
The Animal Evolution Roguelite. Hunt, Flee, Scavenge and Thrive in a living ecosystem. Choose from 125+ Evolutions and Specialisations for unique creature combinations in every run. Adapt to survive the natural curve in order to beat carcinisation... or get Darwin'd trying!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 12 → 7.29/day in the week after.
About

Set in a living ecosystem, 'Everything is Crab' is a cute, challenging, highly replayable action roguelite. Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.
It's Spore meets Modern Roguelites

As everybody knows, eventually, every organism ends up evolving into a crab. Right?
Well, except for you. Choose your own evolutionary path and strategy to thrive and defeat convergent evolution. Take that, science!


Over 125 abilities combine to create a plethora of different builds and playstyles: Become a wily trickster, a ferocious predator, a gregarious leader, a nimble nomad, or take on any number of other survival strategies.
Legs! Claws! Pincers! Wings! More Legs! Fur! Tail! Scales! Tentacles! I SAID MORE LEGS!!!
Build your formidable, visually awkward chimera or get Darwin'd in the process.

125+ evolution based abilities
Endless possibilities and visual combinations
Strategy-defining evolutions
Many viable survival strategies and playstyles

A living, thriving ecosystem
Many different critters with their own goals and strategies, each of them with several stages of evolution
Four distinct biomes with different rules, climate events, points of interest, flora and fauna
Night and day cycle

A variety of bosses that may (or may not) appear with each run
Huge meta-progression layer
Difficulties system (if you dare!)
Genetics (starting Characters), which can be combined to create endless starting character combinations
Challenge Scenarios to push your adaptation skills to the limit
More evolutions
Endless runs
Prove your survival skills to unlock Endless runs, ditch the timer, and outlast the apocalypse!
Track your findings, meta-progression and achievements in the Codex

Have a Crabby day!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,特别适合无聊的时候,进化也很有意思,但是五级之后就有点难度了
게같은 게임
Estoy disfrutando esto como un chiquillo, entre la cantidad de modificaciones que puedes hacerle y los genes antes de entras a la partida, consigue su objetivo de que cada partida se sienta diferente. Sin embargo, cierto es que le falta añadir algunos biomas, sobre todo estando en el modo extinción después de acabar la run. Además hacen falta bosses y más enemigos, salvo por eso, el juego me atrapó de minuto 1, una auténtica locura. Hagan los shinys más complicados de conseguir pls.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 10.3K | 84% | $9.99 | |
| $2.5M | 2.5K | 76% | $39.99 | |
| $2.4M | 3.7K | 95% | $29.99 | |
| $2.4M | 8.2K | 93% | $19.99 | |
| $2.5M | 13K | 79% | $9.99 | |
| $2.5M | 2.2K | 88% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $857.8K | 1K | 94% | $19.99 | |
| $2.5K | 14 | 93% | $7.99 | |
| $14.4K | 157 | 73% | $4.99 | |
| $12.6K | 55 | 40% | $5.99 | |
| $2.3K | 13 | 100% | $6.99 | |
| $604 | 10 | 70% | $1.99 |
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 31 → 12.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Italian, Turkish +2 more
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Top tier time spending little game! I look forward to more updates ~
Я играл ещё в демо-версию. Игра-времяубивалка для тех, кому надоели обычные вампирики. Тут НЕ всё пытается тебя убить - хотя с новыми эволюциями может и попытаться, и смысл не в набивании килов, а в поедании как можно большего количества пищи с целью эволюции для победы над боссами (через махач или выживание на арене с боссом некоторое время, чтобы ему всё надоело. Забавная механика). Полная русская локализация, более-менее удобное управление (хотя в пёстрой массе бывает тяжело найти своё чучело-мяучело), обилие мутаций разной направленности и своя система динамической смены сложности финального босса (да, карцинизация отвечает именно за мутации ФИНАЛЬНОГО босса, а вот промежуточные боссы, выдаваемые игрой несколько раз за забег в произвольном порядке, мутируют в зависимости от этапа уровня). Подозреваю, что пойдёт на каждой картошке, что отдельный плюс.
so far this is peak, my second run was just me messing around and choosing a ton of size items (i died because somehow a capybara got enraged) but considering the game is most fun when you just mess around then its pretty damn good
<3
ローグライトと謳いつつも最初の遺伝子二つは完全ランダムのため、ゲームを進めていくにつれていらないものがどんどん増えていくので「こういう組み合わせにしよう」というプレイは不可能。 それ以外にプレイヤーの強化要素は一切存在せず、難易度が上がるにつれて強いスキルが出ることを祈るだけの運ゲーに。 あと攻撃は完全手動な上に攻撃時にスピードダウンする仕様上押しっぱにする訳にもいかず、しょぼい攻撃を繰り出すために毎度毎度マウスをカチカチとし続ける必要があるため指と手首が痛くなってくる。 総じてなんでこの仕様にしたのか問い詰めたくなるゲーム体験でした。
Jeu fun et facile à prendre en main! Les parties sont rapides, le rapport plaisir/durée de jeu est excellent et pour le prix, dommage de s'en priver!
不好玩,不爽,玩的难受,通关也觉得憋屈,画风好看
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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