
EVERSPACE 2 is a fast-paced single-player spaceship shooter with exploration in space and on planets, tons of loot, RPG elements, mining, and crafting. Experience an exciting sci-fi story set in a vivid, handcrafted open world full of secrets, puzzles, and perils.
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EVERSPACE 2 puts you in the pilot seat in this fast-paced single-player space shooter, where vicious encounters and brutal challenges stand between you and that next epic loot drop. Explore the war-torn star systems of the Demilitarized Zone of Cluster 34—each massive handcrafted area is packed with secrets, puzzles, and perils to encounter.
Experience a thrilling sci-fi story following Adam, a clone pilot seeking his place in the universe. The events of his past tangle with clashing factions as the DMZ approaches a boiling point. Escape colonial capture, navigate the intrigues of local warlords, evade energy-maddened cultists, and fend off war-hungry aliens.
Adam will need more than wits, luck, and skill to survive—gather a team of experts to achieve his payday and finally achieve his dream of escaping the DMZ. Meet old friends and new allies, each with their own stories to tell. They will join you during missions, provide upgradable perks, unlock new abilities, and aid your path forward.
Discover alien species, unveil mysteries, find hidden treasures, and defend your cargo against outlaw gangs in an exciting 30-hour campaign. Completionists can dive deep into the EVERSPACE universe and spend more than 90 hours to complete every side mission, finish every challenge, and discover every hidden secret.
Annihilate your foes the EVERSPACE way. Dodge, dash, roll, and boost guns blazing into frantic dogfights, leaving a trail of space scrap behind. Use a wide range of weaponry and abilities to defeat drones, fighters, heavy bombers, and powerful gunships. But don’t get cocky! Massive capital vessels and ancient guardians will push the skills of even the most experienced pilots. Use your environment to your advantage, and gain the upper hand against greater numbers.
Enter the EVERSPACE universe and explore it at your leisure. The DMZ and surrounding areas of Cluster 34 are brimming with main and side missions, activities, events, and secrets to be uncovered. Fire up your hyperdrive to discover more than 100 unique, handcrafted locations spread across seven distinct star systems. and shape your legacy among the stars.
Expand your private ship collection from a virtually endless supply of fighters composed of unique classes to optimize your build to perfection. For a price, traders throughout the cluster will help you acquire improved models or send your current ship off for storage as you try a new ship type. Cleverly combine modules, weapons, devices, and perks to fit your individual playstyle and the current mission.
Clever pilots are successful pilots. Loot outlaw caches, salvageable wrecks, and ancient hidden treasures scattered throughout every explorable area of the DMZ. Search structures, solve puzzles, blow up asteroids, and restore ruins to hunt down every one of these treasures.
Hunt for improved gear to expand your arsenal of powerful equipment combinations. Look for loot that fits your playstyle, but be willing to leave your comfort zone and try something new. Be ready to find and exploit synergistic effects between equipment, perks, devices, and ships to fully maximize their potential.
Completing EVERSPACE 2’s extensive campaign is not the end! Engage in high-octane endgame High-Risk Areas and Ancient Rifts that allow you to push your build and luck to the limit against progressively harder enemies. Succeed in a run to acquire legendary gear that holds immense power and extraordinary abilities.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 609 reviews with recorded playtime.
Reviews
Themes across 607 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Одна из лучших сингл плеер игр про битвы на космических кораблях. Поставил бы 8/10, так как проседает динамика в некоторые моменты игры.
Se siente raro no terminar recomendando este juego, porque en papel hace muchas cosas a un nivel decente. El juego esta repleto de contenido, tiene muy buenos visuales, el combate es... decente, el loot es decente y la historia es bueno... no es mala. El problema es que este juego espera tantas horas de tu parte, sin realmente ofrecer algo que termine valiendo tu tiempo. Ni la historia, ni el gameplay ni la progresión te dan un aliciente suficiente para seguir el aparentemente interminable universo de Everspace 2. Si quieres cumplir tus fantasías de top gun, juega Ace Combat Si quieres exploración espacial, juega No mans sky Si quieres historia, juega Mass Effect Si quieres un buen looter, hay un mar de opciones
Обожаю когда уровни сложности распределены неравномерно) Высокий уровень сложности(4), даже рядом не стоит с очень сложным(5). Это как переходить с простого мака на тяжелые кхм-кхм. Ну или на основе гд: Высокий уровень это изи демон, а 5 экстрим. Идеальное сравнение.
I kept it on the backlog for way too long. Tried playing it a couple of times. I think I saw a part of a playthrough on YouTube at some point and it looked interesting... perhaps it was the first *Everspace* game?... Either way - after a few attempts I finally had to come to terms with a simple truth: I did not enjoy the gameplay, did not care for the story and did not appreciate the art style of cinematics. There simply was nothing for me in this game. I don't think it's a bad title. It is polished, complete, even won some awards. It's just not my kind of jam and with thousands of other titles I could be playing, I sometimes just need to let go.
very pretty and addictive
Did you enjoy Everspace? The sequel has more puzzles to solve, more galaxy to explore and plenty of crafting and looting to get on with.
Its the same thing over and over. Gets boring quick. The name makes a lot more sense now. Its the same missions over and over - ever (space) suffering.
EVERSPACE 2 is a first-person or third-person perspective action RPG looter, in the same vein as Diablo et al., making it more or less space Diablo. It features Adam Roslin, a fugitive escaped clone on the run from the Colonial forces, led by a Commissioner Hawke. He starts the game working for Grady & Brunt Prospects, an interstellar mining corporation, as a wingman for the miners. Adam is trying to earn his ticket out of the Demilitarized Zone, an area within Cluster 34 that serves as the area in which the game takes place. Cluster 34 and the DMZ are home to a variety of characters and factions as well as various aliens, including the Okkar race, with whom tensions are frail, as a once great conflict led to Colonial Forces and the Okkar fighting. Of course, as these types of stories go, Adam ends up working for Hawke sooner or later, in his attempt to redeem himself and his ragtag bunch of NPCs he picks up along the way. All in an attempt to prevent further escalation between Okkar and Colonial Forces. Meanwhile, Adam also has to reconcile his true nature as a clone. The writing isn't amazing, and the dialog and banter between characters is full of cliches and whimsical behavior from the protagonist. He's eager to help anyone and everyone, regardless of circumstances, to the point he appears as a bumbling idiot. Similarly, in RPG terms, the protagonist must have maxed charisma, because everyone is like, "Ok dude, here's a mission, you're a cool guy dude". It's no wonder he constantly comes across his former selves dead and gone, which is an ongoing joke in the story. His constant chatty AI companion HIVE, doesn't help things along, with its David Attenborough-mimicking voice, and sarcastic, annoying attitude. The gameplay is your standard fare ARPG looter, if you've played one, you've mostly played them all, and few stand above the rest of them, with a unique take or mechanics. But what is EVERSPACE 2's unique thing? It's...in space? The shooting mechanics as well as the flight mechanics are rather simplistic, this is an arcade game after all, not a space sim. Which is fine for the genre, but it feels overly simplistic at times. There's a variety of ships available in the game, from the somewhat disconnected sniper, to the drone carrier or the missile bomber. But in the end, they don't play that differently, as you end up dogfighting your way through most encounters, in a spam of projectiles, explosions, and particle effects, to the point where you often just end up holding down the boost button, screaming around in circles filling the screen with colours. Not unlike classical bullet hell games. With that type of combat, middling linear story beats, and an endless amount of puzzles, the game gets super repetitive and grindy. Wait, puzzles you say? Yes someone put ARPG elements in your puzzle game, or is it puzzles in your APRG game. The game touts "massive handcrafted area is packed with secrets, puzzles, and perils to encounter", understating how packed it is but overselling the handcrafted aspect. It would be enough to have 1 puzzle in each area, as long as it was original and not just a "get that energy ball over there and bring it over here." or "shoot the red lights". The repetitiveness of the puzzle elements cannot be overstated, as there are far too many of them in every area, each giving marginal rewards at best or giving the elusive items needed for ship attribute upgrades. On the topic of itemization and attributes, EVERSPACE 2 is full on classical ARPG. Items with levels, rarities and effects and sets, character levels and perks, NPC perks you can unlock, it even has maps from PoE. Add to that a weird restrictive choice to limit the main attribute rolls on gear to the three primary stats, when there are ships that arguably have other stats as their "primary". There's also a pacing issue, since you can grind your way on pointless quick jobs, whereby side missions and Main missions trail behind the character level. As is typical with these types of games, if you do all the side content, you outlevel the main story. The game could have made better use of level scaling in that regard. Or just not have levels at all. EVERSPACE 2 is a single-player experience, but some of the tedium could perhaps have been alleviated with a Borderlands style cooperative experience. But even then, it would still be tedious, just tedious with friends. Looking at the achievement completion, it's very telling that less than 5-10% even gets a Tier 4 ship, or complete the DLC content.
Прошел и получил массу удовольствия. Довольно аркадная игрушка, с приятным визуалом, отличным сюжетом(финал вообще оставил массу приятных чувств). Основной сюжет на твердую 7-8 где то часов на 30. А все что кроме это желание торговать между галактиками, покупать новые корабли, покупать или крафтить детали или оружие, разгадывать загадки , искать скрытые послания и вещи. Очень запомнился квест паразит. Не хватает ру озвучки. В моменты боя, информацию при общении союзников чаще всего пропускаешь. Дополнения не пробывал. Но от основной игры кайфанул и Очень советую игру.
Quite a remarkable game, with an innovative use of the Unreal engine. Much more an ARPG than a space combat simulation, and that's OK. Good writing bolstered by some good voice acting really make this a compelling, well-done story, and a lot of fun to play.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German*, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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