Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Dark Lord has brought destruction to the world, and destroyed everything... Survivors' desperate survival game begins now! ■ Become a Town Chief!! Handle everything starting from Town construction to craft, sale, and training Hunters! ■ Gather Top Tank Hunters, and protect the town! Hunters who visit town have 4 different Classes. Their Class, Tier and characteristics are random! You can invite Top Tier Hunters with items too! ■ Strong Hunters grow Town strong. Use the facilities of town to raise Hunters! [Bounty Hut] Give Hunters quest to hunt monsters! Extra Exp AND items! [Academy] Town Chief's Academy opened! Teach Hunters skill and secret technique! [Enhancement Forge] Forge and modify Hunter's equipment! [Training Ground] Level up Hunters quickly by training! Become stronger by reincarnation! [Sanctuary of Resurrection] Grow infinitely by endless reincarnation! Learn special traits to make your Hunters more special! ■ Various contents outside of Town! Go Hunters! [Dungeon] Travel dungeons for rare materials and treasures! [Field Boss] Blow a horn!! Summon Boss and defeat it! [Pvp] Battle other town's Hunters! Become the last one standing! "The fate of humanity is in your hands!"
Evil Hunter Tycoon has grossed an estimated approximately $7.2M on Google Play.
About approximately $7.2M gross, estimated range approximately $1.8M to approximately $28.9M — roughly approximately $4.5M net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $1.8M – $28.9M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $7.2M | 98.6K | 89% | Free | |
| approximately $7.2M | 52.6K | 83% | Free | |
| approximately $7.2M | 60.7K | 75% | Free | |
| approximately $7.2M | 49.1K | 90% | Free | |
| approximately $7.2M | 79K | 77% | Free | |
| approximately $7.3M | 46K | 87% | Free |