
Everwind is a novel take on RPG and Sandbox Survival genre in First-Person-Perspective. Embark on the adventure with your friends - Build a base on a flying island-ship, gather resources, craft, loot, and fight while you rise above the clouds to uncover the mysteries of this world!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 5.57/day in the week after.
About
Everwind is a novel take on the First-Person RPG and Sandbox Survival genre. Build a base on a flying ship, gather resources, craft, loot, and fight alongside your friends as you rise above the clouds to uncover the mysteries of this world.

Your airship is truly your home in the skies. Expand it to your heart's desire: build walls, workstations, gardens, even whole towers! It's your flying fortress and the only limit is your creativity. Everything you build travels with you, so no more long treks back to base, ever.

Play solo or in online co-op with up to 4 friends on one shared ship. One steers, one builds, one brews potions, one holds the line. Because every journey is better with friends!
Personalize your character, adjust the facial features, select from a variety of hairstyles, and choose the skin tone that matches your liking!

Take the helm and steer your ship yourself through an infinite, procedurally generated world of multiple unique biomes. Each with its own landscapes and distinct enemies. No two skies are ever alike, and there's always another horizon waiting.
Visit 1,000+ hand-crafted points of interest, and delve into the procedurally generated dungeons that are never the same twice. The world bends to you - everything is fully destructible, so tear it down and reshape it to your vision.

Dive into battle with a sword in one hand and a shield in the other. Fight through dungeons where fearsome bosses stand between you and the treasure. Choose from a wide range of weapons, from daggers and bows to powerful magical staves and enchanted books, to gain the edge against challenging enemies, or support your friends through the arcane art of alchemy.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]像素沙盒生存?有点熟悉,再玩一下,嗯?这味道怎么不对劲[/h1] [code] [h1] 游戏由鉴赏家[b]杉果点评小分队[/b]提供[/h1] 优质游戏推荐,超低优惠价格都可以在杉果找到~ 成为我们的小组一员[url=http://steamcommunity.com/groups/SonkwoClub]小组首页[/url] 欢迎各位小伙伴加入 [b]小分队群号:641445229[/b] (。・∀・)ノ゙ [/code] 当我刚上手的时候,一直有一种诡异的熟悉感,拿起蒸汽号的铁棒的时候,无论是操作还是UI,那熟悉的十字键瞄准(幻视),那激烈的方块人搏斗(并没有),那有趣的建造和制作系统(点头),不时让我想起被冠以“伟大”之名的老前辈《我的世界》。可能《风屿奇航》作为沙盒游戏的后辈,或多或少都受到了其影响,但是一切又随着我登上亲手制作的飞行船而释然了。 [h2]眺望远方的1000+岛屿吧,家人们[/h2] 那些岛屿既漂浮在斜阳余晖下的空中,又在海面上静静躺着,内窥废弃飞船,古老科技,神秘遗物,或者干脆只是登岛看看风景? 《风屿奇航》其实没有加太多新东西,每一位从各种MOD走出来的老玩家都能够一秒上手,甚至对于起床战争的玩家而言相当于直接秒懂,因为这个游戏实在是太好懂了,也很欢迎新玩家入手,没有任何困难的地方,打架可以“举盾一整天”,建造可以跟着主线任务。无论如何,《风屿奇航》都没想过为难玩家,各种设计上采纳了简化和堆料的想法,在目前的EA版本的游戏完善率已经相当于[b]90%[/b]的完整体验。 甚至可以说已经是一个逻辑自洽的特别好评游戏,从游戏的基础玩法出发,[b]踏上冒险之旅[/b]但是又不限制时间进度,享受战斗而提供丰富数值,随心经营建造,不受限制的自由与广阔的区域——我们生活中常说青年大有可为;而在这个游戏里,只要肯花时间,那是为所欲为。 游戏真的在上天入地,[b]“你的岛屿 - 你的飞船 - 你的家园”[/b],在游戏里并不是说说而已。放在一艘10*10空间的飞船,除去必要的机械结构和能量装置的连接,驾驶一艘可以飞翔的超大飞船在天际航行,大概是这个游戏最酷的事情了。 想要随时回到飞船?其实游戏最开始就给了玩家一个指南针(特殊物品),永远指向回家的方向。既可不限制使用次数,也可一键快速回家,快速装备。假如你打不赢冷不丁出现的敌人?身陷包围之中,你考虑的事情有很多,拿起法杖快速干掉对面减员;举盾+跳跃+格挡360度操作起防;Shfit跑路等待自动回血到30%;吃食物恢复生命值和精力避免被奶油般融化,甚至拿出指南针米给路哒哟!多样化的选择一向是游戏带给我的真实感受,你的每一个想法都能在游戏里得到实现。 而一些经典的“老玩家”操作也很得以成功。比如刷怪笼,游戏在生成怪物逻辑上采取了“地区”+空间+明暗度等多种因素,但是又相当有意思的是:游戏内置有各种地牢,刷地牢的性价比远高于自搭建,一方面这是游戏的主推,另一方面他给的实在是太多了:各种稀有材料,珍贵资源和慷慨的金币获取。 在这里我一定要吐槽游戏的引导,往往最自由的游戏,也是最赤石的引导,更别提游戏还在EA阶段,剧情部分(几乎没有)和引导其实都排在相当后面,刚开始进入游戏的时候,玩家还有一条清晰的主干线:认识世界,修飞船,探索周边,探地牢。而一进入中期之后,新的岛屿遥遥天际,各种配方让人头大,怪物AI能人智工,尤其是单人的玩家,体验感整体开始滑坡。 不过好在这个游戏的玩法上,又缝入了多人联机,有小伙伴在一起欢乐互坑倒不是什么大事情,我们要抓住核心问题;这是一间崭新出厂的毛胚房,而不是精装的二手货,这些都是尚存的“待装修”状态,希望游戏的活人运营们以后能更好的优化吧。👍 最后是笔者的配置,大约在3小时,第5个大岛屿的时候,游戏开始偏卡,优化水平明显下架,也希望制作组后期能更好的优化一下。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 26 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 972 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
纯纯一坨订答辩,喜欢吃屎的可以买,就这还卖88不如直接抢 1,游戏流程指引跟没有一样,纯随机地图自己摸索着玩 2,联机一直崩溃,要不高延迟太空步,加速器都救不了 3,道具获取纯随机,需要开盲盒拿图纸,且不能共享 4,地图重复度巨高,后续岛屿基本一样
真的气晕了要,内容上的贫乏在这个阶段我不苛求啥,这联个机怎么能有这么多BUG啊,而且是完全影响正常游玩的恶性BUG,优化问题导致的掉帧和卡顿我都不说了,就这技术水平了。你老是无法交互是搞什么,死亡掉落物也捡不了,所有工具台也用不了,要么是直接没有任何提示的无法使用,要么就是一直提示有其它玩家正在使用,反正就除了破坏方块和打人就什么也操作不了,内容上的空洞不完善真是包容包容了,你这BUG多到令人发指啊简直,太差劲了做的。
А почему собстна и нет... После пачки рогаликов и ролевух самое оно. Как в сухую землю. Проект амбициозный. По игре заметно что она только-только вышла, но надежда на светлое будущее есть. Будем продолжать играть.
Игрушка шикарнейшая, визуал огонь, задумка тоже классная, пока как-будто не так много контента, но и игра еще не в релизе, хотя для интересной игры уже подходит, думаю меня утянет еще на десятки часов, а релизная версия еще надольше, буду с нетерпением ждать релиза
Polecam. Przyjemnie się gra.
ist ea but its such a nice game playin with friends. 100% yes
I didn't like the game
Not bad for EA. Run's good.
nice
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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