
Retreating ends here. Defend Bastion against evil hordes, reclaim lost powers, rebuild ancient ruins, and adapt your tactics to reverse the siege. Shape your playstyle in this hero-strategy rogue-lite solo or co-op up to 3 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 28 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
EverSiege: Untold Ages is a "hero-driven" strategy rogue-lite where you don't just survive the siege, you break it. Build devastating combinations by fusing powerful Wargears with Elemental Essences, while summoning elite troops to overwhelm the Evil Master's hordes.

Roam a procedurally generated kingdom, shifting with each run, to gather and grow unique powers as you rebuild the city's might upon its ruins.
Adapt your strategy on the fly, complete quests, rally jungle foes to turn the tide, and breach the enemy lair.
Solo: Master every decision. Co-op (3 players): Coordinate builds, synergize powers.
Experiment with wide build varieties and discover synergies that transform you from defender into destroyer. There is no single path to victory, only the one you carve through steel, sorcery, and cunning.
Bastion awaits. Will you liberate it, or fall like so many before you?
Think you can hold the line? Bastion needs more than defense.
Hordes are pushing. Will you rebuild the Knights Barracks, Antiques Market, or the Protection Gates? Strike the right balance between the military and the economy.
But Gates only buy time. Clear Creature Camps for Skill Shards. Storm Dungeons for Artifacts. Recruit Drasil allies. Unlock Domains for troop evolutions.
Grow your powers to ascend from defender to destroyer!
Bow (Zirenth) for range. Daggers (Thallos) for stealth. Axe (Ferun) for melee. Sword & Shield (Vanadius) to tank. Lance (Rutheon) to dominate. Hammer (Osmunth) to Crush.
Will you freeze them, then burn your enemies, or melt them under acid rain?
Deploy Mounted Crusaders and Warhounds to rush the lanes, or archers and catapults to hold a defensive stance.
6 Wargears. 6 Essences. 20 troop types. Mix and match them to suit your strategy. 15 pairs. 72 spell evolutions. 148 items. 70 random ability upgrades.
Beat the Evil Master? Do it again. And again. Across every timeline!
Time travel is your endgame. Every leap backward reveals harder challenges.
Geography shifts. Quests, strategic points, and enemy types evolve. New bosses emerge. Do you have what it takes?
• 6 playable Wargears with unique weapons and signature abilities
• 6 Essences to combine for diverse spell builds
• 72 spell and evolutions + 70 abilities evolutions
• 148 collectible items: 80 Artifacts, 36 Relics, 12 Shards, 20 Potions
• 20 troop types to deploy and upgrade
• 38 buildings across Bastion, domains, strategic points, and towers.
• 31 enemy types across multiple factions and bosses
• Procedurally generated maps with evolving enemy factions
• Time-travel ascension’s level, introducing new challenges.
• Rogue-lite progression that unlocks new powers and strategies each runs
RETREATING ENDS HERE. WILL YOU ANSWER THE CALL?
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.1Kreviews | 69% | — | $1.2M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 227 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's so close to being great, but running around collecting power nodes and shrines every day is utterly tedious, but mandatory because of how weak you are if you don't. There has to be another way!
Crashes, crashes, CRASHES. You want crashes? We got 'em. All day, every day. You get a crash, he gets a crash, we all get CRASHES! I have so many crashes I don't know what to do with them! The leg bone is connected to the... CRASH BONE! Being 100%, genuinely serious, I don't think I've ever actually quit out of this game normally. I think that every single time I stopped a play session it was because the game crashed. I would go even further and say that more than half of my actual playtime has been "lost" to a crash. Why do I say lost? Because this game doesn't have any saving, including autosave, and if you don't finish the run then you literally get nothing. 70 minutes in and fighting the final boss - Crash - it's all gone. I can't even get past the second age run because it has crashed three times in a row now at some point during my playthrough. I have no other game In my library that I have this issue with, so I know it has to do with the game. It's a shame too because this is a decently fun game so far. I don't even like games like this usually, but this game has just the right combination of elements that make it fun in spite of that. However, it's been literally unplayable up 'till now because of how frequently it crashes.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 227 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Чисто время убить норм даже, хотя за то что есть и что игра предлагает цена завышена раза в два, если не в три. Рандом это конечно понятно, но там рандом строится на мусорном БАЗОВОМ значении. Типа ты бык или слон - набрать урон автоатаки проще, всем остальным нужно больше кристалов, а реролов всего пять и ты ещё на них надрочить должен солидно этой валюты, а ролять выгоднее уже артефакты, короче это вот усиленная дрочильня для соло терпимая. Для сетевой игры это ♥♥♥♥♥♥ без альтернатив, ресурсов на двоих мало, а на троих их просто не хватит, типа на кристалах там ты статы набьёшь примерно, а алтари это уже либо кто успел либо разделить и всё равно камушков не хватит. Сама сетевая игра тоже срёт себе в штаны, соединение просто мусор, ещё и игра по сети начинает лагать. Рандомные карты где на последних эпохах у тебя на старте возле базы появляется два лагеря огров ласт тира или ещё лучше лагерь эльфиек и цветов, эта толпа агрится на работяг и начинает просто уничтожать всё вокруг бастиона, урон башенок встроенных кал, к базе приходят шкилеты под щитком и всё. Вся эта ♥♥♥♥♥ чисто ради рерола босса, чтоб и он был вампыр или дракон и всё окружение было подстроено под твоё говно в сборке. Босс лич тестировался на лоуэпохах походу, потому что на 12+ этот ♥♥♥♥♥♥ почти не проходим. Эволюции в 70% просто бесполезное говно, сферы тоже сделаны ПА ПРИКОЛУ, потому что молния без эволюции - ♥♥♥♥♥, когда наступит бесконечная ночь - удачи с автоатаками с шансом наложить её, абилки норм, но по факту сфера природы как бы лучший вариант. Тащемта это реально отсталая дота-рыгалек с лютым рандомом, вот повезло, фарт прёт - изи, не повезло - рестарти, иди на младшую эпоху и надрачивай валюту для апгрейдов и ролль боссов. Эти типа герои тоже частично нормальны, типа слон это рофел, он сам себе срёт в штаны раскидывая врагов, он срёт в штаны команде, в то же время есть ренжевики, есть бык и кот, ну буквально простейшие ребята для тимы. Олень и волк это тоже рофелс, ребятам не хватает базового значения для нормальной игры, типа разгонять их сложнее, абилки сложнее. Ну ♥♥♥ бычок может со старта иметь набор эволюций для бесконечного прыжков, при определённой удаче он может запрыгать любую орду без потери энергии и почти без потери хитов.
Einfach ein Banger. Spiel ist nicht zu schwer setzt euch mit den Games evtl. 10 Sekunden auseinander dann kommt man ez rein, was aber nicht heist das es zu einfach ist. Echt klasse und Innovativ
I like the game, but I still can't give it a thumbs up. The game feels like an Early Access title. Far too little is explained regarding the game's depth, especially the synergies between buildings, resulting in an extremely steep learning curve for new players. These synergies are crucial because you constantly have to keep track of which extra buildings appear and how your research is structured. Most heroes are very similar, preventing any real hero identity. The crystals, plants, and level-up bonuses are completely randomized, meaning your desired playstyle can be completely ruined, forcing you to play a Berserker like a mage because you only receive bonuses for abilities you haven't even equipped. That feels quite wrong and is frustrating. The enemy scaling is quite drastic; they quickly reach 30k HP, and your units with 5k HP and 40 damage are overwhelmed. Around level 10, the game becomes a nightmare. You're alone and have to do everything at once: questing, collecting gold, pushing lanes, defending mines, etc. Ultimately, you'll lose dozens of times before finally managing a perfect run, and then it all starts over. This also highlights that this game isn't really a solo game but a co-op game. It feels like they decided to add a solo mode to a co-op game mid-production without adjusting the gameplay. At least there's a save function now, because a playthrough takes 40-90 minutes.
Eversiege is a finished game that doesn't seem particularly buggy with a central concept I do like. Unfortunately it just doesn't consistently feel good to play. There are 10 buildings with 5 upgrades each and they're all situational but the situations are really obvious so it never feels like you're doing anything particularly interesting when you spend that gold. "There's a little icon that says "The wilderness has a special base that doubles your archers if you clear it!" so yeah I guess we're building archers. The boss has a tag that says FIRE WEAKNESS so I think flaming arrows is a priority upgrade." Since time and hitpoints are in short supply, you're encouraged not to do challenging fights- Better two kill two or three smaller camps in seconds without taking damage rather than spend much longer slugging it out with a big boy and then need to retreat to heal. Games last almost an hour, which is a brutally long time to be in high-stakes every-second-matters play. There's a reason MOBAs shoot for 30 minutes or less. This culminates in the battle against the final boss- Because time is so sensitive, it's a huge waste to walk all the way to the final boss and spend time fighting him if you might not win. It's better to clear a couple camps, powerlevel a little more, and fight him once it's a foregone conclusion. Beating the boss feels good not so much because it's an achievement but because you are ready to unclench your jaw.
Its a good and fun game but the netcode is impressivly bad, like real hot garbage, like its an achievment to join a lobby and we never managed to get onto the actual game map
DO NOT BUY THIS GAME. big things i hate about this game. 1.camp agro is big so when you gold collectors run back to you base they run in to the jg circle that takes up a good amount of space. they get rekt by the jg minions or ranged troops like the Ballista that shoot the camps. 2.night falls to fast so when i get close to the big boss my minions die and get pushed back and have to deal with the wave and wasting your time making you have to restart. 3.The troops you build are built like paper bags that die fast when their troops have more hp, deal more damage and some how feel like they move faster then your troops. 4.First Boss always oneshots any troop except the tree ent's that is the only good troop in the game. 5.The monsters lair's are also bad unless you build the tavern and buy yourself troops they are useless. you cant solo them by youself. These are the few things i hate about this game, so in General do not buy you will waste your time and your MONEY!
Не покупайте, до сих пор не оптимизированный мусор
Меня предупреждали в обзорах что игра плохо оптимизирована, но мой ПК тянул даже самые требовательные игры с горем пополам, а здесь я даже не могу пройти обучение, при переходе в мир меня выкидывает. Либо ждать серьёзных обновлений в игре по оптимизации, либо обновить уже ПК.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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