
Featuring a beautiful, detailed open-world and a haunting soundtrack, Everybody’s Gone to the Rapture is non-linear storytelling at its best.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Danish, Dutch, Finnish, Japanese*, Korean, Norwegian, Polish* +5 more
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No he conectado. Y no es que no me gusten los walking simulator (ahí tenemos maravillas como Firewatch o What Remains of Edith Finch, por ejemplo) pero es un género que depende mucho, muchísimo de su narrativa: si esta no te atrapa, estás fuera. Y eso me ha ocurrido con este juego. Al principio me tenía bastante enganchado. Me recordaba un poco a la serie "The leftovers" de HBO. Tiene un aire de misterio, con la información bien dosificada. El problema llega cuando después de la intriga inicial no hay mucho más. Trama estirada, personajes arquetípicos, conversaciones banales, problemas entre personas que ni me van ni me vienen, muchos nombres, no sé dónde quieren llegar... En definitiva, a pesar de ser corto me costó terminarlo. Una gran idea no del todo bien desarrollada
[b]Everybody's Gone to the Rapture[/b] is absolutely beautiful. It's often described as a walking sim; make no mistake, you're here to experience the story of the events that took place in Shropshire village, not change it. Wonderful story.
Музыка - божественная. В прямом смысле этого слова. Похожий восторг я испытывал от саундтрека Expedition 33. Ритм повествования, как и атмосфера на высоте. Но вот что касается финальной концепции и смысла происходящего. Думаю можно было сделать лучше. - Многие пишут про низкую скорость ходьбы. Но здесь это необходимая мера. Без неё игра бы пробегалась за час. И такого погружения в атмосферу бы не было. Меня тоже такая механика злила, но когда прошёл игру, понял что сделана она грамотно.
This game feels very poorly optimised for PC. A lot of stuttering when walking and when turning the camera. There was also the occasional screen tearing. I like the premise and the mystery, the environments are beautiful and the OST is lovely, but the game itself is unfun to play. I'm sure other reviewers have mentioned the walking speed, but it is terrible. Considering that there's quite a large area for you to explore, the walking speed is criminal and there's so much hidden lore off the main path, you probably won't want to go searching for it because it takes forever. It's one of those games I wish there was a neutral button for because I recognise why it was so important for the genre and I enjoy the setting, but other games have done what it does better.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Human Fall Flat | $92.8M | 173.7K | 95% | $19.99 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| The Scroll of Taiwu : Beyond The Dome | $62.3M | 69.6K | 66% | $29.99 |
| Slime Rancher 2 | $45.9M | 49.2K | 95% | $29.99 |
| Castle Crashers® | $41.4M | 139.7K | 96% | $14.99 |
Related
| Vellum | $655.2K | 1.3K | 90% | $11.99 |
| WHITE ALBUM: Memories like Falling Snow | $654.7K | 896 | 93% | $24.99 |
| Noob - The Factionless | $655.3K | 1.1K | 82% | $29.99 |
| Tom Clancy's Ghost Recon® | $654.6K | 1.7K | 92% | $9.99 |
| Dude, Stop | $654.5K | 2.8K | 87% | $14.99 |
| River Town Factory | $655.5K | 1.3K | 89% | $8.84 |