
Classic MOBA combat meets battle royale PVP, with roguelite elements. Fight other players, customize your abilities and survive hordes of monsters long enough to face the final boss. The last team standing wins. Earn permanent upgrades in between matches, then dive back in for more.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | Free | — | approximately $0 |
| Epic | Free | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 766 | 76% | Free | |
| approximately $0 | 17 | 65% | Free | |
| approximately $453.7K | 1.3K | 63% | $19.99 | |
| approximately $118K | 600 | 77% | $9.99 | |
| approximately $0 | 429 | 71% | Free | |
| approximately $0 | 23.9K | 55% | Free |