
Featuring a beautiful, detailed open-world and a haunting soundtrack, Everybody’s Gone to the Rapture is non-linear storytelling at its best.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Danish, Dutch, Finnish, Japanese*, Korean, Norwegian, Polish* +5 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is very beautiful if you "play" it the right way. I put play in quotation marks, because in my opinion it's not really a typical game you play where you are punished for your actions, or you get a reward for finish the game in a short time. Actually, it's rather the opposite, you "experience" this game, get immersed into it, and it feels rewarding just absorbing the environment in the game. Look around, listen, think about the story and what's happening, you'll have to be patient. It's a very beautiful experience and in some form it captures perfectly a world that once was. Btw, I had some lag during the game, there is a fix for that if you google for it.
As someone who loved Dear Esther I really wanted to play this, but it runs horribly. At first I thought it was just me but several other people also seem to have this issue. If I could consistently get more than five frames I'm sure I'd love the game, but until then I cannot ask people to risk nearly £20 on this.
I really, [b]REALLY[/b] wanted to play this game. It's been on my wishlist for years, and the first 15 minutes completely hooked me. Unfortunately, the [b]optimization simply doesn't exist[/b]. My PC is powerful enough to run the game at maximum settings, but for some reason it lags terribly even when I lower everything to the minimum. Hate to do it, but I'm going to refund it and just watch a playthrough instead. What a shame.
Probably the most underrated game I've ever played and I think it's because it has kinda missed its niche. It's a very atmospheric, slow-paced and story-driven walking sim and if you're not into that you're not going to have a good time. But if you are, this game is absolutely worth a shot.
[i] Тот редкий случай, когда отрицательные отзывы соответствуют действительности. Такой нулевой интерес за почти час в игре, я давно не испытывал. Игра умудряется тормозить просто нереально и больно для глаз даже на самых минимальных настройках. Уже даже понизил разрешение экрана, жуткие просадки, статтеры при поворотах, дискотека текстур и подобное. Игра какого там года? 2016? Вдаль вообще лучше не смотреть, листва и мелкие пылинки видимо не оптимизированы по максимуму, да даже в зданиях закрытых просадки сумасшедшие. Механика основная простая, но интереса не вызывает. Какие-то бессвязные диалоги, которые интереса не вызывают. Атмосферы тоже не наблюдается, даже через 30 кадров нестабильных, красиво, но простенькие улицы и здания. Музыка то есть, то нет. Нет желания вообще проходить в таком лагодроме игру до конца. [/i]
I guess Everybody's Gone to the Rapture!
This game just... isn't good. It's a story driven walking simulator, which is fine, but the story isn't good, and the main mechanic of following the lights is so unreliable. I finished my run of the game and quit in the middle of the credits so I wouldn't get the achievement. There's a reason only 25% of players make it to the end.
Holy soundtrack
Simply a gem of a Walking Simulator with an intriguing story. The atmosphere is just stunning, you can almost smell the village.
This game had so much potential. After watching the trailer and reading reviews, I was eagerly looking forward to exploring a new world, discovering hidden places and clues, and finally learning the secrets and solving the mystery, all while immersed in a beautiful, intriguing setting. The world is indeed beautiful and beautifully rendered, the character's voices and interactions are perfect, the opening scene is wonderful, and story is mysterious and intriguing. The observatory in the trees in the opening scene brings back memories of Myst island, and the maps and landscape and walking in the forest immediately reminded me of Firewatch. I loved it. And then I played it. Sigh. Why? Why make the atrocious design decisions that many others have mentioned: no ability to run, the lack of an ability to save the game whenever you want, and the incredibly frustrating and annoying action sequences (i.e., fine-tuning the "events") that are REQUIRED to advance the story. Fortunately the Cheat Engine fixes the first problem, and the designers listened to their audience and fixed their other misguided decisions with patches. Note to future adventure game designers who are considering putting mandatory action sequences or a persistent, obnoxious, guide/hint system in an adventure game: Please don't. If adventure gamers wanted to be forced to navigate microscopically intricate and exacting action sequences over and over and over and over and over and over and over and over again, they could easily buy an action game or an action/adventure game and play it to their little hearts' content. Adventure gamers buy adventure games because they want adventure, exploration, mystery, and problem-solving, all in a captivating story. And adventure gamers who enjoy walking simulators and open-world games . . . actually [i]enjoy[/i] walking simulators and open-world games, amazingly enough. They love being able to wander around an open world, at their leisure, taking their own sweet time (or running, if they prefer) and going wherever they like. They don't want to be harangued and harassed by an ever-present, ever-watchful, ever-demanding, ever-"helpful" nanny that cannot be turned off. If they do, they can buy a robot. Or clone Frau Farbissina, henchwoman of Dr. Evil and the head of "the militant wing of the Salvation Army." At least she's funny. Please, designers: If you insist on forcing on your customers obnoxious items that they will detest, at least give them the choice to turn these things On or Off, as and when they like, rather than forcing them down their throat. These preferences were discovered over 30 years ago, you know, when Myst came out, so there's really no excuse for not knowing them. * * * * Then came what was for me the Mother of All Moronic Design Decisions in a Mystery/Adventure Game: I'm talking about the mystery-destroying, adventure-killing, game-ruining, hellishly annoying orb of light that forces itself on you like a demonic leech or The Tour Guide From Hell. Or a tyrannical children's-nursery overlord that refuses to go away and leave you alone, and also insists that you go where it wants, when it wants, how it wants, "and I'll hear no backtalk from you, young lady. Just who do you think you are to say 'no' to me? You'll do as you're told, and you'll smile and pretend that you like it." And you can't turn it off. Fortunately you can turn off the game, which is what I did. Conclusion: If you've never played an adventure game before, you'll probably enjoy it: if you find it on sale, and if you're a newbie who wants to have their hand held and be told and shown everything and treated like a 3-year-old the entire game, rather than being allowed to explore and figure things out on their own. So much promise; so much wasted potential. So much annoying "helpfulness" inflicted on innocent customers.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| The Scroll of Taiwu : Beyond The Dome | $51M | 56K | 66% | $29.99 |
| Slime Rancher 2 | $45.9M | 49.2K | 95% | $29.99 |
| Castle Crashers® | $41.4M | 139.6K | 96% | $14.99 |
Related
| Restore Your Island | $761.4K | 1.6K | 79% | $12.99 |
| The Bard's Tale ARPG: Remastered and Resnarkled | $761.4K | 1.4K | 75% | $19.99 |
| DYNASTY WARRIORS 7: Xtreme Legends Definitive Edition | $762.3K | 1.8K | 83% | $19.99 |
| Abandon Ship | $761.3K | 1.3K | 73% | $24.99 |
| Teenage Mutant Ninja Turtles: Splintered Fate | $762.7K | 4.3K | 83% | $29.99 |
| Masters of the World - Geopolitical Simulator 3 | $763K | 612 | 46% | $34.99 |