
EVERSPACE 2 is a fast-paced single-player spaceship shooter with exploration in space and on planets, tons of loot, RPG elements, mining, and crafting. Experience an exciting sci-fi story set in a vivid, handcrafted open world full of secrets, puzzles, and perils.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #51, worst CA #89 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 2 → 6.57/day in the week after.
About
EVERSPACE 2 puts you in the pilot seat in this fast-paced single-player space shooter, where vicious encounters and brutal challenges stand between you and that next epic loot drop. Explore the war-torn star systems of the Demilitarized Zone of Cluster 34—each massive handcrafted area is packed with secrets, puzzles, and perils to encounter.
Experience a thrilling sci-fi story following Adam, a clone pilot seeking his place in the universe. The events of his past tangle with clashing factions as the DMZ approaches a boiling point. Escape colonial capture, navigate the intrigues of local warlords, evade energy-maddened cultists, and fend off war-hungry aliens.
Adam will need more than wits, luck, and skill to survive—gather a team of experts to achieve his payday and finally achieve his dream of escaping the DMZ. Meet old friends and new allies, each with their own stories to tell. They will join you during missions, provide upgradable perks, unlock new abilities, and aid your path forward.
Discover alien species, unveil mysteries, find hidden treasures, and defend your cargo against outlaw gangs in an exciting 30-hour campaign. Completionists can dive deep into the EVERSPACE universe and spend more than 90 hours to complete every side mission, finish every challenge, and discover every hidden secret.
Annihilate your foes the EVERSPACE way. Dodge, dash, roll, and boost guns blazing into frantic dogfights, leaving a trail of space scrap behind. Use a wide range of weaponry and abilities to defeat drones, fighters, heavy bombers, and powerful gunships. But don’t get cocky! Massive capital vessels and ancient guardians will push the skills of even the most experienced pilots. Use your environment to your advantage, and gain the upper hand against greater numbers.
Enter the EVERSPACE universe and explore it at your leisure. The DMZ and surrounding areas of Cluster 34 are brimming with main and side missions, activities, events, and secrets to be uncovered. Fire up your hyperdrive to discover more than 100 unique, handcrafted locations spread across seven distinct star systems. and shape your legacy among the stars.
Expand your private ship collection from a virtually endless supply of fighters composed of unique classes to optimize your build to perfection. For a price, traders throughout the cluster will help you acquire improved models or send your current ship off for storage as you try a new ship type. Cleverly combine modules, weapons, devices, and perks to fit your individual playstyle and the current mission.
Clever pilots are successful pilots. Loot outlaw caches, salvageable wrecks, and ancient hidden treasures scattered throughout every explorable area of the DMZ. Search structures, solve puzzles, blow up asteroids, and restore ruins to hunt down every one of these treasures.
Hunt for improved gear to expand your arsenal of powerful equipment combinations. Look for loot that fits your playstyle, but be willing to leave your comfort zone and try something new. Be ready to find and exploit synergistic effects between equipment, perks, devices, and ships to fully maximize their potential.
Completing EVERSPACE 2’s extensive campaign is not the end! Engage in high-octane endgame High-Risk Areas and Ancient Rifts that allow you to push your build and luck to the limit against progressively harder enemies. Succeed in a run to acquire legendary gear that holds immense power and extraordinary abilities.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.1Kreviews | 86% | — | $25M |
| $49.99 | 3.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличное, качественное продолжение серии! Поначалу смена жанра с рогалика на РПГ+лутер-шутер смутила, но я быстро втянулась. Логично было продолжать играть за самого толкового клона Адама, который может лететь на все четыре стороны. Поэтому у нас появилась карта и обилие разнообразных локаций с тем же принципом - не вылетать за границы. Полет на сверхсветовой отдельное удовольствие. Множество новых руин и планет - огненных, ледяных, пустынных, водных. Порадовали очень подземелья, в том числе и лавовые, красивейшие газовые планеты и с расплавленным цималитом. Крутотища! Но я очень скучаю по черным дырам и всяческим аномалиям типа электрических, которые были в первой части. Их можно было хотя бы в зоны высокого риска и портал Древних добавить. Спасибо, что хотя бы оставили пару локаций с солнечным ветром. Головоломки. Довольно разнообразные, но быстро становятся рутиной. В основном на внимательность. Спорная идея с кнопками, честно говоря, а вот с дронами и виридиумными проводниками прикольная. Приятный гг, симпатичный, в меру наивный и ответственный, в меру циничный и безбашенный. Забавляют их с HIVE диалоги и взаимные подначки, эти два персонажа очень живые. А вот остальные спутники довольно деревянные и незапоминающиеся, кроме, пожалуй, Элека. И то он меня подбешивает)) Средненький, не сильно оригинальный, но понятный и ненапряжный сюжет про становление гг и предотвращение войны. Скорее идет фоном к игровому процессу. Игра чуток провисает на системах Кето и Юнион, они меня откровенно задолбали, но потом повествование становится динамичнее, особенно мне зашли системы Дрейк и Хаит. Понравилось раскрытие культуры Оккар и Древних в DLC, а также концовка. Приятный и комфортный геймплей плюс хорошая оптимизация (даже на моей умирающей видеокарте 1050 при захламленном системном диске работает отлично), пожалуй, это именно то, что меня заставляет возвращаться сюда снова и снова уже больше года. Продуманный интерфейс с приятными мелочами вроде сортировок, смены позиций иконок при переключении с геймпада на мышь и обратно, подсвечивание маркеров обломков при необходимости собрать дрон для Тайфуна и т.д. Пилотирование по реализьму, конечно, отстает от, например, Elite: Dangerous, но для боев самое то, корабль отзывчивый, кроме того спасибо за автоприцеливание, это единственный шутер, в который я могу играть на геймпаде и не мазать постоянно мимо врагов. Единственный момент, форсаж на зажимании стика заставляет сустав моего большого пальца болеть, но я хз как сделать лучше. Пыталась переделать форсаж на курок, но тогда неудобно становится задавать направление полета. Бои это просто душа этой игры, очень захватывающе, хз почему, но я просто залипаю в разломах Древних, играю на кошмаре и могу максимум пройти безумие 2300, от чего ожпа подгорает знатно, но все равно сочетание буйного месилова + лут из реликвариев меня очень веселит и расслабляет после рабочего дня. Изобилие врагов, оружия, эффектов, усложнений и хороший баланс делает боевку очень сочной. В игре есть юмор и легкость, немного эпика, но без лишнего пафоса, и даже чуток лоска. Визуал, музыка и атмосфера хороши. И моя любимая тема с космическими скитальцами. Очень добротный продукт на крепкую четверку с плюсом. Мои пожелания к разрабам: 1) Если планируете следующую часть или новое DLC, добавьте, пожалуйста, возможность побегать за Адама с пушкой в миссиях на поверхностях/станциях, как сделали в Spacebourne 2. А то разочаровывает, когда вместо экшена тебя ждут катсцены (спасибо, что не нарисованные ИИ); 2) Пожалуйста, сделайте так, чтобы долбаные оккарские дроны, которых дают за набор “Владычество”, не врезались в мой корабль! Дико мешают. Почему-то у Боба и дронов Тайфуна такой проблемы нет. Эти же даже в ангаре кружатся, как бешеные, проходя сквозь текстуры. 3) Игра в целом стабильная, вылетает крайне редко, но вот в миссиях на Шенате с левиафаном может выпасть локация, при которой все зависает насмерть. Загрузка не помогает, только ждать следующего левиафана. 4) Мб рассмотрите возвращение режима VR? Я прошла первую часть в шлеме и это был неимоверно захватывающий опыт! 5) Ну и побольше черных дыр и аномалий, чтобы был весь из себя космос-космос)) А вообще, присмотритесь к Spacebourne 2, хоть мне он и наскучил своей шаблонной генерацией локаций, то, что там можно в любой момент вывалиться из корабля и побегать по астероиду, поплавать, поездить на ховере или полетать на реактивном ранце дорогого стоит. В целом игра очень хороша за относительно небольшие деньги; я даже раскошелилась на пакет всяких свистелок-перделок для корабля чтобы поддержать разрабов (и они реально классные!). Спасибо за вашу работу и море приятных эмоций <3
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.63/day in the week to Jul 21 → 3.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
| $49.99 |
| 1.8Kratings |
| 91% |
| — |
| not modelled |
| $9.99−80% | 442ratings | 86% | #140 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 949 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very unfinished game. While the game looks nice, and offers a variety of experience, I can't overlook a number of glaring issues with the game-play, mechanics, and design of the game. It's hard to recommend this game, but to be fair, it's good enough considering the developers aren't some huge studio. In other-words, I'm giving it a pass. The Pros. Space looks beautiful, the sound design is a 9.5 out of 10. The variety of environments and items are a 7 out of 10. The puzzles are the best part of this game, and are genuinely satisfying to solve. Just exploring, and finding little secrets in this detailed environment while getting immersed in the sounds and music is a worth while experience. Being able to personalize your ship is nice, but feels very limited without the extra DLC, which really should be just a basic part of the game. The Cons The game is buggy, broken, and under-developed. For a game so focused on immersion, and even a touch of simulation, instilling that feeling of actually drifting through space, there are some decisions that break that immersion. Why does the headlight barely light up anything in front of you? You're more likely to crash in caves than actually make out where you're going with the light. Why does the inertia dampener add extra thrust to the ship, as opposed to being an auto stabilization system? Why do you move slower with the dampeners off, when realistically, you should be able to move with more responsiveness with the system giving you full control. I love the feeling of floating in Zero-G, but it makes no sense that the dampeners make the thrust of the ship stronger. Also, why is there no compass? All the settings there are for the UI, and you couldn't give a simple compass graphic to help the player keep oriented? This isn't even a crazy, unrealistic idea, ships have compasses. Even in the cockpit, how is there no compass? Also, of all the games that have been made with air, or space combat, and sci-fi themes, how is there no radar? Why is there not an actual graphical display to let you see your surroundings? It's not about realism, it's about presenting information to the player that the player actually needs. Also, also, and critically, how is there no cloud navigation? This one was a minor grievance, but after getting the DLC smokescreen, and seeing that the UI actually outlines structures so you can navigate through the fog, HOW IS THIS NOT JUST A STANDARD FEATURE!? The anxiety I get in cloudy areas make me want to vomit, and to think that there actually is a function in the game to fix this, but they just restricted it feels like they just intentionally wanted to leave the game inaccessible to people who suffer with these phobias and anxiety. Hell, this could have been a special radar for all I care. The Cons pt 2 After reaching the end of the game, maxing my level, and starting to build my ship into a boss, and switching to nightmare mode, I started to notice a few things. The combat experiences suck. The strategy starts to disappear, and it becomes more of a pick your favorite toy, and fire till all the red markers disappear. Again, this is Nightmare Mode. The enemies don't feel engaging, or intelligent really. The difficulty just revolves around boosted enemy health and damage. Energy damage vs Kinetic damage hardly seems to matter, as there's not enough of a difference for it to really require thinking about. The enemies themselves are all just moving things to shoot, some having more health, or speed than others. The teleporters are annoying, not in a bad way, and the frontal shield enemies are slightly annoying. The most engaging enemy I can think of is honestly the bomb thrower, a stationary base turret that literally just lobs bombs at you. The turret has a massive shield that constantly recharges, and the bombs disable shields, so what you're meant to do is catch the bomb, and through it back to bring down it's shield, and then empty it's small health pool. Now, I know this, but I'm stubborn. and I like to prove my dominance, so I ignored the bombs, and just blasted it with autocannon or beam laser fire to drain the shield without it having a chance to recharge. This is the only enemy that I feel actually gives options of how to deal with it. The third option being corrosion missiles, as they ignore the shield entirely for the easiest kill. This is the only enemy in the game I can talk about, because all the others are just boring damage sponges, big or small. The Okkar shield drone being the only other exception, as auto aim reflects off the shield, but if you carefully aim at the frame near the edge, you can do direct damage. The combat is boring, and some of the best weapons are either limited, or under-whelming. The cruise missile acts like a nuke, but explodes like a firecracker, while the Bomber Ultimate is this massive static ball of "destruction" that barely does damage. All this being said, I don't know why you can't customize weapon energy color. The Glitches So, the game not only suffers from bad design issues, but also buggy, lazy code that either needed more polish, or just to be properly developed in the first place. At this point, I understand that the game has been out for a while, and supposedly isn't even getting updates anymore. That being said, how are some of these glitches still a thing, and weren't fixed within months after release? The Inventory system is one of the buggiest I've seen in any game, ever. Catalyst affects will get stuck, and apply to an item that doesn't have it, item perks will randomly break, such as Reinforced hull not giving you the +100% hull, or Hazard Armor just not applying the immunity while you actively have armor. I have in multiple occasions had to shuffle my modules to force the game to reset my stats, sometimes more than once in the same area. How did this even get through play testing? Do the devs at all care about the actual game-play, and stability of the experience? I literally feel like I can't even trust the stats, or perks to do what they say, cause sometimes the game just doesn't feel like applying the rules. Invisibility at times doesn't work, no shooting, or boosting, I just get shot anyway. I feel I've said enough, not even personal opinion, but just focusing on objective, structural facts. The game is broken, and under-developed. There are basic mechanics, that not only should be implemented, but features that seem to be thrown together with duct tape and gum, as if they didn't care if it worked. I feel this is saying enough, without even getting into my personal opinions about what I would have liked. It bothers me deeply that this game has so much potential, but is plagued so deeply by bad design choices, or lazy feature implementation. But space is still pretty, flying is good enough, and the puzzles are nice, so is it worth it? In my opinion, it's not as good as it could be, but there's still a solid experience to be had, even if a lot is missing, or falling apart. It's a nice beta of an incomplete game.
整体合格。 但能不能别整你那鬼解谜了?一步一小解,两步一大解,关键是解谜基本都是考眼科,一点意思没有,您这又是个开飞机的游戏,好家伙一堆洞窟里解谜分分钟给你干晕3D. 不说了我又犯恶心了,再去躺一会儿,别人谋财你害命
The gameplay itself is somewhat good, its an arcade-y light-rpg space combat sim, and when I say light, I mean it- 3 classes of ship, each class gets 2 preset perk outfits, 5 rarity levels and like idk 10 different weapon types, once you try em all out you've seen everything. The biggest problem is the lack of variety and the linear story- idk if the DLC adds all this variety I'm missing but it feels like where I'm at I've just been doing the same thing over and over and every levelup, item swap, ect all makes barely noticable changes since everything just levels up with you, and the linear story is just completely awful, the original game afaik was a roguelite, this is the complete opposite, linear story with absolutely no paths or choices whatsoever besides deciding to do the 100410410th random autogenerated side quests from a space dock or randomly spawning distress calls n what not. Every battle feels pretty similar since every enemy is just a different variant of 'ship you kill' with the bigger ships just requiring more shooting, if you have any idea what you are doing at least on the normal difficulty I am playing there has been near 0 challenge, even the boss (spoilers) ancient orbs of light go down just as easily as any cruiser or carrier. Harder areas seemingly are all blocked off until you finish mainquests, which are where you get all your XP anyways since side quests reward miniscule amounts comparatively as do kills. TL;DDR- shouldve stayed a roguelike idk, or give us some options storyline wise, maybe let us build a fleet or idk more enemy types, the aliens in the game are basically non existent since the main ones you'll face are just more dudes in space ships acting identical to all the outlaws you'll be mowing down en masse. Pickup on steep discount if you want a mindnumbing arcade space merc sim.
有浴火银河的味道吗?战斗方面可太有了,问题是战斗内容的占比相对于解密来说少的太多了,与其叫永恒空间不如叫解密空间。
After 100% completion with DLCs and only a few minor achievements left playing at the highest difficulty, I can say that Everspace 2 is awesome. Highly recommended for some action-packed space fighting, exploration, and space-fighter gearing. Here are my highlights: - The main story is long, but in a very good way. It is generous and unpretentious, simple and interesting. Wrath of the Ancients story is a bit short in comparison, more could have been done there, but nevertheless well done. - Voice acting, music, cinematics - all done well to carry the plot and provide immersion and relatability to the characters, be they organic or robotic. - Graphics and art style are very nice. Level design is varied and interesting. Ships look pretty, combat effects look sweet. Pure enjoyment. Some fps drops in intense areas, but that's it. - Space dogfights are great, despite and because being arcade-like. This is not a sim, and it doesn't even want to be that. That's a good thing. There is depth and strategy, but it remains approachable for casual play. The RPG progression is well-paced, exploration is rewarding, and difficult fights feel satisfying. Variety is there, and even if I didn't experiment too much, I did do it enough to know that almost any approach can be made viable. - A small negative is that mainframe points don't feel like they matter all that much. I'd have liked their impact on the playstyle efficiency to be more significant after all the effort spent collecting them. But otherwise, the progression of all the various systems and gear upgrades is uniquely interesting and engaging without being cumbersome. - Puzzles, while conceptually completely out of place for a space-fighting game, somehow still managed to be an effective and immersive element of the game, in the spirit of Everspace 1. Not too many, not too few, not too simple, not too tough, in my opinion just right. - Another small negative is the supralight travel. It took so much away from the immersion and the feeling of space travel that's supposed to feel grand and far. Seeing entire systems within reach took away from that a lot. I understand that having an open world makes that complicated, but I hope a better solution for traveling between areas and systems is found. Wormholes are ok, but supralight just wasn't. - Endgame was ok in the main game, but got massively improved on with the DLCs. Rifts, incursions, titans, ancient altars, high risk areas - there is enough variability there to not be bored with it while having good reasons to get different upgrades from different places. The challenge is high but fair and rewarding. (For the devs: One thing I'd enjoy is having ES1-style roguelike endgame. Maybe for ES3, one can hope...) Overall, Everspace 2 is a treat of a game that on the surface does not take itself too seriously, while at the same time does everything it should extremely well. It shows that a lot of attention to detail was given. The choice of ship and playstyle plays a large role in the experience, adding to replayability and experimentation. For me this is very close to perfect for a space action RPG that doesn't try to be a sim. 9.5/10 Thank you Rockfish Games.
开发商一定觉得自己捣鼓出来这些b能量球能量核心电池老聪明了,殊不知一回家自己的老冯变成藏匿物找不到了
Pretty environments and a decent story, it can get pretty repetitive though. A lot of time will be spent jumping between systems and locations which is just an interactive loading screen, and most of the puzzles are just "fly around untill you find what you need under some debris on a random rock". I got it for 80% off so I can't complain too much, it provided some decent fun, but I would not pay full price.
我对所有能心平气和地做太空解谜(包括但不限于在一个大仓库里找五处冒烟的地方,在一片大雾里找五个被各种东西挡住的信标,更别提在各种犄角旮旯的地方找能量核心和能量球的插槽及配给器,还有护盾发生器),以及用手柄玩竞速游戏的人深表敬意。驾驶舱的第一人称视角以及空战,还有自定义AB确认是好评的(怎么现在能B确认A取消的游戏这么少)。但是,各种太空解谜以及星球间的跃迁时间(一开始还觉得拟真,后面只觉得厌烦,解锁加速跃迁又要做各种星区挑战花一大堆时间,每个星系都要来一遍,解锁快速传送的任务又太后面,还要搜集材料自己先跑一趟去建节点,还只能跃迁到该节点而不是该星系的各个地方,不得不说Khador真是银河中最伟大的科学家,Adam看到人Maxwell都要羡慕哭了)实在是挤兑了太多游戏内容与时间。你做刷宝游戏就好好做嘛,没要求你和GOF2一样自由度,我战斗爽就行,但这些问题实在没办法让我好好爽。我不认为一个几年前的买断游戏会因为我这篇评论而改动,我希望想要购入这款游戏的人看到这篇评论后能思考自己想要的东西能不能在这款游戏里得到(也就是说,如果你想要战斗爽,那这款游戏真不够爽;如果你想尝试或者喜欢开着飞船在太空解谜,这款游戏或许会对你的胃口)。
I don't know how to explain it, but I feel like if I keep playing this game I'll obtain depresssion (and NOT because it has deep dramatic plot or something). Game feels like playing an MMO after it's servers were shutdown. Crazy emptiness and pointless of everything. Everspace is trying to be (No Man's Sky + Starfield), but in the end I would rather play NMS and Starfield separately, and avoid Everspace.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.9M | 47.2K | 97% | $49.99 | |
| $24.9M | 72.2K | 91% | $11.24 | |
| $24.9M | 60.9K | 86% | $19.99 | |
| $25.1M | 20.1K | 79% | $21.99 | |
| $25.2M | 312.4K | 90% | $4.99 | |
| $25.2M | 27K | 75% | $39.99 |