
EVERSPACE 2 is a fast-paced single-player spaceship shooter with exploration in space and on planets, tons of loot, RPG elements, mining, and crafting. Experience an exciting sci-fi story set in a vivid, handcrafted open world full of secrets, puzzles, and perils.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #51, worst CA #89 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 2 → 6.57/day in the week after.
About
EVERSPACE 2 puts you in the pilot seat in this fast-paced single-player space shooter, where vicious encounters and brutal challenges stand between you and that next epic loot drop. Explore the war-torn star systems of the Demilitarized Zone of Cluster 34—each massive handcrafted area is packed with secrets, puzzles, and perils to encounter.
Experience a thrilling sci-fi story following Adam, a clone pilot seeking his place in the universe. The events of his past tangle with clashing factions as the DMZ approaches a boiling point. Escape colonial capture, navigate the intrigues of local warlords, evade energy-maddened cultists, and fend off war-hungry aliens.
Adam will need more than wits, luck, and skill to survive—gather a team of experts to achieve his payday and finally achieve his dream of escaping the DMZ. Meet old friends and new allies, each with their own stories to tell. They will join you during missions, provide upgradable perks, unlock new abilities, and aid your path forward.
Discover alien species, unveil mysteries, find hidden treasures, and defend your cargo against outlaw gangs in an exciting 30-hour campaign. Completionists can dive deep into the EVERSPACE universe and spend more than 90 hours to complete every side mission, finish every challenge, and discover every hidden secret.
Annihilate your foes the EVERSPACE way. Dodge, dash, roll, and boost guns blazing into frantic dogfights, leaving a trail of space scrap behind. Use a wide range of weaponry and abilities to defeat drones, fighters, heavy bombers, and powerful gunships. But don’t get cocky! Massive capital vessels and ancient guardians will push the skills of even the most experienced pilots. Use your environment to your advantage, and gain the upper hand against greater numbers.
Enter the EVERSPACE universe and explore it at your leisure. The DMZ and surrounding areas of Cluster 34 are brimming with main and side missions, activities, events, and secrets to be uncovered. Fire up your hyperdrive to discover more than 100 unique, handcrafted locations spread across seven distinct star systems. and shape your legacy among the stars.
Expand your private ship collection from a virtually endless supply of fighters composed of unique classes to optimize your build to perfection. For a price, traders throughout the cluster will help you acquire improved models or send your current ship off for storage as you try a new ship type. Cleverly combine modules, weapons, devices, and perks to fit your individual playstyle and the current mission.
Clever pilots are successful pilots. Loot outlaw caches, salvageable wrecks, and ancient hidden treasures scattered throughout every explorable area of the DMZ. Search structures, solve puzzles, blow up asteroids, and restore ruins to hunt down every one of these treasures.
Hunt for improved gear to expand your arsenal of powerful equipment combinations. Look for loot that fits your playstyle, but be willing to leave your comfort zone and try something new. Be ready to find and exploit synergistic effects between equipment, perks, devices, and ships to fully maximize their potential.
Completing EVERSPACE 2’s extensive campaign is not the end! Engage in high-octane endgame High-Risk Areas and Ancient Rifts that allow you to push your build and luck to the limit against progressively harder enemies. Succeed in a run to acquire legendary gear that holds immense power and extraordinary abilities.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.1Kreviews | 86% | — | $25M |
| $49.99 | 3.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличная комбинация шутера, космосима и дьяблоида. На удивление хорошая история с очень крутыми диалогами и интересными разнообразными персонажами. Все приправлено охуенным ганплеем, музыкой и красивыми локациями. Очень рекомендую всем, кто любит сюжетные игры и хорошие шутеры\дьяблоиды, даже если не переносите космошутеры. Правда с непривычки от 3д пространства может тошнить, меня в начале тошнило. 😂 Потом привык.
Played for about 15 minutes....and I think I turned into a "♥♥♥♥ eyed little nitwit" from all the buzzing and NPC ships flying all around you. Not really able to zoom out far enough from the ship to get situational awareness but rather it pins you in this awkward dog fight set up that just feels cumbersome and is not fun. The story is barely there which was disappointing, even from Everspace 1.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25M | 87.4K | 90% | $14.99 | |
| $24.9M | 47.2K | 97% | $49.99 | |
| $24.9M | 72.2K | 91% | $11.24 | |
| $24.9M | 60.9K | 86% | $19.99 | |
| $24.8M | 40.5K | 89% | $24.99 | |
| $25.1M | 20.1K | 79% | $21.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $33.5K | 38 | 66% | $29.99 | |
| $12.5K | 33 | 88% | $14.99 | |
| $6.2K | 3 | 67% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2.63/day in the week to Jul 21 → 3.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
| $49.99 |
| 1.8Kratings |
| 91% |
| — |
| not modelled |
| $9.99−80% | 442ratings | 86% | #158 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fast paced looter shooter set in space with challenging encounters and amazing story. The ships are unlocked a little further into the story than expected but totally worth it so far.
I still have so much to do in this game and am excited to keep going, but for an end-of-campaign review (42.5 hours), game's a solid 4.5 star for me. It's good arcadey space combat goodness with a campy storyline with questionable writing and I enjoyed every ♥♥♥♥♥♥♥ second of it. The fact it has roguelite/Diablo elements to keep playing after the fact has me ecstatic. The only thing I would knock down for this game is they just needed to convey "hey, the mission you're about to participate in is 3 levels higher than your current one." Taking on the final mission, level 26, at level 23 with level 21 gear was *not easy*.
Starship Diablo
Playing this with a 49'' curved an HOSAS is incredible
God i love this game, its just pure loot, combine, craft, upgrade, fly, shoot, repeat, excellent fun. *update* 64 hours in, this game is life, there's no light, no darkness, only Everspace 2.
The game progression is so generic. You will just get higher stats, there are no new mechanics and so on.
I REALLY tried to like this game but it's tedium ground me down. Which is a shame, because the story and the concept are pretty solid. The game design is terrible. 2.5 / 5. Here's what to expect: - Tedious AF ad naseum puzzles - Here's the best way to explain the puzzle aspects of Everspace 2: combing through space junk looking for a "needle in a haystack", with no visual cues or environmental logic to guide your search. The puzzle loop works like this: find the beginning and end to a puzzle by combing every inch of the smashed together space junk, when you finally find said puzzle's beginning and end fly it seven to nine times to solve the puzzle before it's timed element expires (such as before an energy orb for a paired socket expires), all the while becoming more and more disoriented because there are not really any landmarks guiding your constant forced backtracking in the bland and repetitive environments. An oh yeah, these puzzles are tied to a core component of levelling: mainframe expansion, so while they're "optional" they're not really optional. It's all to pad playtime, and more than any other element, these puzzles ruin the game. - Bland exploration - There are largely four environments in Everspace 2: smashed together space junk and asteroids, space lightning clouds that obscure smashed together space junk and asteroids, barren planet surfaces with caverns to "explore", bland sky cities and space stations with conduits to "explore". That's it. Why go anywhere off the beaten path when I know I'm to get a variation of what I've seen before, it won't really deepen the world building or story because it's bland filler, and it's going to be accompanied by one of those crappy Everspace 2 puzzles? - One-dimensional sniper-based starship combat - forget about any close-up, agile dogfighting where the pilot with the better maneuvering and deployment of weapons and devices wins. If you want a starship sniper / artillery simulator, this is the game for you. If you want an in depth, varied dog fighting game where clever piloting and a variety of play styles work - this is not the game for you.
Sci-fi - ✓ Space - ✓ Synthwave - ✓ dog-fights - ✓ ace combat? - ✓ Damn this game is stacked 8.5 HIVE's dissatisfactions out of 10 Yes, Kle'ko. You have to play it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.