
EVERSPACE 2 is a fast-paced single-player spaceship shooter with exploration in space and on planets, tons of loot, RPG elements, mining, and crafting. Experience an exciting sci-fi story set in a vivid, handcrafted open world full of secrets, puzzles, and perils.
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EVERSPACE 2 puts you in the pilot seat in this fast-paced single-player space shooter, where vicious encounters and brutal challenges stand between you and that next epic loot drop. Explore the war-torn star systems of the Demilitarized Zone of Cluster 34—each massive handcrafted area is packed with secrets, puzzles, and perils to encounter.
Experience a thrilling sci-fi story following Adam, a clone pilot seeking his place in the universe. The events of his past tangle with clashing factions as the DMZ approaches a boiling point. Escape colonial capture, navigate the intrigues of local warlords, evade energy-maddened cultists, and fend off war-hungry aliens.
Adam will need more than wits, luck, and skill to survive—gather a team of experts to achieve his payday and finally achieve his dream of escaping the DMZ. Meet old friends and new allies, each with their own stories to tell. They will join you during missions, provide upgradable perks, unlock new abilities, and aid your path forward.
Discover alien species, unveil mysteries, find hidden treasures, and defend your cargo against outlaw gangs in an exciting 30-hour campaign. Completionists can dive deep into the EVERSPACE universe and spend more than 90 hours to complete every side mission, finish every challenge, and discover every hidden secret.
Annihilate your foes the EVERSPACE way. Dodge, dash, roll, and boost guns blazing into frantic dogfights, leaving a trail of space scrap behind. Use a wide range of weaponry and abilities to defeat drones, fighters, heavy bombers, and powerful gunships. But don’t get cocky! Massive capital vessels and ancient guardians will push the skills of even the most experienced pilots. Use your environment to your advantage, and gain the upper hand against greater numbers.
Enter the EVERSPACE universe and explore it at your leisure. The DMZ and surrounding areas of Cluster 34 are brimming with main and side missions, activities, events, and secrets to be uncovered. Fire up your hyperdrive to discover more than 100 unique, handcrafted locations spread across seven distinct star systems. and shape your legacy among the stars.
Expand your private ship collection from a virtually endless supply of fighters composed of unique classes to optimize your build to perfection. For a price, traders throughout the cluster will help you acquire improved models or send your current ship off for storage as you try a new ship type. Cleverly combine modules, weapons, devices, and perks to fit your individual playstyle and the current mission.
Clever pilots are successful pilots. Loot outlaw caches, salvageable wrecks, and ancient hidden treasures scattered throughout every explorable area of the DMZ. Search structures, solve puzzles, blow up asteroids, and restore ruins to hunt down every one of these treasures.
Hunt for improved gear to expand your arsenal of powerful equipment combinations. Look for loot that fits your playstyle, but be willing to leave your comfort zone and try something new. Be ready to find and exploit synergistic effects between equipment, perks, devices, and ships to fully maximize their potential.
Completing EVERSPACE 2’s extensive campaign is not the end! Engage in high-octane endgame High-Risk Areas and Ancient Rifts that allow you to push your build and luck to the limit against progressively harder enemies. Succeed in a run to acquire legendary gear that holds immense power and extraordinary abilities.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 602 reviews with recorded playtime.
Reviews
Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I REALLY want to give this game a decidedly good review, as I am still playing it and for the *most* part enjoying it. But after a certain amount of time, you'll start to recognize that the game might just too bloated with artifically playtime-inflating trash and generally poor game design. Exploration tasks take entirely too long, and the puzzles that come with exploration quickly become nothing short of mind-numbingly tedious and aggravating. I generally like to feel as though my time and patience is being respected, so it's becoming a struggle to continue playing. The WORST part about this game has got to be the introduction to rifts, a hot mess of an endgame activity. It is an unapologetic trainwreck of a bullet-hell with unnecessarily oppressive win conditions, and I just got thrown into it at level 24. I'm not exaggerating when I say this has got to be one of the most poorly-designed activities I've ever experienced in games with similar loot mechanics. I didn't ask for this and I have never had any intention of even engaging with this game mode because of all the rightfully negative feedback I've read from other players regarding rifts. So why am I being thrown into this nonsense against my will? I'm literally in the middle of it as I write this review, and I just want to fail out of the instance and get back to what I was focused on previously. If you're looking for a game to slake your thirst for a spiritual successor to Freelancer, this ain't it; it's not grounded enough, it's certainly not a simulator either (and to its credit, doesn't pretend to be), and Everspace 2 seems to suffer from an ongoing identity crisis (is this game trying to be a space shooter? An arcadey looter-shooter? Or is it a puzzle game disguised as both?). As an aside, it's still amazing to me that virtually no studio has yet been able to recapture what Freelancer did in a competent or meaningful way. If you can get past the glaring flaws in game design, the ship combat IS actually satisfying in the context of the overworld (main/side missions, radiant missions, etc.); it's just that when you interact with High-Risk Areas and rifts for gearing, or commit to completionist goals such as 100% exploration, the game starts to wear out its welcome. If these seem like cons that can be overlooked in favor of generally good gameplay, try the demo. Otherwise, pass.
[h1]EVERSPACE 2[/h1] I had this game for a while and decided to wait it out until all additional content got released then got busy on other titles like usual! Years ago, I had participated in ES1 KickStarter campaign and I was pleasantly surprised how that rogue-like game turned out to be. Once ROCKFISH Games announced a new KickStarter Campaign for a sequel and with a open world-like exploration focused game, I was quite excited and kinda expected a "FREELANCER" kinda game. Now having finished the whole campaign and DLC content missions, I can say this is a pretty good space looter/shooter game. This sequel ticks almost all the good boxes for a quality space game but yeah, it is not perfect as well so let's pan out the positives and negatives aspect I could gather on. [h1]POSITIVES:[/h1] [b]+Addictive gameplay! The shooting mechanics works great and you do have a decent amount of weapons variety and quality to pick from. +Worthy exploration to do and uncover goodies (mostly mineral resources but sometimes, you can get lucky and uncover really good items. It does depend on RNG sadly). +Crafting/upgrade system is worth using and can save your @$$ for real. +The visual fidelity is impressive! +Story starts out great and feels decent throughout most of the game. Wrath of the Ancients DLC expands on the story and seems to open up the whole galaxy for a future game. +PERFECT ULTRAWIDE MONITOR SUPPORT. +Overall stable game with few bugs (had to restart a few missions at times).[/b] [h1]NEGATIVES:[/h1] [b]-Some difficulty spikes at strange timings. -No reputation system like in FREELANCER. Basically if you go hostile to friendlies, you get a bounty that you can just pay off quickly or wait it out in a safe space. Quite basic system! -Music is hit or miss. At times I like it but at other times, it is anticlimatic. -Lacks ships variety. Only the same selection but in different tier quality. You do get to unlock the Okkar Wraith alien ship (still cost 1M Credits) but that it at the VERY END... quite useless if you have already did everything! -Gamebreaking bug at the last mission "The Peace of the Ancients" where that glowing light you have to follow kept getting stuck. I tried reloading the game multiple times, did files verification... nothing worked... until for some reason, I could get the mission to work by enabling DLSS, DLAA, Reflex, Frame Generation, etc... upped the Gamma a bit... and that glowing light wasn't stuck anymore. This was quite a frustrating and a truly BAD mission design that should had been made into a simple cinematic instead! [h1]OVERALL:[/h1] For what is worth, this is a solid space game that is very fun and addictive. You will have MANY gameplay hours to put into it. At times, it does remind me of the best space games ever made like "STARFLIGHT" & "FREELANCER" but in a different "looter/shooter" way. The latter games offer more exploration IMO with better rewards, more alien races too which is something I really hope ROCKFISH Games add in an eventual EVERSPACE 3... more systems to explore, more alien races, more alien ships, better rewards and not all RNG too unlike ES2. [h1]RECOMMENDATION:[/h1] [b]Easy recommend for any space game fans out there! I do hope ES3 won't take too long to cook and I really hope that eventual sequel (unsure if it's confirmed) will add way more systems to explore, more alien races and ships to interact with, more ships of different kind too, etc... and add more factions with a reputation system while at it![/b]
I don't know how to explain it, but I feel like if I keep playing this game I'll obtain depresssion (and NOT because it has deep dramatic plot or something). Game feels like playing an MMO after it's servers were shutdown. Crazy emptiness and pointless of everything. Everspace is trying to be (No Man's Sky + Starfield), but in the end I would rather play NMS and Starfield separately, and avoid Everspace.
за отсутствие Русской Озвучки! больше писать ничего не буду, потому что Модераторы Пара БАНЯТ ПО НАЦИОНАЛЬНОМУ ПРИЗНАКУ и удаляют сообщения! просто за то что я Русский и ИМЕЮ Своё мнение!!!
held back by inventory and upgrade management, collectathon, mmo-esque in scope of numbers and levels and wotnot; very nice looking at least
虽然给了好评,但这个好评是给浴火银河galaxy on fire的,小学就拿索爱手机玩过1代浴火银河,初代可以探索的星球有成百上千个,给了那时的我不小的震撼,虽然后面都是通马桶任务。 后来在智能手机上玩了2代HD重置版,虽然2代可探索星球没那么多了,但是整个空战、跑商系统更成熟了,剧情也很赞,手机、平板上来来回回通关过很多遍,甚至每换一台新手机都要重玩一遍。Keith永远是那个漫游太空的游侠。 永恒空间2虽然也继承了浴火银河的原味空战,但是游玩体验彻底被过多的解谜、兜圈、365里路给毁了,实在是瑜不掩瑕,玩起来难受。 希望续作不要再这样了。
- After 130 hours, I've managed to complete the game (using Sentinel) and all possible achievements (38/58). The remaining 20 are from 2 seperate DLCs. - My most favorite games growing up were from the Descent series: Descent, Descent II, Descent Freespace, Descent Freespace II. I like that Everspace 2 included different environments like the old Descent games, such as lava, water, ice, and most importantly, underground tunnels and mines. It was nostalgic in a sense. - The puzzles were trivial and mostly enjoyable, specifically playing with the Ancient Lenses and Reflecting Panels. I had many eureka moments while solving. At times, I had to Youtube for a few hints. - The dialogues and cutscenes were interesting enough that I didn't skip. Fallon Pango was my favorite. - The music did however get repetitive and I disabled it and used my own before completing the first system. If I could make any suggestion; - Remove the missions for "kiss the sun in every system". Once is enough. - I had to do 100 ramen deliveries at the end just to get the highest renown, which by then, the rewards were obsolete. - Consider adding Co-op - Consider adding a global statistics leaderboard for all players
Amazing game, love it for so many reasons! If you like Diablo (Torchlight, PoE...) and space themed games, or if you loved Freelancer back in the day and wish there was a modern sequel, this is pretty much a must have. The greatest pros in my eyes: - [b]controls and combat feel amazing[/b]. I love that while it is quite arcade-y (which is not my preference) and responsive, it still feels like you are in space, not in atmosphere, due to just enough inertia and 6 degrees of freedom maneuvering being quite prominent - [b]plenty of variety in terms of gameplay[/b], lots of cool side missions (loved them!), puzzles (loved them! - many simple or cookie-cutter ones, but quite a few creative and fun ones), random jobs and encounters of many different types, racing, nice achievements to hunt for, there is always something else to do when you get bored with one activity (but if you just want combat, there's plenty of it as well!) - [b]gorgeous looking and amazingly varied environments[/b] - by that, I mean handcrafted, deliberate, lore-fitting environments, not something procedural like No Man's Sky (no shade to that game, it also has great variety, but that's a different kind) - [b]lots of customization to match your play-style[/b], different ship classes, pilot and ship passives, devices (i.e. active skills), many different weapon types. I also love the visual customization options for the ships. - it has its own [b]interesting lore, unique identity and charm[/b] (building on the foundations of the first Everspace). Yes, there are cliches and reused elements here and there, but as a whole it comes together as a distinct universe, with interesting places, factions and several memorable characters you can get invested in - [b]you can get immersed in this game, but a play session doesn't require a huge time commitment[/b] on its own, you can get right into the meat of it and have a quick, fun run for half an hour, which is not something I managed to do in otherwise immersive games like Elite: Dangerous (maybe it's just me) [h3]Expansions[/h3] The base game on its own is already great, but the expansions ([i]Titans[/i] and [i]Wrath of the Ancients[/i]) make it even better. In base [i]Everspace 2[/i], the world felt a bit small to me in terms of number of star systems (in terms of areas, there are quite a few), for example compared to something like Freelancer. However, the Wrath of the Ancients expansion rounds it out quite well with the 4 new systems. Another bit of complaint I would have is that the end-game combat activities are a bit limited and repetitive in the base game (if you want to stick to high-level challenges and don't consider lower level missions), to which both expansions add some more variety, which is welcome. [h3]Performance[/h3] I run it on higher settings for the amazing visuals, on a 1080p monitor, and my RTX 3060 with my Core i5-13600KF can mostly handle it just fine. Some areas where there is more stuff (large structures especially) can get a bit laggy (still playable), and with many enemies, it is not exactly buttery smooth either, so I wouldn't say it's the best optimized game ever, but it is not bad whatsoever. I also run it on Linux using proton, so that could affect performance as well.
玩的其实就是浴火银河的那个味道,一直以来都很喜欢当年在手机上玩的浴火银河1和2,简单但纯粹的快乐,倒买倒卖,升级装备,顺带赚点钱,而永恒空间2就也差不多是这样,只是应该少点解密,那玩意虽然玩起来也算是有点意思,但的确在太空中去这么搞很别扭,方向找不准,矿洞出不去,也没个明显点的那种引导或指示,这种东西你可以没有明确的标点,可做一些弱引导帮助玩家辨识方向找路或仅仅是用来识别区分空间,我认为对于这类太空游戏是很有必要的。
TLDR: if you liked freelancer, this is the game you should buy and the studio you should watch. I absolutely and unequivocally loved this game. The realization for the story felt wanting, I wished I had better immersion on stations and had higher budget storylines to follow, but - also it didn’t matter as I ravenously wanted to complete the next missions. A master class in 3Cs for ship handling and UX. Great systemic fights. Smart design on systems. Tons to explore, but still a curated experience. I was itching for a space sim, and went back to Elite Dangerous and No man sky. The former was too much like flight simulator and the latter was too procedural / grindy. This game was a black hole for that itch, and the first time in a while I just played a game because I was engrossed in it. Don’t let it pass you radar.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German*, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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