
The Animal Evolution Roguelite. Hunt, Flee, Scavenge and Thrive in a living ecosystem. Choose from 125+ Evolutions and Specialisations for unique creature combinations in every run. Adapt to survive the natural curve in order to beat carcinisation... or get Darwin'd trying!
Modeled estimate, not a reported figure. How we estimate →
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About

Set in a living ecosystem, 'Everything is Crab' is a cute, challenging, highly replayable action roguelite. Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.
It's Spore meets Modern Roguelites

As everybody knows, eventually, every organism ends up evolving into a crab. Right?
Well, except for you. Choose your own evolutionary path and strategy to thrive and defeat convergent evolution. Take that, science!


Over 125 abilities combine to create a plethora of different builds and playstyles: Become a wily trickster, a ferocious predator, a gregarious leader, a nimble nomad, or take on any number of other survival strategies.
Legs! Claws! Pincers! Wings! More Legs! Fur! Tail! Scales! Tentacles! I SAID MORE LEGS!!!
Build your formidable, visually awkward chimera or get Darwin'd in the process.

125+ evolution based abilities
Endless possibilities and visual combinations
Strategy-defining evolutions
Many viable survival strategies and playstyles

A living, thriving ecosystem
Many different critters with their own goals and strategies, each of them with several stages of evolution
Four distinct biomes with different rules, climate events, points of interest, flora and fauna
Night and day cycle

A variety of bosses that may (or may not) appear with each run
Huge meta-progression layer
Difficulties system (if you dare!)
Genetics (starting Characters), which can be combined to create endless starting character combinations
Challenge Scenarios to push your adaptation skills to the limit
More evolutions
Endless runs
Prove your survival skills to unlock Endless runs, ditch the timer, and outlast the apocalypse!
Track your findings, meta-progression and achievements in the Codex

Have a Crabby day!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Italian, Turkish +2 more
Engagement
Hours played at review time, across 181 reviews with recorded playtime.
Reviews
Themes across 181 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] えっ、今日はカニになってもいいのか!?!? [/h1] 選択圧20クリア記念に... 〇プレイ時間 1ラン20~30分程度でクリア 〇難易度 序盤は簡単、後半はなかなかシビア 〇操作 キーマウ・コントローラ対応 かわいくてむちむちした青いナニカを操作して落ちている果物やキノコ・他の生き物の肉を食らって進化(レベルアップ)、生き残るために適切な進化を選択していくいわゆるヴァンサバライクなローグライトゲームです 進化のベクトルもただ相手を喰らうことに特化した捕食者だけでなく、逃げ足に特化した進化や耐久力特化、他の動物を従えて群れのリーダーとなる進化[strike] やさらにカニに進化する [/strike]などさまざまなものがあります そしてこのゲームの個人的に面白いな、と思った点として[b] 必ずしも相手を倒す必要がない・攻撃能力を獲得しなくても生きていける [/b]という点です あくまで自然環境の中なので定期的に発生する果物・キノコを食べるか、ほかの動物が倒した動物の肉をハイエナのごとく横取りしたりすることで経験値を集めて進化することができます それでさらに生存能力に磨きをかけてとにかくすばしっこく動いて生き残るもよし、牙を研いで捕食者として返り咲くもよし[strike] カニに進化するもよし [/strike]と比較的自由です そしてカニに進化することが醍醐味のこのゲームは敵も時間で進化していくのですが、だいたいカニに進化します 何言ってるのかわからないけどEverything is Crabです 自分もカニだし相手もカニだしみんなカニです まぁカニになりたいかどうかはともかく、圧倒的捕食者としてすべてを喰らいつくしたり狡猾な被食者としてひたすら毒をかけて逃げ回ったり群れのリーダーとして相手を蹂躙したりと多様な進化で楽しめたので個人的には満足でした 青いむちむちがホント可愛い、おうちでたっぷり進化していいからね... ~以下余談~ レビュー内見ていると特定ビルドじゃないと勝てないという声が結構見られますが、ぶっちゃけどのビルドでも噛み合えば勝てます まぁ噛み合えば、というかは序盤に[spoiler]レアリティの高い冬眠 [/spoiler]が引けるかどうかなんですけどね...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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