
Everwind is a novel take on RPG and Sandbox Survival genre in First-Person-Perspective. Embark on the adventure with your friends - Build a base on a flying island-ship, gather resources, craft, loot, and fight while you rise above the clouds to uncover the mysteries of this world!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 5.57/day in the week after.
About
Everwind is a novel take on the First-Person RPG and Sandbox Survival genre. Build a base on a flying ship, gather resources, craft, loot, and fight alongside your friends as you rise above the clouds to uncover the mysteries of this world.

Your airship is truly your home in the skies. Expand it to your heart's desire: build walls, workstations, gardens, even whole towers! It's your flying fortress and the only limit is your creativity. Everything you build travels with you, so no more long treks back to base, ever.

Play solo or in online co-op with up to 4 friends on one shared ship. One steers, one builds, one brews potions, one holds the line. Because every journey is better with friends!
Personalize your character, adjust the facial features, select from a variety of hairstyles, and choose the skin tone that matches your liking!

Take the helm and steer your ship yourself through an infinite, procedurally generated world of multiple unique biomes. Each with its own landscapes and distinct enemies. No two skies are ever alike, and there's always another horizon waiting.
Visit 1,000+ hand-crafted points of interest, and delve into the procedurally generated dungeons that are never the same twice. The world bends to you - everything is fully destructible, so tear it down and reshape it to your vision.

Dive into battle with a sword in one hand and a shield in the other. Fight through dungeons where fearsome bosses stand between you and the treasure. Choose from a wide range of weapons, from daggers and bows to powerful magical staves and enchanted books, to gain the edge against challenging enemies, or support your friends through the arcane art of alchemy.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
结合游玩体验建议新增以下功能: 1.关于方块耐久度: 建筑/船体方块在长时间不受伤害、不被拆卸的情况下,可以随时间自动缓慢恢复耐久度。避免玩家日常误击、手滑蹭到导致方块受损,还要反复拆换重建,提升建造体验和休闲容错率。 2.增加更多互动: 比如可以上床睡觉,坐在凳子上,以及更多互动... 3.沙盒生存游戏的基础模块: 口渴值,饥饿值,以及各类环境负面影响导致玩家生病等,让游戏更加写实化,添加“创造模式”可供玩家自行选择。 4.建议增添游戏玩法: 加入故事模式以及任务。 加入招募角色以及命令系统。 加入魔法系统,让游戏世界不再那么单调。 加入水下探索,有海怪和宝藏等,丰富游戏乐趣。 加入种菜、钓鱼以及养殖等后期养老玩法。 总体来说,游戏质量不错,发展空间很大,加油,希望后续会加入更多的互动、更多的玩法、更多的怪物、更多的武器装备以及时装等。
Fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 26 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 974 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
нормально
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Muito bom, uma dinâmica diferenciada, mas muito intrigante. Recomendo muuuuuito!
peak
This game is SOOOOOOOOOOOOOOOOOOO fun I played the demo its fun to. skyships,magic,bilding,dungens so fun you should play it!
Pretty fun premise of a game, with a lot of potential to shine apart from other block-like survival titles. Though there are some glaring issues that cause interruptions to an otherwise captivating experience. Obviously this is in early access (though it almost feels like its in an alpha stage), but there are some great bones here, especially the dungeons and looting aspects. DEVS! After my initial experience, here are some things I believe this game would really benefit from: 1. Clamoring up blocks (and especially to get on your ship) & auto step-up blocks feature. 2. Islands being closer together around the starting area. 3. initial ship speed is pretty brutal and creates a lot of dead-time in the game. 4. Caves being more engaging with treasures and materials to discover. 5. Underwater exploration and sunken treasures to find.. also fishing?? 6. Some islands being much larger in size and more diverse? 7. Cannons for ships, for obvious reasons. 8. Flying enemies ships, and in general more enemy types. 9. An easier way to build/edit your ship. 10. Actually cool helmets. The dungeons were the highlight for me and I'd love to see that more expanded on and more diverse random experiences. One of the major pain points of the game was the dead-time between islands and the time it takes to get to other locations. Overall a fun experience and I hope to see this game continue to grow and develop further. Best of luck, Devs!
Поначалу прикольно, потом нудятина гринд ради гринда, фарм черепов для прокачки классная идея........
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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