
EVERSPACE 2 is a fast-paced single-player spaceship shooter with exploration in space and on planets, tons of loot, RPG elements, mining, and crafting. Experience an exciting sci-fi story set in a vivid, handcrafted open world full of secrets, puzzles, and perils.
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EVERSPACE 2 puts you in the pilot seat in this fast-paced single-player space shooter, where vicious encounters and brutal challenges stand between you and that next epic loot drop. Explore the war-torn star systems of the Demilitarized Zone of Cluster 34—each massive handcrafted area is packed with secrets, puzzles, and perils to encounter.
Experience a thrilling sci-fi story following Adam, a clone pilot seeking his place in the universe. The events of his past tangle with clashing factions as the DMZ approaches a boiling point. Escape colonial capture, navigate the intrigues of local warlords, evade energy-maddened cultists, and fend off war-hungry aliens.
Adam will need more than wits, luck, and skill to survive—gather a team of experts to achieve his payday and finally achieve his dream of escaping the DMZ. Meet old friends and new allies, each with their own stories to tell. They will join you during missions, provide upgradable perks, unlock new abilities, and aid your path forward.
Discover alien species, unveil mysteries, find hidden treasures, and defend your cargo against outlaw gangs in an exciting 30-hour campaign. Completionists can dive deep into the EVERSPACE universe and spend more than 90 hours to complete every side mission, finish every challenge, and discover every hidden secret.
Annihilate your foes the EVERSPACE way. Dodge, dash, roll, and boost guns blazing into frantic dogfights, leaving a trail of space scrap behind. Use a wide range of weaponry and abilities to defeat drones, fighters, heavy bombers, and powerful gunships. But don’t get cocky! Massive capital vessels and ancient guardians will push the skills of even the most experienced pilots. Use your environment to your advantage, and gain the upper hand against greater numbers.
Enter the EVERSPACE universe and explore it at your leisure. The DMZ and surrounding areas of Cluster 34 are brimming with main and side missions, activities, events, and secrets to be uncovered. Fire up your hyperdrive to discover more than 100 unique, handcrafted locations spread across seven distinct star systems. and shape your legacy among the stars.
Expand your private ship collection from a virtually endless supply of fighters composed of unique classes to optimize your build to perfection. For a price, traders throughout the cluster will help you acquire improved models or send your current ship off for storage as you try a new ship type. Cleverly combine modules, weapons, devices, and perks to fit your individual playstyle and the current mission.
Clever pilots are successful pilots. Loot outlaw caches, salvageable wrecks, and ancient hidden treasures scattered throughout every explorable area of the DMZ. Search structures, solve puzzles, blow up asteroids, and restore ruins to hunt down every one of these treasures.
Hunt for improved gear to expand your arsenal of powerful equipment combinations. Look for loot that fits your playstyle, but be willing to leave your comfort zone and try something new. Be ready to find and exploit synergistic effects between equipment, perks, devices, and ships to fully maximize their potential.
Completing EVERSPACE 2’s extensive campaign is not the end! Engage in high-octane endgame High-Risk Areas and Ancient Rifts that allow you to push your build and luck to the limit against progressively harder enemies. Succeed in a run to acquire legendary gear that holds immense power and extraordinary abilities.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 613 reviews with recorded playtime.
Reviews
Themes across 611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Einfach Mega!
schon gut, habe aber erwartet, das ich auch zu fuß unterwegs sein kann zum teil. Daher eher positive bewertung, weil auch viel liebe im spiel steckt
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Good
外星种族的设定,故事的开头,角色配音甚至一些分镜与特效都和浴火银河2十分甚至九分像(喜) GOF2的精神续作,我愿称其为真正的浴火银河3 ;) From the alien factions and opening story to the voice acting, cinematography, and special effects, this game feels incredibly similar to Galaxy on Fire 2 (and I love it!). It’s a true spiritual successor. honestly, I’d call it the real Galaxy on Fire 3 ;)
So much fun cruising around in a space ship. Loot, customize, die, try something different. It looks beautiful and runs smoothly. A great way to spend a couple of hours.
SB游戏,但是到底是哪种SB游戏取决于玩家类型: [table] [tr] [th]玩家类型[/th] [th]预计游玩时间[/th] [th]何种SB游戏[/th] [/tr] [tr] [td]只想战斗不想解谜[/td] [td]<30h[/td] [td]傻比游戏[/td] [/tr] [tr] [td]接受解谜和收集要素[/td] [td]~100h[/td] [td]刷宝游戏[/td] [/tr] [tr] [td]享受解谜、刷宝和构筑[/td] [td]→999h[/td] [td]爽爆游戏[/td] [/tr] [/table] 一些大型太空构筑物挺酷的,可能会购入artbook 更新:artbook中并未包含太空构筑物的专题介绍
I love space shooters, but most of them give me motion sickness. Everspace 2 doesn't! It looks great, plays well, and has a lot of variety in the ships and environments. The story was a nice accompaniment to the gameplay and kept me interested all the way through.
解谜提示几乎没有,天天找各种各样的电池,主角对电池插槽的狂热不亚于操逼
An equally exhilarating and disorienting adventure. On one hand you have an epic space adventure with complete control of positioning thanks to it's 6DoF controls, giving you a complete feel of a space pilot. Exploration is also encouraged with side quests hidden in least expected spots, thanks to it's handcrafted areas. Combined with said freedom of movement, it allows them to put some really elaborate secrets; it might not look like it at the beginning but towards the end the way they design these secrets starts to really shine, and you're equally rewarded rather nicely in loot and/or Mainframe Components; the game's take on attribute point system. Keyword being... rather, but more of that later. The combat aspect of the game works fine, and the 6DoF allows certain degree of skill expression in terms of dodging enemy shots and getting advantegous positions. The varied selection of weapons (both primary and secondary) and assortments of devices (basically Abilities) allows you creating a playstyle of choice. Devices can also be upgraded, giving them an extra utility bonus out of a choice of 3, providing the synergy one desires out of an RPG. Outside of combat and loot, you also have other forms of progressions in money and perks where you can mine and trade your way to grinding the much needed resources to upgrade your perks that helps you rather immensely. On the other hand... when it comes to "interior" level designs (basically exploring everything in a base / a cave system), trying to find each and every one of the secrets can be straight up disorienting with just how many gaps it has. Even traversing your way out of a dead end can be a struggle when most of the time it's dark (or any kind of zero visiibility conditions) and/or in cramped space. The indicators the game puts does little help when it's located inside the structure and you have to circle the entire structure itself just to find an opening that you can go through. In fact, it's not just the interior level design, even secrets out in the open can be equally frustrating to find as most of the time you are wandering around the same spots you've explored, just from a different direction in hopes your radar notices something for you to interact on. Progression also has it's own issues with it's loot. So all that effort you take to reveal a secret... and all you get is... a Mainframe Component and a handful of undesirable equipment, just ready to be scrapped. Some options are rather exciting, yes (like coils that can do poison-damage like ticks), some unique variants of a weapon type has interesting properties, but most of the time they are rather banal, such as increased XP / Credits, increased damage on specific factions, increased damage on higher level enemies (level cap is 30) or even typical stat gains that softcaps way too quick to give substantial gains. Even the crafting aspect is severely limited in what you can do, despite how expendable the loot is. There is also level scaling, although in my opinion it doesn't really affect my experience that much, coming from Very Hard difficulty where everything just claps you easily. It just makes you never feel really comfortable, although by the time you get T3 ships you have enough Device Upgrades to come up with a skill loadout that can tackle everything, albeit rather slowly. All in all it's still an enjoyable experience. It can occupy you for up to hundreds of hours, but can't help but to be frustrated at parts.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German*, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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