
Featuring a beautiful, detailed open-world and a haunting soundtrack, Everybody’s Gone to the Rapture is non-linear storytelling at its best.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Danish, Dutch, Finnish, Japanese*, Korean, Norwegian, Polish* +5 more
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This was such a beautiful ride. Once I figured out how to run (hold down the shift key!!!!!), the early frustration wore off. Truly a well thought out, well executed game. The background music is so beautiful. I sat through the ending credits just to hear it all again. 10/10
You can’t run Probably is just for you to don’t complete the game in less than an hour
One of the most unique experiences I've had in video gaming. A soothing doom, put laconically. It has a rich emotional layer, a sci-fi mystery storyline and a kind of deep lore sewn into the environment itself. The visual details of the game are matched by only open-world games, far larger then itself. Just make sure to press the Run button for 7 seconds straight to walk faster, and ALWAYS follow the guide of the light.
I knew it was a walking sim before starting, world felt to big and not engaging
[i] Тот редкий случай, когда отрицательные отзывы соответствуют действительности. Такой нулевой интерес за почти час в игре, я давно не испытывал. Игра умудряется тормозить просто нереально и больно для глаз даже на самых минимальных настройках. Уже даже понизил разрешение экрана, жуткие просадки, статтеры при поворотах, дискотека текстур и подобное. Игра какого там года? 2016? Вдаль вообще лучше не смотреть, листва и мелкие пылинки видимо не оптимизированы по максимуму, да даже в зданиях закрытых просадки сумасшедшие. Механика основная простая, но интереса не вызывает. Какие-то бессвязные диалоги, которые интереса не вызывают. Атмосферы тоже не наблюдается, даже через 30 кадров нестабильных, красиво, но простенькие улицы и здания. Музыка то есть, то нет. Нет желания вообще проходить в таком лагодроме игру до конца. [/i]
Unfortunately, I wasted countless hours of my time and life playing this awful game. If you ever plan to make a game again, think carefully before wasting your time on such a terrible idea that doesn't even support Arabic.
Exceptional narrative experience, beautifully told. The fantastic audio, music, art and special effects aren't just dressing, they are causally drawn into the telling. Listen to the bold summer's day around you at the start of the game and hear it change with each beat of the story; it is telling you something. The story is never dull, but it can sometimes be confusing, and that does take away from its power unless you make an effort to learn the complex web of character relations outside of the game. Some quick fixes that can help reduce frustration: Turn on subtitles. Use the map_save beta. Limit the FPS in the graphics settings to 60 or probably even 30. The story feels like classic John Wyndham science fiction. There's much of Midwich Cuckoos and Day of the Triffids flowing through it: something mysterious is going on in an otherwise idyllic English village and by some strange event you are the only one left who seems to be unaffected by it all. The challenge I had in understanding the story was that where in, say, the Midwich Cuckoos, the personal stories of the villagers are tightly bound to the mysterious event, in EGTTR the villager stories are largely unrelated and so add considerable cognitive load. To compound that much of the story is related out of sequence and without faces to help identify who is saying what (that's why I suggest turning subtitles on). But this was my personal experience as someone who always forgets names but never a face. Others might not struggle at all and have the perfect experience first time. For those like me there's always a second playthrough to enjoy.
Everybody's Gone to the Rapture is another stunning project by The Chinese Room, the team behind the original story experience "Dear Esther," which influenced thousands of developers worldwide, creating an industry boom and a beloved genre. Set in a beautifully crafted and stunningly realistic fictional English village where the inhabitants have mysteriously disappeared, the game requires you to explore the village and listen to the ghosts of the locals to uncover the secret of an apocalyptic event that left this once-thriving village a lifeless shell. The Chinese Room is a very important studio and an asset to the UK games development industry. They are a small independent group of highly educated, award-winning staff members who have worked with universities and their students on many of their fabulous creations. Rapture has a BAFTA award-winning soundtrack produced by honorary degree recipient, UK-based composer/writer/radio host Jessica Curry.
Самый любимый представитель жанра "симулятор ходьбы". Проходил этот шедевр еще на релизе на PS4. В то время графика казалась фотореалистичной. Сейчас она уже, конечно, устарела, но все равно выглядит симпатично. CryEngine хоть и кривой движок, но может выдавать красивую картинку даже годы спустя. Действие самой игры происходит в 80-х годах в английской деревушке, закрытой на карантин. Местные жители внезапно стали заболевать один за другим. По началу симптомы были похожи на грипп, но потом состояние ухудшалось, начиналось сильное кровотечение из носа, рвота, а потом... люди просто бесследно исчезали. Собственно, на протяжении всей игры мы и будем пытаться разобраться, что здесь произошло, находя фантомные воспоминания людей в виде сценок из их жизни. Хоть мы толком и не видим самих персонажей, только их голоса и слабые очертания силуэтов, но все равно проникаешься ими, их историей, и начинаешь сопереживать. Игра безумно атмосферная, а музыкальное сопровождение просто выше всяких похвал. Также стоит отметить русскую озвучку - она потрясающая. Если вы хотя бы немного сентиментальный человек, любите поразмышлять о жизни и не гнушаетесь сюжетными бродилками без геймплея, то крайне советую пройти эту игру. Она из той эпохи, когда Сони действительно были великими и умели делать душевные проекты. А не как сейчас, когда они упоролись в юбисофт-лайк открытые миры про сильных и независимых и стелсом в траве. Я не говорю, что это прям плохо, сам не прочь позалипать в какой-нибудь Horizon, но факт есть факт. Сони вряд ли когда-то сделают что-то подобное, просто потому, что современный массовый игрок не будет в такое играть. Увы(
The painfully slow walking speed makes you wish you were rapture-d. Still Wakes the Deep is a much more interactive and compelling game than this.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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