
Retreating ends here. Defend Bastion against evil hordes, reclaim lost powers, rebuild ancient ruins, and adapt your tactics to reverse the siege. Shape your playstyle in this hero-strategy rogue-lite solo or co-op up to 3 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 28 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
EverSiege: Untold Ages is a "hero-driven" strategy rogue-lite where you don't just survive the siege, you break it. Build devastating combinations by fusing powerful Wargears with Elemental Essences, while summoning elite troops to overwhelm the Evil Master's hordes.

Roam a procedurally generated kingdom, shifting with each run, to gather and grow unique powers as you rebuild the city's might upon its ruins.
Adapt your strategy on the fly, complete quests, rally jungle foes to turn the tide, and breach the enemy lair.
Solo: Master every decision. Co-op (3 players): Coordinate builds, synergize powers.
Experiment with wide build varieties and discover synergies that transform you from defender into destroyer. There is no single path to victory, only the one you carve through steel, sorcery, and cunning.
Bastion awaits. Will you liberate it, or fall like so many before you?
Think you can hold the line? Bastion needs more than defense.
Hordes are pushing. Will you rebuild the Knights Barracks, Antiques Market, or the Protection Gates? Strike the right balance between the military and the economy.
But Gates only buy time. Clear Creature Camps for Skill Shards. Storm Dungeons for Artifacts. Recruit Drasil allies. Unlock Domains for troop evolutions.
Grow your powers to ascend from defender to destroyer!
Bow (Zirenth) for range. Daggers (Thallos) for stealth. Axe (Ferun) for melee. Sword & Shield (Vanadius) to tank. Lance (Rutheon) to dominate. Hammer (Osmunth) to Crush.
Will you freeze them, then burn your enemies, or melt them under acid rain?
Deploy Mounted Crusaders and Warhounds to rush the lanes, or archers and catapults to hold a defensive stance.
6 Wargears. 6 Essences. 20 troop types. Mix and match them to suit your strategy. 15 pairs. 72 spell evolutions. 148 items. 70 random ability upgrades.
Beat the Evil Master? Do it again. And again. Across every timeline!
Time travel is your endgame. Every leap backward reveals harder challenges.
Geography shifts. Quests, strategic points, and enemy types evolve. New bosses emerge. Do you have what it takes?
• 6 playable Wargears with unique weapons and signature abilities
• 6 Essences to combine for diverse spell builds
• 72 spell and evolutions + 70 abilities evolutions
• 148 collectible items: 80 Artifacts, 36 Relics, 12 Shards, 20 Potions
• 20 troop types to deploy and upgrade
• 38 buildings across Bastion, domains, strategic points, and towers.
• 31 enemy types across multiple factions and bosses
• Procedurally generated maps with evolving enemy factions
• Time-travel ascension’s level, introducing new challenges.
• Rogue-lite progression that unlocks new powers and strategies each runs
RETREATING ENDS HERE. WILL YOU ANSWER THE CALL?
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.1Kreviews | 69% | — | $1.2M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 227 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
needs an absolute ♥♥♥♥ ton of rebalancing to be even remotely playable
Contrary to what it might look like, game is unbearably repetitive. It's a festival of grind. Every mission is the same. Not enough time, constant pressure, and constant increase in difficulty. There is no sense of getting stronger. All missions are the same. You start with lvl 1, kill mobs (both main enemy and random trash around the map), pretend you're getting stronger only to have enemies got stronger with each passing night. Your units, even upgraded, can't stand their ground, so you constantlu have to help them, which pulls you away from exploring. Game pretends to be varied, just simply throwing more and more annoying obstacles, which suppusedly makes every run unique... That's just bullpoop. You don't get stronger with each run, you always do same things, and you have to deal with increasingly stronger enemies. There is only one map, and general pathing layout is always the same. Same for building. The only variable is what type of building there are. And always 3 mines, where two of them are ofc guarded by mid tiear enemies. Badly designed, poorly ballanced, with your troops being absolute trash, needing constant attention, and barely being able to stand against mobs. Spare yourself time and go somewhere else.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 227 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Einfach ein Banger. Spiel ist nicht zu schwer setzt euch mit den Games evtl. 10 Sekunden auseinander dann kommt man ez rein, was aber nicht heist das es zu einfach ist. Echt klasse und Innovativ
chill single player moba without all the angst, elitist toddlers and despairing commitment. It's fine. 7/10
Не покупайте, до сих пор не оптимизированный мусор
Severe input delay in co-op.
Joguinho lixo, joguei? não! porque? Game com um gráfico patético e travando mais que o cu de quem criou. Não vale nada esse game não comprem essa merda, só se for pra jogar dinheiro no lixo. vlw flw.
Awesome PvE game that plays like og WC3 DotA. Solid moba gameplay with tower defense in it. Lots of customization for skills and how you want to play along with procedurally generated maps gives it tons of depth. Having 3 player co-op too, and all for like 14 bucks right now, normally 20, is an incredible buy.
Game starts with no VSYNC or FPS limit so have fun with your PC sounding like a jet engine. While i get long matches are a thing some people want, it doesn't feel good when heroes take multiple hits to kill undead... especially in later nights when you deal with literal hundreds per wave.
I just wanna run around and bash things, but nah, everything on the map just chunks you for no reason. Lady at the beginning was being all dramatic summoning some god, nah, she summoned a ♥♥♥♥♥.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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