
EVERSPACE 2 is a fast-paced single-player spaceship shooter with exploration in space and on planets, tons of loot, RPG elements, mining, and crafting. Experience an exciting sci-fi story set in a vivid, handcrafted open world full of secrets, puzzles, and perils.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #51, worst CA #89 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 2 → 6.57/day in the week after.
About
EVERSPACE 2 puts you in the pilot seat in this fast-paced single-player space shooter, where vicious encounters and brutal challenges stand between you and that next epic loot drop. Explore the war-torn star systems of the Demilitarized Zone of Cluster 34—each massive handcrafted area is packed with secrets, puzzles, and perils to encounter.
Experience a thrilling sci-fi story following Adam, a clone pilot seeking his place in the universe. The events of his past tangle with clashing factions as the DMZ approaches a boiling point. Escape colonial capture, navigate the intrigues of local warlords, evade energy-maddened cultists, and fend off war-hungry aliens.
Adam will need more than wits, luck, and skill to survive—gather a team of experts to achieve his payday and finally achieve his dream of escaping the DMZ. Meet old friends and new allies, each with their own stories to tell. They will join you during missions, provide upgradable perks, unlock new abilities, and aid your path forward.
Discover alien species, unveil mysteries, find hidden treasures, and defend your cargo against outlaw gangs in an exciting 30-hour campaign. Completionists can dive deep into the EVERSPACE universe and spend more than 90 hours to complete every side mission, finish every challenge, and discover every hidden secret.
Annihilate your foes the EVERSPACE way. Dodge, dash, roll, and boost guns blazing into frantic dogfights, leaving a trail of space scrap behind. Use a wide range of weaponry and abilities to defeat drones, fighters, heavy bombers, and powerful gunships. But don’t get cocky! Massive capital vessels and ancient guardians will push the skills of even the most experienced pilots. Use your environment to your advantage, and gain the upper hand against greater numbers.
Enter the EVERSPACE universe and explore it at your leisure. The DMZ and surrounding areas of Cluster 34 are brimming with main and side missions, activities, events, and secrets to be uncovered. Fire up your hyperdrive to discover more than 100 unique, handcrafted locations spread across seven distinct star systems. and shape your legacy among the stars.
Expand your private ship collection from a virtually endless supply of fighters composed of unique classes to optimize your build to perfection. For a price, traders throughout the cluster will help you acquire improved models or send your current ship off for storage as you try a new ship type. Cleverly combine modules, weapons, devices, and perks to fit your individual playstyle and the current mission.
Clever pilots are successful pilots. Loot outlaw caches, salvageable wrecks, and ancient hidden treasures scattered throughout every explorable area of the DMZ. Search structures, solve puzzles, blow up asteroids, and restore ruins to hunt down every one of these treasures.
Hunt for improved gear to expand your arsenal of powerful equipment combinations. Look for loot that fits your playstyle, but be willing to leave your comfort zone and try something new. Be ready to find and exploit synergistic effects between equipment, perks, devices, and ships to fully maximize their potential.
Completing EVERSPACE 2’s extensive campaign is not the end! Engage in high-octane endgame High-Risk Areas and Ancient Rifts that allow you to push your build and luck to the limit against progressively harder enemies. Succeed in a run to acquire legendary gear that holds immense power and extraordinary abilities.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 12Kreviews | 86% | — | $25M |
| $49.99 | 3.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game turns into dull puzzle solving for the second half of the game.
The 'Checkpoint your dead' save system plus the continually regenerating pirates everywhere you go makes it a no from me. Shame because with a saner number of pirates could have been a good game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 2.63/day in the week to Jul 21 → 3.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
| $49.99 |
| 1.8Kratings |
| 91% |
| — |
| not modelled |
| $9.99−80% | 442ratings | 86% | #140 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Man, I loved the first game, but this one just feels bad. It's really pretty and shooting feels really good, but everything else is just not it. They added levels, but didn't make them interesting in any way. You can select a talent every 5 levels, but 90% of the time there's only one good option, and the rest are trash. Ship upgrades are gone and instead you farm modules with different-color rarities from some pirates like it's a gacha-game. And with all of this they somehow ruined the weapon variety - on higher difficulties only pulse laser, autocannon and flak are viable, everything else is just not good. Even ships got worse - their visuals are now randomised. You have cockpit, wings, and tail modules for every ship; every ship class uses unique wings, and every ship size (small, medium, large) shares cabins and tails. That sounds cool in theory, but in reality the parts rarely look well together and you can't swap them out unless you found them as loot in the world. First game just did it better, I dunno. At least ship classes are nice - there's plenty of variety. I get that this game tries to be a Borderlands, but man, Borderlands just had more things going on. At least it had good builds and legendary equipment with crazy perks. Also something that a lot of people talk about is that traveling from point A to point B in faster-than-light (where nothing happens) takes a lot of time. I wish they'd taken a different approach with progression in this game. Leave ship designs and upgrades more like EV1, add a talent tree that gives you a skill point every level (that's if you keep levels at all, I really don't get why they did that) and buff 70% of the guns into viability
Everspace 1 was one of my favourite space games. Its controls felt perfect. This game feels nothing like Everspace 2. The controls are absolute ♥♥♥♥♥♥♥. I don't understand why the devs changed how the game feels, it's essentially unplayable now. Super disappointing. Refunded.
Why did you butcher ES1 perfect flight mechanics for this? Utterly baffled at the design decisions.
I love this game! Having unlocked every ship in Elite Dangerous this game was a breath of fresh air as far as space ship combat goes. Best way to sum it up is a much simple Elite Dangerous but with far more customization and actual missions to do. The combat reminds me a lot of Star Wars Rogue Squadron but with more movement options and fast paced combat. I have played tons of flight sims and arcade flying games with this game is one of my favorites for sure! The story is decent but the combat really sells this game, it is SO fun! The sound effects, variety of ship perks, weapons, and cosmetics make it a blast. If you want a fun space kind of game where you can just hop in and play for an hour or two blasting ships away this is the perfect game for you.
Absolutely superb. It's Freelancer meets Oblivion, a genuine space shooter RPG. Loved zooming around the cosmos to banging music, shooting ♥♥♥♥ up, and solving neat puzzles with my ship. Great loot, progress, story - everything was excellent.
This exceeded my expectations. It's like Ace Combat and Colony Wars, along with some RPG looter elements like Diablo. The game is pretty good across the board, including graphics and story. There's a bit of an end game if you want to grind legendary items (that have cool, unique effects). One thing that was a pleasant surprise was the environmental puzzles. It's pretty neat to fly into a planet via mine shafts and activate power systems, or fly into derelict spaceships orbiting a planet and other such things. This could be one to leave installed for some, and return to do just a little bit more here and there. Or just go ham and put 50-100 hours into it.
Decent vanilla story, good banter and good combat once you get stuck in. Ship movement is slick and refined, audio design is great. ... Why am I not recommending it, though? - Egregious RNG at endgame. They implemented a "lock these attributes" feature to help tamp it down on equipment, but there are so many options for attributes and ship passives that you'll spend weeks trying to minmax the build you want to try. All that minmaxing requires rare resources in large quantities to drown it in sheer buckets of dice rolling (as well as time: yeah it might only take a few seconds to get to each encounter and a couple minutes to complete them, but it all adds up), and getting access to the events that spawn those resources is also dependent on RNG. Also: said RNG is immune to save scumming, so no reloading your save in the vain hope of getting different outcomes. - Tedious endgame gameplay loop. The only real goals you have after the story are minmaxing builds (see above), achievement hunting (see below) or playing the dungeons at higher and higher difficulties. - Balance issues, especially at endgame. AI accuracy is dictated by game difficulty, dungeon difficulty is managed by cranking enemy health and damage to ludicrous levels. So, the only thing making the game "harder" is your ability to manage bullet sponges. Nothing says good game design like meta builds revolving around a gun that insta-kills enemies, abilities that give you chances of dealing area damage because your DPS isn't enough to chew through single targets quickly, mines (and gear) that increase damage taken to all things affected by them and shields that have an almost-automatic chance to ignore damage. - Secrets and puzzles are of wildly varying quality, and you may or may not end up having to rely on YouTube to 100% everything. - Dubious DLC quality. Wrath of the Ancients has a couple of BIG plot holes right off the bat that completely contradict established lore. Once you finish Titans, you'll have its specific NPCs regularly nagging you to play their encounters with no way to shut them up. - If you're one of those that doesn't like things on Unreal Engine 5, I hate to break it to you. I've found the game to run okay, though it does occasionally crash when there's a lot going on all at once. - Price of admission when it isn't on sale. $50 base and $15 per DLC is... a bit steep. Value proposition is a lot better if it is, though, and that's the only circumstance where I'd change my recommendation. Also, a gripe: various NPC ships aren't up for grabs. I know they've outright stated that capital ships are off the table (though they did kinda give you one as a space Winnebago in WotA), but I like the design of the various NPC ships more than I do most of the designs that are offered to the player. If there is a third installment of this series and the G&B heavy fighter or the light Freelancer fighter aren't up for player use, I'm gonna be incredibly disappointed.
Chorus made me get into space games and I was really hoping this one would live up to the hype.. But navigating these missions and trying to find "parts" or "objectives" or whatever is so unintuitive. The flying feels great, combat is cool, but everything else is painful. Really disappointed.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $33.5K | 38 | 66% | $29.99 | |
| $12.5K | 33 | 88% | $14.99 | |
| $6.2K | 3 | 67% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.9M | 47.2K | 97% | $49.99 | |
| $24.9M | 60.9K | 86% | $19.99 | |
| $24.9M | 37.9K | 89% | $24.99 | |
| $25.1M | 20.1K | 79% | $21.99 | |
| $25.2M | 27K | 75% | $39.99 | |
| $25.2M | 312.5K | 90% | $4.99 |