
Featuring a beautiful, detailed open-world and a haunting soundtrack, Everybody’s Gone to the Rapture is non-linear storytelling at its best.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A lovely, slow-paced game involving a mystery set in the British countryside. Pros: If you enjoyed Dear Ester, Gone Home and other 'walking-simulators' then you will enjoy this journey through an English village. The mystery is fairly original and lends an almost unnerving atmosphere to an otherwise beautiful slice of country. The graphics are beautiful to look at and it makes me wish that more games used England as a place to set their stories! Cons: Firstly, understand I love Dear Esther, Gone Home, What Remains of Edith FInch, but my goodness there is 'walking' and then there is 'crawling'. This game felt like a slog because it is so, so slow. Even the presence of a RUN button doesn't do much of anything. Also keeping track of the plotlines going through the game can, at times, be very confusing - especially as you travel from one area to another - and I love games with stories. Overall, a lovely, slow-paced game for those who have the time to play it. Would I play it again? No, but I did like my time with it. Worth at least 1 playthrough!
Everybody's Gone to the Rapture is another stunning project by The Chinese Room, the team behind the original story experience "Dear Esther," which influenced thousands of developers worldwide, creating an industry boom and a beloved genre. Set in a beautifully crafted and stunningly realistic fictional English village where the inhabitants have mysteriously disappeared, the game requires you to explore the village and listen to the ghosts of the locals to uncover the secret of an apocalyptic event that left this once-thriving village a lifeless shell. The Chinese Room is a very important studio and an asset to the UK games development industry. They are a small independent group of highly educated, award-winning staff members who have worked with universities and their students on many of their fabulous creations. Rapture has a BAFTA award-winning soundtrack produced by honorary degree recipient, UK-based composer/writer/radio host Jessica Curry.
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Danish, Dutch, Finnish, Japanese*, Korean, Norwegian, Polish* +5 more
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i had to hold off reviewing this one cause i really wanted to finish it. however the movement is game-breakingly horrible. you are rubber banding and walking at a snails pace the entire time. ♥♥♥♥♥♥
As someone who loved Dear Esther I really wanted to play this, but it runs horribly. At first I thought it was just me but several other people also seem to have this issue. If I could consistently get more than five frames I'm sure I'd love the game, but until then I cannot ask people to risk nearly £20 on this.
This is another brilliant PC game from the people who brought us Dear Esther. Less a game than an interactive story, Rapture relies largely on mood and atmosphere to beguile the player. The village of Yaughton is home to an observatory with several telescopes, and it is invaded by a mysterious other-worldly light source, a type of energy that seems to absorb the people of the village. The player arrives after the town is empty of people, and we get glimpses into their lives and personal troubles as we visit sites that still have particles of energy in them, and pieces of a story to tell. The player wanders for an entire day, from morning till nightfall, and can go just about anywhere, except when blocked by fences, hedge rows, blockades, etc. There is even a thunderstorm at one point, humourously added as one arrives at the lake and holiday camp. We are led through the game by a powerful ball of pure energy. If one gets stumped on where to go next, merely stand still for a few minutes and the energy will reappear and lead the way again. For PC gamers it's best to turn off the tuning system, otherwise too much time is wasted trying to retrieve messages at certain points. Once this feature is turned off, simply approach the light source and left click until things begin to happen. Then step back and watch the show. Rapture, like Esther, is a sad game with a sad story to tell, and there are some very moving moments. The game saves itself at certain points, and one has to watch carefully for them, as the game will not allow players to save. The scenery is quite vivid and spectacular, and the light changes as the day progresses. The music is good enough to just listen to on its own. This is a highly recommended game, and worth playing more than once. I have already played Esther 3x, so I will likely replay this one, too. A classic!
Lagged in the beginning, but I love it. Walking through a beautiful path with amazing scenery was a nice change of pace from what I normally play
Probably the most underrated game I've ever played and I think it's because it has kinda missed its niche. It's a very atmospheric, slow-paced and story-driven walking sim and if you're not into that you're not going to have a good time. But if you are, this game is absolutely worth a shot.
This game is very beautiful if you "play" it the right way. I put play in quotation marks, because in my opinion it's not really a typical game you play where you are punished for your actions, or you get a reward for finish the game in a short time. Actually, it's rather the opposite, you "experience" this game, get immersed into it, and it feels rewarding just absorbing the environment in the game. Look around, listen, think about the story and what's happening, you'll have to be patient. It's a very beautiful experience and in some form it captures perfectly a world that once was. Btw, I had some lag during the game, there is a fix for that if you google for it.
I knew it was a walking sim before starting, world felt to big and not engaging
Holy soundtrack
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