
The Animal Evolution Roguelite. Hunt, Flee, Scavenge and Thrive in a living ecosystem. Choose from 125+ Evolutions and Specialisations for unique creature combinations in every run. Adapt to survive the natural curve in order to beat carcinisation... or get Darwin'd trying!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 12 → 7.29/day in the week after.
About

Set in a living ecosystem, 'Everything is Crab' is a cute, challenging, highly replayable action roguelite. Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.
It's Spore meets Modern Roguelites

As everybody knows, eventually, every organism ends up evolving into a crab. Right?
Well, except for you. Choose your own evolutionary path and strategy to thrive and defeat convergent evolution. Take that, science!


Over 125 abilities combine to create a plethora of different builds and playstyles: Become a wily trickster, a ferocious predator, a gregarious leader, a nimble nomad, or take on any number of other survival strategies.
Legs! Claws! Pincers! Wings! More Legs! Fur! Tail! Scales! Tentacles! I SAID MORE LEGS!!!
Build your formidable, visually awkward chimera or get Darwin'd in the process.

125+ evolution based abilities
Endless possibilities and visual combinations
Strategy-defining evolutions
Many viable survival strategies and playstyles

A living, thriving ecosystem
Many different critters with their own goals and strategies, each of them with several stages of evolution
Four distinct biomes with different rules, climate events, points of interest, flora and fauna
Night and day cycle

A variety of bosses that may (or may not) appear with each run
Huge meta-progression layer
Difficulties system (if you dare!)
Genetics (starting Characters), which can be combined to create endless starting character combinations
Challenge Scenarios to push your adaptation skills to the limit
More evolutions
Endless runs
Prove your survival skills to unlock Endless runs, ditch the timer, and outlast the apocalypse!
Track your findings, meta-progression and achievements in the Codex

Have a Crabby day!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
무한 원숭이 트라이 계란으로 바위 치기 좋아해서 재미있게 하고 있습니다 소라코끼리 미친 것만 빼면 좋아요
скучно ♥♥♥♥♥♥
Addictive, yet aggravating at times.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 31 → 12.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Italian, Turkish +2 more
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
absolutely great, tons of fun and a lot of RNG... replayable to the infinite
Divertido, variado, confi, todo lo que buscaba en este juego
fun to play
噱头不错,但也只有噱头。别的肉鸽起码有好几种流派可以自选的,这游戏你要不是操作怪或者运气逆天,开局第一个boss给你刷个带毒的海葵猴子就让你重头再来。我玩肉鸽是为了杀怪爽的,这逼游戏别说爽了,你别一不小心被小怪秒就不错了,完全不推荐
Attention, jeu addictif ! Ce petit roguelike est très sympathique, on y incarne une créature basique qui va évoluer... en mangeant. Des fruits, des champignons, des proies, d'autres prédateurs... plus vous mangez, plus vous remplissez une petite jauge en bas de l'écran. A chaque fois qu'elle est pleine, vous avez le choix entre 3 mutations parmi des dizaines. Certaines mutations en interdisent d'autres, certaines en débloquent d'autres. Selon ce que vous choisissez, vous pouvez devenir un prédateur implacable, une proie extrêmement mobile ou des tas de variantes entre ces deux extrêmes. Griffes, crocs, bois, cornes, queue, venin, pince, spores hallucinogènes, camouflage... Se battre, fuir, s'allier... Il y a des tas de façon de tenter de survivre. C'est dynamique, marrant, mignon (ou parfois très moche ^^) et perdre est juste assez frustrant pour avoir envie d'y retourner !
10/10
画风可爱,玩法与手感都是折磨级别。 rougue元素只是给数值取了好听的名字,局外成长更是粪中粪,完全感受不到乐趣,更像是上班做任务。 期待的食物链没有存在感,进化方向也没啥区别。要不您看着重做吧,不要更新什么1.1 1.2,直接2.0 3.0起步好了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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