
The Animal Evolution Roguelite. Hunt, Flee, Scavenge and Thrive in a living ecosystem. Choose from 125+ Evolutions and Specialisations for unique creature combinations in every run. Adapt to survive the natural curve in order to beat carcinisation... or get Darwin'd trying!
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About

Set in a living ecosystem, 'Everything is Crab' is a cute, challenging, highly replayable action roguelite. Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.
It's Spore meets Modern Roguelites

As everybody knows, eventually, every organism ends up evolving into a crab. Right?
Well, except for you. Choose your own evolutionary path and strategy to thrive and defeat convergent evolution. Take that, science!


Over 125 abilities combine to create a plethora of different builds and playstyles: Become a wily trickster, a ferocious predator, a gregarious leader, a nimble nomad, or take on any number of other survival strategies.
Legs! Claws! Pincers! Wings! More Legs! Fur! Tail! Scales! Tentacles! I SAID MORE LEGS!!!
Build your formidable, visually awkward chimera or get Darwin'd in the process.

125+ evolution based abilities
Endless possibilities and visual combinations
Strategy-defining evolutions
Many viable survival strategies and playstyles

A living, thriving ecosystem
Many different critters with their own goals and strategies, each of them with several stages of evolution
Four distinct biomes with different rules, climate events, points of interest, flora and fauna
Night and day cycle

A variety of bosses that may (or may not) appear with each run
Huge meta-progression layer
Difficulties system (if you dare!)
Genetics (starting Characters), which can be combined to create endless starting character combinations
Challenge Scenarios to push your adaptation skills to the limit
More evolutions
Endless runs
Prove your survival skills to unlock Endless runs, ditch the timer, and outlast the apocalypse!
Track your findings, meta-progression and achievements in the Codex

Have a Crabby day!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Italian, Turkish +2 more
Engagement
Hours played at review time, across 181 reviews with recorded playtime.
Reviews
Themes across 181 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]This game is adorable[/b], and it is very fitting for the casual player who just wants to play another silly brainless run, or the more avid player who wants to unlock everything. I see myself wanting to play this game in between breaks and one run that pulls another one and here I am, with 23 hours of gameplay. I love that each evolution makes the game play in such a different way from each other, the randomness fells more like an opportunity of getting a new skill that I never got before. And the challenges are just so much fun to play (sometimes). I am glad that the main progression of the game is not tied to them anymore. This update made me really recommend this this game. [hr][/hr] - As for the moment: you CAN use a controller to play, but I would say that it is not optmal. At least in my opnion it is a tad bit more clunky than it should be, this is the only negative point I have, this game would be so good to play with the Steam Deck otherwise.
模式太单调了
Am crab. Pinch
破完壓力20的感想:一開始還不錯玩,但玩到後面會發現技能的選擇方向變少很多,很多技能已經中看不中用,尤其是玩到壓力15以上開始已經不能太依賴在攻擊方面的技能,而是避戰苟活求生存,敵人經常蜂擁而來,攻擊欲望高的誇張,中期開始各種敵人從四面八方襲擊過來,幾乎只會圍著你打,不會攻擊旁邊的其他生物,彷彿這個世界只有你一個底層獵物一樣,根本沒時間進食,而當你好不容易擺脫敵人想去吃食物時,其他生物早就把地上的食物都吃光了,更不用提初始速度慢得要死、血量少得要死,敵人摸你一下就幾乎要往生了,你還得依賴特定技能來大幅度提高血量,你說前陣子更新升等可以提高血量?那增加幅度幾乎是微乎其微,更不用說後期還很惡意的調降玩家升等的速度,你沒食物吃、升等又慢,是要玩家怎麼去依賴這個升等增加那麼一點點血量的機制?生態系的食物鏈做的非常糟糕,一堆貓咪、青蛙、甚至是中期開始會對你扔石頭的狐狸,都還沒進畫面就鎖定我們玩家瘋狂攻擊、窮追不捨,同時還有水豚,他設定成畫面內只要你攻擊他就會憤怒,問題是很多時候我們不得不被迫反擊來擺脫追擊者,結果一被他看到他就把我們玩家往死裡頭打,更不用說水豚還強的很誇張。另外水生方面的技能真的太沒用了,原以為正式版推出後會有很多水生相關的進化,結果只有背鰭一個而已,能力超爛就算了還會禁止很多衍生進化,感知方面的能力雖然有改版上修過,但還是很爛,爛的幾乎沒甚麼用,從試玩版時滿滿的期待感到現在則是滿滿的失望感,整個遊戲給人的體驗就只有為了刁難玩家而刁難而已。
Мне очень понравилась эта крутая игра, особенно ее цикл: ешь мочи соси. Потребление во имя потребления
DO YOU LIKE CRAF? ME TOOOOO. It's so cute! I love the progression, all the cute animal facts, and the branching paths and play styles and how it changes Darwin's appearance. I look forward to more updates too! I think it could use a few more bosses and terrains to add just a touch more variety, but it really is an excellent game as-is.
Crab is everything
초반에는 재미있으나, 난이도 올릴수록 더럽게 어려워짐 진화 개수만 많고, 특정 진화 안먹으면 사실상 깨기 어려움 추가적인 게임 업데이트를 하면 모를까 현재까지는 비추
I THINK THE MOST POWERFUL builds is fiscal(body builder ) but their is no mor than 1 or 2 evolution for ability so the ability is weaker than body right now 2 - i really want to have a assistants evolution like disappear and one big attack
yes
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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