
Retreating ends here. Defend Bastion against evil hordes, reclaim lost powers, rebuild ancient ruins, and adapt your tactics to reverse the siege. Shape your playstyle in this hero-strategy rogue-lite solo or co-op up to 3 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 28 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
EverSiege: Untold Ages is a "hero-driven" strategy rogue-lite where you don't just survive the siege, you break it. Build devastating combinations by fusing powerful Wargears with Elemental Essences, while summoning elite troops to overwhelm the Evil Master's hordes.

Roam a procedurally generated kingdom, shifting with each run, to gather and grow unique powers as you rebuild the city's might upon its ruins.
Adapt your strategy on the fly, complete quests, rally jungle foes to turn the tide, and breach the enemy lair.
Solo: Master every decision. Co-op (3 players): Coordinate builds, synergize powers.
Experiment with wide build varieties and discover synergies that transform you from defender into destroyer. There is no single path to victory, only the one you carve through steel, sorcery, and cunning.
Bastion awaits. Will you liberate it, or fall like so many before you?
Think you can hold the line? Bastion needs more than defense.
Hordes are pushing. Will you rebuild the Knights Barracks, Antiques Market, or the Protection Gates? Strike the right balance between the military and the economy.
But Gates only buy time. Clear Creature Camps for Skill Shards. Storm Dungeons for Artifacts. Recruit Drasil allies. Unlock Domains for troop evolutions.
Grow your powers to ascend from defender to destroyer!
Bow (Zirenth) for range. Daggers (Thallos) for stealth. Axe (Ferun) for melee. Sword & Shield (Vanadius) to tank. Lance (Rutheon) to dominate. Hammer (Osmunth) to Crush.
Will you freeze them, then burn your enemies, or melt them under acid rain?
Deploy Mounted Crusaders and Warhounds to rush the lanes, or archers and catapults to hold a defensive stance.
6 Wargears. 6 Essences. 20 troop types. Mix and match them to suit your strategy. 15 pairs. 72 spell evolutions. 148 items. 70 random ability upgrades.
Beat the Evil Master? Do it again. And again. Across every timeline!
Time travel is your endgame. Every leap backward reveals harder challenges.
Geography shifts. Quests, strategic points, and enemy types evolve. New bosses emerge. Do you have what it takes?
• 6 playable Wargears with unique weapons and signature abilities
• 6 Essences to combine for diverse spell builds
• 72 spell and evolutions + 70 abilities evolutions
• 148 collectible items: 80 Artifacts, 36 Relics, 12 Shards, 20 Potions
• 20 troop types to deploy and upgrade
• 38 buildings across Bastion, domains, strategic points, and towers.
• 31 enemy types across multiple factions and bosses
• Procedurally generated maps with evolving enemy factions
• Time-travel ascension’s level, introducing new challenges.
• Rogue-lite progression that unlocks new powers and strategies each runs
RETREATING ENDS HERE. WILL YOU ANSWER THE CALL?
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.1Kreviews | 69% | — | $1.2M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 227 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome PvE game that plays like og WC3 DotA. Solid moba gameplay with tower defense in it. Lots of customization for skills and how you want to play along with procedurally generated maps gives it tons of depth. Having 3 player co-op too, and all for like 14 bucks right now, normally 20, is an incredible buy.
Einfach ein Banger. Spiel ist nicht zu schwer setzt euch mit den Games evtl. 10 Sekunden auseinander dann kommt man ez rein, was aber nicht heist das es zu einfach ist. Echt klasse und Innovativ
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 227 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game, but desync issues render multiplayer totally unplayable. Developers attempts at fixing multiplayer desync issues only seems to make things worse.
Не покупайте, до сих пор не оптимизированный мусор
Unplayable multiplayer. Sitting right to my gaming buddy and we experience insane lag. Should have read the other reviews.
DO NOT BUY THIS GAME. big things i hate about this game. 1.camp agro is big so when you gold collectors run back to you base they run in to the jg circle that takes up a good amount of space. they get rekt by the jg minions or ranged troops like the Ballista that shoot the camps. 2.night falls to fast so when i get close to the big boss my minions die and get pushed back and have to deal with the wave and wasting your time making you have to restart. 3.The troops you build are built like paper bags that die fast when their troops have more hp, deal more damage and some how feel like they move faster then your troops. 4.First Boss always oneshots any troop except the tree ent's that is the only good troop in the game. 5.The monsters lair's are also bad unless you build the tavern and buy yourself troops they are useless. you cant solo them by youself. These are the few things i hate about this game, so in General do not buy you will waste your time and your MONEY!
picking this up on sale for $13 feels like a steal especially since it came out so recently. super addicting PvE roguelite with lots of variance in the base formula based loosely on MOBA characters and gameplay. Devs are very quick with communication and updates also which is pretty cool for a $13 game.
Contrary to what it might look like, game is unbearably repetitive. It's a festival of grind. Every mission is the same. Not enough time, constant pressure, and constant increase in difficulty. There is no sense of getting stronger. All missions are the same. You start with lvl 1, kill mobs (both main enemy and random trash around the map), pretend you're getting stronger only to have enemies got stronger with each passing night. Your units, even upgraded, can't stand their ground, so you constantlu have to help them, which pulls you away from exploring. Game pretends to be varied, just simply throwing more and more annoying obstacles, which suppusedly makes every run unique... That's just bullpoop. You don't get stronger with each run, you always do same things, and you have to deal with increasingly stronger enemies. There is only one map, and general pathing layout is always the same. Same for building. The only variable is what type of building there are. And always 3 mines, where two of them are ofc guarded by mid tiear enemies. Badly designed, poorly ballanced, with your troops being absolute trash, needing constant attention, and barely being able to stand against mobs. Spare yourself time and go somewhere else.
I like the game, but I still can't give it a thumbs up. The game feels like an Early Access title. Far too little is explained regarding the game's depth, especially the synergies between buildings, resulting in an extremely steep learning curve for new players. These synergies are crucial because you constantly have to keep track of which extra buildings appear and how your research is structured. Most heroes are very similar, preventing any real hero identity. The crystals, plants, and level-up bonuses are completely randomized, meaning your desired playstyle can be completely ruined, forcing you to play a Berserker like a mage because you only receive bonuses for abilities you haven't even equipped. That feels quite wrong and is frustrating. The enemy scaling is quite drastic; they quickly reach 30k HP, and your units with 5k HP and 40 damage are overwhelmed. Around level 10, the game becomes a nightmare. You're alone and have to do everything at once: questing, collecting gold, pushing lanes, defending mines, etc. Ultimately, you'll lose dozens of times before finally managing a perfect run, and then it all starts over. This also highlights that this game isn't really a solo game but a co-op game. It feels like they decided to add a solo mode to a co-op game mid-production without adjusting the gameplay. At least there's a save function now, because a playthrough takes 40-90 minutes.
chill single player moba without all the angst, elitist toddlers and despairing commitment. It's fine. 7/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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