
EVERSPACE 2 is a fast-paced single-player spaceship shooter with exploration in space and on planets, tons of loot, RPG elements, mining, and crafting. Experience an exciting sci-fi story set in a vivid, handcrafted open world full of secrets, puzzles, and perils.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #51, worst CA #89 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 2 → 6.57/day in the week after.
About
EVERSPACE 2 puts you in the pilot seat in this fast-paced single-player space shooter, where vicious encounters and brutal challenges stand between you and that next epic loot drop. Explore the war-torn star systems of the Demilitarized Zone of Cluster 34—each massive handcrafted area is packed with secrets, puzzles, and perils to encounter.
Experience a thrilling sci-fi story following Adam, a clone pilot seeking his place in the universe. The events of his past tangle with clashing factions as the DMZ approaches a boiling point. Escape colonial capture, navigate the intrigues of local warlords, evade energy-maddened cultists, and fend off war-hungry aliens.
Adam will need more than wits, luck, and skill to survive—gather a team of experts to achieve his payday and finally achieve his dream of escaping the DMZ. Meet old friends and new allies, each with their own stories to tell. They will join you during missions, provide upgradable perks, unlock new abilities, and aid your path forward.
Discover alien species, unveil mysteries, find hidden treasures, and defend your cargo against outlaw gangs in an exciting 30-hour campaign. Completionists can dive deep into the EVERSPACE universe and spend more than 90 hours to complete every side mission, finish every challenge, and discover every hidden secret.
Annihilate your foes the EVERSPACE way. Dodge, dash, roll, and boost guns blazing into frantic dogfights, leaving a trail of space scrap behind. Use a wide range of weaponry and abilities to defeat drones, fighters, heavy bombers, and powerful gunships. But don’t get cocky! Massive capital vessels and ancient guardians will push the skills of even the most experienced pilots. Use your environment to your advantage, and gain the upper hand against greater numbers.
Enter the EVERSPACE universe and explore it at your leisure. The DMZ and surrounding areas of Cluster 34 are brimming with main and side missions, activities, events, and secrets to be uncovered. Fire up your hyperdrive to discover more than 100 unique, handcrafted locations spread across seven distinct star systems. and shape your legacy among the stars.
Expand your private ship collection from a virtually endless supply of fighters composed of unique classes to optimize your build to perfection. For a price, traders throughout the cluster will help you acquire improved models or send your current ship off for storage as you try a new ship type. Cleverly combine modules, weapons, devices, and perks to fit your individual playstyle and the current mission.
Clever pilots are successful pilots. Loot outlaw caches, salvageable wrecks, and ancient hidden treasures scattered throughout every explorable area of the DMZ. Search structures, solve puzzles, blow up asteroids, and restore ruins to hunt down every one of these treasures.
Hunt for improved gear to expand your arsenal of powerful equipment combinations. Look for loot that fits your playstyle, but be willing to leave your comfort zone and try something new. Be ready to find and exploit synergistic effects between equipment, perks, devices, and ships to fully maximize their potential.
Completing EVERSPACE 2’s extensive campaign is not the end! Engage in high-octane endgame High-Risk Areas and Ancient Rifts that allow you to push your build and luck to the limit against progressively harder enemies. Succeed in a run to acquire legendary gear that holds immense power and extraordinary abilities.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 12Kreviews | 86% | — | $25M |
| $49.99 | 3.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 965 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Du fun direct. graphismes cool, Super nerveux. Personnages attachant Mission principal sympa. Je le recommande
Since I’m not a fan of roguelite or roguelike games, I did miss Everspace when it was originally released. It was a curious combination of action RPG, space sim (or more space shooter) with the FTL: Faster Than Light inspired structure, where you were jumping between different procedurally generated locations, while being chased by a powerful foe. It did have a story, but the main draw of the game was specifically in that die and repeat nature of the genre and the fact that the space dogfights were quite fun. And then in 2023 the developers released the sequel Everspace 2 (although it was in Early Access for a few years), and with this game they’ve changed a lot in the direction that got me interested. Instead of a purely roguelite structure, a proper handmade world with interesting exploration, story, quests and all of the cool stuff I tend to like, while still keeping the fun space battles intact. Knowing that the game will get updates and DLCs, I decided to postpone my own playthrough and now, when the game is, as developers claim, in the more or less completely final state, I’ve decided to finally give it a go. And while it is quite a bit messy, I enjoyed playing it a lot. So, action RPG, but you’re a spaceship, right? Basically, yes. There is an inventory, experience, money, items with colour-coded quality, special skills and all of the typical things one would expect from an action RPG or a looter shooter, except you’re not a person with a sword or a gun but a spaceship instead. And you have full six degrees of freedom in controls, which is not the most popular approach to action games in recent years. Back in the 90s it was all the rage – plane and space sims were aplenty, Descent was beloved (and Freespace 2 is still kept alive with plenty of mods). But lately – not too many games do that. So that’s a fresh element to Everspace 2 on its own. I wouldn’t call the controls and handling perfect, but it does feel really fun to pilot a ship in space, be it in a combat situation, or when trying to find secrets and carefully navigating in tight spaces. But as I’ve mentioned – the levels in the game are not procedurally generated. Well, apart from optional activities. As such, the world is divided into several star systems and in each system you usually have a selection of markers to explore. Between them you move on the “overworld map” of sorts, which is expected from the setting (and fun), but rather uncommon for the genre, as no gameplay other than travel can happen there. But as you move there, some random encounters spawn that you may choose to enter, or you could ignore them and just keep moving to your intended destination. Each main location you enter has a bunch of hidden elements, all of which are hand placed and often involve some sort of puzzle solving and careful exploration and have rather smart breadcrumbing to help you find the general area where something interesting can be. And additionally the areas may have side quests, be parts of main quest or have little tasks that you can complete for a bonus reward. The main story gradually opens more and more of the world for you, introduces new characters, new passive perks you can unlock, new concepts and mechanics and ways of travel… It’s really well paced, especially if you focus mainly on quests and not 100%-ing everything, and there’s a surprising amount of fun variety in what things the game does. All while keeping the basics of space combat and movement quite fun. Not every idea or mechanic works out as well as it could, of course – I didn’t like some of the mini-games and puzzle types, some of the more unique boss fights were just tedious and the very very occasional attempts at stealth were terrible. But for the most part, this game is extremely fun to play, especially if you’re like me and love exploring and finding secrets. A huge shame is that a lot of the more optional systems and ideas are very disconnected and do not complement each other. Like – there’s a renown system that you gain through doing procedurally generated (and rather boring) quests. But it affects nothing else and nothing apart from these jobs can affect it. Even random encounters in the overworld that are often very similar in nature to these jobs are disconnected (and they also do nothing, apart from some simple immediate reward). Being a sequel to a roguelite game, this title has a lot of endgame repeatable junk events for the sake of getting cool loot and stuff, but they’re not really fun and constantly get in the way of just trying to play the story missions. You could trade and there are trading resources, but there’s not real benefit to even attempting to be a trader. There’s just a bunch of things that feel like they were added “just because” and all they do is bloat the game, that could be more focused and polished without these elements instead. The DLCs for the game are kind of a mixed bag for mostly the same reasons. Titans integrates into the flow of the main game, adding two additional small questlines that unlock those repeatable boring things you can do. The longer questline is, surprisingly, less interesting both in concept and execution, while the shorter one is quite curious, but ends very abruptly just for the sake of being the repeatable activity. It’s not a bad addition for the game, but it’s also not as exciting as it could’ve been. Wrath of the Ancients, on the other hand, serves as a proper final chapter + Epilogue on the entire game (and, I guess, the first one too). It adds four new star systems, two of which become available closer to the end of the main game for optional exploration and two others become available after the end of the main game. You get to see interesting new worlds, some cool new ideas, explore more about the characters and it really feels like a natural part of the game. On the other hand, some of the gameplay stuff in the main story is horribly designed and also the music, that is absolutely fantastic in the main game, somehow manages to be very repetitive and grating in this DLC. Everspace 2 is absolutely worth checking out. There’s a demo, so it should be a no-brainer to play that first. But if you’re interested in fun space exploration and combat, there really isn’t anything that is quite like it on the market anyway. I would’ve cut some locations out, personally, and removed some minigames and puzzles and such, and I also found everything that hardcore fans of action RPGs seem to like the most annoying thing to me. But, even after over 60 hours of playing, I was wrapping things up as fast as I could not because I was bored, but because I just wanted to play other games already, yet Everspace 2 was stealing all of my time. So, easy recommendation for the main game and as for the DLCs – if you want more of the story, grab Wrath of the Ancients (but you can do it after you’ve finished the main quest), and if you just want more of the game, grab Titans. Otherwise, you might be quite content with just the main game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25M | 47.3K | 97% | $49.99 | |
| $24.9M | 60.9K | 86% | $19.99 | |
| $24.8M | 37.9K | 89% | $24.99 | |
| $25.2M | 263.1K | 96% | $7.99 | |
| $25.2M | 27K | 75% | $39.99 | |
| $25.2M | 312.5K | 90% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $33.5K | 38 | 66% | $29.99 | |
| $12.5K | 33 | 88% | $14.99 | |
| $6.2K | 3 | 67% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2.63/day in the week to Jul 21 → 3.6/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
| $49.99 |
| 1.8Kratings |
| 91% |
| — |
| not modelled |
| $49.99 | 444ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 967 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Zacna gierka, fajnie się lata i strzela, efektowna grafika
Great space looter shooter. Plays easy, good story and characters, combat is super fun and environments are gorgeous. Can be played intensely or chill.
Yes!
Fun!
Awesome, would recommend!
LIKE ♥♥♥♥
Been looking for a game more similar to Freelancer since 2005. This game has those similarities and expands on it in spades with puzzles, end game looter-shooter mechanics, ship customization out the wazoo, and ancient alien ruins in the case of the Wrath of the Ancients DLC. Easily one of my current favorites!
好好的一款空战刷子游戏,硬是跟解迷游戏二合一了!我只喜欢战斗、收集升级装备,完全不喜欢非得通过解迷才能继续主线的垃圾游戏!这是哪个沙雕加进去的解迷关卡???不找攻略,随便哪一关都得花个几小时的时间都过不了!一个游戏搞这么浪费时间的解迷,真恶心!!!谁有其它空战刷子游戏推荐一下,这垃圾劳资不玩儿了!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.