
The Animal Evolution Roguelite. Hunt, Flee, Scavenge and Thrive in a living ecosystem. Choose from 125+ Evolutions and Specialisations for unique creature combinations in every run. Adapt to survive the natural curve in order to beat carcinisation... or get Darwin'd trying!
Modeled estimate, not a reported figure. How we estimate →
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About

Set in a living ecosystem, 'Everything is Crab' is a cute, challenging, highly replayable action roguelite. Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.
It's Spore meets Modern Roguelites

As everybody knows, eventually, every organism ends up evolving into a crab. Right?
Well, except for you. Choose your own evolutionary path and strategy to thrive and defeat convergent evolution. Take that, science!


Over 125 abilities combine to create a plethora of different builds and playstyles: Become a wily trickster, a ferocious predator, a gregarious leader, a nimble nomad, or take on any number of other survival strategies.
Legs! Claws! Pincers! Wings! More Legs! Fur! Tail! Scales! Tentacles! I SAID MORE LEGS!!!
Build your formidable, visually awkward chimera or get Darwin'd in the process.

125+ evolution based abilities
Endless possibilities and visual combinations
Strategy-defining evolutions
Many viable survival strategies and playstyles

A living, thriving ecosystem
Many different critters with their own goals and strategies, each of them with several stages of evolution
Four distinct biomes with different rules, climate events, points of interest, flora and fauna
Night and day cycle

A variety of bosses that may (or may not) appear with each run
Huge meta-progression layer
Difficulties system (if you dare!)
Genetics (starting Characters), which can be combined to create endless starting character combinations
Challenge Scenarios to push your adaptation skills to the limit
More evolutions
Endless runs
Prove your survival skills to unlock Endless runs, ditch the timer, and outlast the apocalypse!
Track your findings, meta-progression and achievements in the Codex

Have a Crabby day!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Italian, Turkish +2 more
Engagement
Hours played at review time, across 181 reviews with recorded playtime.
Reviews
Themes across 181 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
同质化严重,完全没有可玩性,想着割草爽玩的可以出门左转找其他的了,全是换皮怪,还要像区一样蠕动的手感,我严重怀疑作者根本没玩过,给到拉完了
上头这一块
Reject modernity, return to crab.
Extremely fun and addicting game. Many various ways to play, and you can accidentally stumble into new combos that heavily shift the way your run was going all the time. Not to mention the game still has plans for more content in the future (All the way to 2027 currently!) to keep you coming back. The game has a very cute art style, clearly has love and passion put into it, and has so many little details like shiny enemies to catalogue and your ever cosmetically shifting slime character, Darwin. You even have some control of customising his individual evolution cosmetics! Highly recommend it. After hours placed in the game and having beaten Pressure 20 I do think there could be some balance tweaks. Flight seems better than to Fight on higher Pressures, so turtling on defensive stats and abilities like Dodge, Movespeed, HP, Regeneration and Social feels extremely powerful and consistent compared to trying to slowly scale your kinda low damage and constantly putting yourself in the way of some pretty harsh hitboxes, a fair amount of which also bag and run off with your HP bar. (Nothing like getting clotheslined by Shellephants massive trunk into a Spiderfrogs lollipop-ing tongue) I'm also just struggling at all to find a reason to go Crab. It's evidently supposed to be something you really want to do, to tempt you as a high-risk high-reward option, but so many Carcinization evolutions just don't do much, especially on their own as a lot are actually quite difficult to find. Plus, the side effect of taking increased damage and buffing the final boss just dissuades me from ever wanting to touch most of those evos, which is a little sad due to the games theming and the amount of Crab evolutions that clearly want you to go full Crab. The additional food rarity spawn chance just doesn't feel worth it when there are so many much better choices of Evolution Progression.
没有任何局外成长,高难度没有天胡直接不能玩,作为肉鸽游戏,玩了61个小时,没享受到一次割草秒怪的快感,经常被怪秒,压力15发育到999上限的血量,被猫两爪子秒了,真的恶心的不行。不是受虐狂慎重购买
Everything is indeed crabs
知道怎麼選技能,屬性就能爽玩的遊戲
yes
Spore Rogue Lite. Become crab. Eat your enemies. 10/10
🦀
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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