чем меньше мячиков вы потеряете, тем будет лучший результат прохождения уровня: золото, серебро или бронза. Так же вам постепенно будут открываться бонусы типа, увеличения мячика, или сразу 2 мячика при запуске или замедление времени или прицел и многие другие. И наконец уровня вас будет ожидать босс, а как же без него) Плюсы: - красивая графика - достижения - оригинальность - множество уровней - мульт и доска почета Минусы: - достижения долго открывать - нет карт Всем любителям арканоидов стоит поиграть в данный продукт, здесь вы увидите много нововведений в этот давно знакомый нам жанр игры. Другие мои обзоры: https://steamcommunity.com/groups/sergej110#curation
Evil Orbs is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. The mobile app is basically a brickbreaker/pong game with a simple twist, the paddle is fixed in position and can only rotate around a single point in the middle, so you need to bounce balls carefully off the walls, if they don't come back to your paddle, you're in trouble. The bricks are blue blobs. That's all there is to this incredibly shallow, pointless mobile app infesting Steam just to try scam PC gamers out of some money. Did I mention this is a FREE mobile app that costs money on Steam? From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The mobile app features simple, cartoony 2D graphics, of the type you normally expect to see in low effort mobile apps. 3D graphics programming does require a degree of skill and competence and unfortunately not all developers have the budget or talent to deliver this, despite 3D graphics cards hitting the mainstream in the 1990's. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The mobile app only displays in 4:3 pillarboxed aspect ratio. It's possible they developed this using an old CRT they found in a dumpster, or this mobile app has been specifically designed for people gaming on PC's from 1995... either way, this isn't really acceptable in the modern era of PC gaming. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the mobile app was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The mobile app is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this mobile app below acceptable standards for any modern PC game. The poor quality of this mobile app is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 3 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality mobile app is to be expected. Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is $5 USD, on app stores, it's free. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay FIVE BUCKS FOR A FREE MOBILE APP just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. Because this can be played free elsewhere, and because of the other defects, it's impossible to recommend. Who do they think we are? [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer in this case breaches Valve guidelines for no apparent reason apart from an interesting confession... they generally seem to think being able to increase the window size of a fixed resolution game actually changes the game resolution. Obviously it doesn't, and we're left to wrestle with why the developer seems unable to conduct basic thought and reasoning processes like a normal human being. That does explain why they thought it would be ok to dump mobile trash on PC where it doesn't belong. But it doesn't excuse it. The developer both acknowledges that this is a mobile app (confirming that fact of my review without doubt), but seems angry about me pointing that out to gamers. See, it doesn't matter what order the developer launched this mobile app on which platform, the fact is that it's a mobile app, has all the qualities of a mobile app, was designed for the lowest common denominator of gaming platforms, and thus compares poorly to games designed for PC. This is useful for gamers to know, which is why I include this important information in my reviews whenever I catch a developer dumping mobile trash on Steam. The developer seems to have no problem, however, with pointing out how absolutely ugly, insulting and reprehensible it is for them to try scamming PC gamers into paying money for a free mobile app. That's absolutely a scam, and it's absolutely an insult. Again, we can only point at their defunct ability to reason like a human being for this malice and unethical behaviour. The developers pointless response changes none of the objective facts about this trash mobile app. My review stands unaltered.
kendince top ile bir bulmaca oyun zor biraz çizimler güzel sevdim ben
This is a really addictive little game. It's easy to learn and you will just want to finish just one more level. If you enjoy games like Peggle then you'll enjoy this one.
Затягивающая игра, зашел немного поиграть и залип почти на 2 часа, идея хоть и простая но играть интересно, благодаря разнообразными уровнями и дополнительными бонусами которые можно выбирать перед каждым уровнем а так же боссам. К управлению мышкой не смог привыкнуть, на клавиатуре показалось удобней.
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