
Featuring a beautiful, detailed open-world and a haunting soundtrack, Everybody’s Gone to the Rapture is non-linear storytelling at its best.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A presar de ser un juego gráficamente muy bonito, dura demasiado y tiene muchos problemas de rendimiento en una 4060ti en la calidad mínima. Tiene muy pocas opciones de configuración grafica y aunque la historia me pareció interesante se vuelve tediosa por la poca velocidad del personaje al caminar y lo grande del pueblo. a pesar de eso, creo que si no te molesta dedicarle unas 4 horas de tu tiempo, a lo que es esencialmente un simulador de caminar, tiene imágenes e historias que se pueden quedar contigo, podría recomendarlo, solo en oferta y solo para un público muy paciente y atento.
[b]Slow as hell — and absolutely worth it.[/b] I somehow completely missed Everybody’s Gone to the Rapture when it originally released and only stumbled across it by accident in 2025. And hell, am I thankful I did. This is definitely not a game for anyone looking for constant action. It is incredibly slow, even by walking simulator standards, but once I got invested in figuring out what happened, I couldn’t stop. Walking through this completely abandoned English village, finding little pieces of people’s lives and slowly connecting everything together is an experience I won’t forget. The game doesn’t just dump the story in front of you — you have to piece it together yourself, and watching the bigger picture gradually emerge is incredibly satisfying. The atmosphere is phenomenal as well. The beautiful countryside combined with the complete absence of people creates this strange mixture of peaceful, melancholic and unsettling that I haven’t really experienced anywhere else. It’s a very specific kind of game and certainly won’t be for everyone. But if you enjoy slowly unraveling a mystery and letting a story reveal itself at its own pace, Everybody’s Gone to the Rapture is something special. Can’t believe it took me until 2025 to find it. I’m just glad I did.
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Danish, Dutch, Finnish, Japanese*, Korean, Norwegian, Polish* +5 more
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was willing to put up with the walking / running speed, not to mention slightly lagging frames in some areas, on top of time consuming collectibles & tasks to unlock achievements until I got softlocked in one of main story areas and cannot progress anymore. It made a checkpoint afterwards so reloading the game and waiting didn't work at all. It's a shame because I genuinely enjoy the story a lot but I cannot be bothered to do another playthrough due to the slow speed and having to recollect all of collectibles for achievements all over again. Don't get me wrong, I love walking simulators especially if they have good stories such as this. But this is really pushing the definition of *walking* in the walking simulator title. I'd just watch a video on this game instead of playing it and wasting your time.
[i] Тот редкий случай, когда отрицательные отзывы соответствуют действительности. Такой нулевой интерес за почти час в игре, я давно не испытывал. Игра умудряется тормозить просто нереально и больно для глаз даже на самых минимальных настройках. Уже даже понизил разрешение экрана, жуткие просадки, статтеры при поворотах, дискотека текстур и подобное. Игра какого там года? 2016? Вдаль вообще лучше не смотреть, листва и мелкие пылинки видимо не оптимизированы по максимуму, да даже в зданиях закрытых просадки сумасшедшие. Механика основная простая, но интереса не вызывает. Какие-то бессвязные диалоги, которые интереса не вызывают. Атмосферы тоже не наблюдается, даже через 30 кадров нестабильных, красиво, но простенькие улицы и здания. Музыка то есть, то нет. Нет желания вообще проходить в таком лагодроме игру до конца. [/i]
Simply a gem of a Walking Simulator with an intriguing story. The atmosphere is just stunning, you can almost smell the village.
Buy it on the PS store if you want to play it. I enjoy walking sims a lot, as long as there is a good story, and this one does have that, but the lag has made it unplayable for me. I have a pretty decent PC, no reason it should run like this for such a simple game. I was interested in the story enough that I bought it on the PS store and it runs fine on there. It does have run mechanic, or more like a light jog mechanic, but its better than nothing. I wanted to give anyone else a heads up, that if they really want to play this and have access to a Play Station store, to buy it on there instead. No shade to steam in general, just this game.
The painfully slow walking speed makes you wish you were rapture-d. Still Wakes the Deep is a much more interactive and compelling game than this.
There are many games out there which are jokingly referred to as 'Walking Simulators' but which offer rich, immersive, and relaxing explorations of wonderful new worlds or places, often telling a compelling story throughout. This is not one of them. 'Everybody's Gone to the Rapture' is an exercise in how easily a game can be hostile to the player. You nearly always move at a walking pace, which would normally be fine, until an hour in which you realize you are tethered to it and that every step in any direction means spending twice that time to go in any other--a toll which quickly ramps up to feel like an extreme cost. Imagine the feeling of carrying a full sack of cement with you everywhere that you go. That is precisely what you are in for here. Maybe there's a building back across the street you're not sure that you explored. In that case, prepare to lock in for a good five minutes of retracing your steps. This is not hyperbole. Or what if you discover that a particular object is interactable and remember that there was one in another house you recall from a few hours back? You may be in for a full hour of tediously dragging yourself all the way back to that location, holding the movement key down as each second of each minute crawls by. Gods help you if you decide to complete the achievements in this game. There are signpost maps that you can find occasionally to orient yourself, if needed, though I personally found it easier to navigate by good old-fashioned attention to landmarks--which I strongly recommend learning yourself, because not even the position of the sun will help you orient between east and west, as it radically shifts position at story moments to light each region of the map in a very specific way. The game also provides 'backtracking shortcuts', but these are usually only a gate that opens from one side, as your exploration leads you in a series of linked loops around the world. You must still walk, at a glacial pace, every single step from one place to another with no ability to jog, run, sprint, or fast-travel, or even begin at different chapters. When you are indoors, your movement is further slowed as much as to one-quarter. You are trapped here. I have spent hours upon hours in VR worlds which are smaller, simpler, and more empty of environment than what this game offers, and found immense comfort and peace in them, perfect for meditation and soul-searching in their soothing ambience. But 'Everybody's Gone to the Rapture' has one function alone: to test the patience of the player and starve any kind of reward mechanism in the brain. It is marginally preferable to watching paint dry. In fact, if that is your interest, I would unironically recommend going into your kitchen, placing a pot of water on the burner and watching it until it boils. It would be an equivalent experience, except that you would now have the means to cook a nice pasta.
No he conectado. Y no es que no me gusten los walking simulator (ahí tenemos maravillas como Firewatch o What Remains of Edith Finch, por ejemplo) pero es un género que depende mucho, muchísimo de su narrativa: si esta no te atrapa, estás fuera. Y eso me ha ocurrido con este juego. Al principio me tenía bastante enganchado. Me recordaba un poco a la serie "The leftovers" de HBO. Tiene un aire de misterio, con la información bien dosificada. El problema llega cuando después de la intriga inicial no hay mucho más. Trama estirada, personajes arquetípicos, conversaciones banales, problemas entre personas que ni me van ni me vienen, muchos nombres, no sé dónde quieren llegar... En definitiva, a pesar de ser corto me costó terminarlo. Una gran idea no del todo bien desarrollada
habe den dreck schon nach 5 minuten zurückgegeben. es ruckelt wie sau, die tür am anfang bugged. der dreck geht zurück.
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