
Evergreen is a simulation game about leaving the stress of the city behind and starting a new life in a mountain valley.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Evergreen is a simulation game about leaving the stress of the city behind and starting a new life in a mountain valley.
This simulation game is meant to be a relaxing and calming experience. Build your house with your own hands, collect the resources that nature provides, travel to a small village to sell what you don't need, buy supplies in stores and admire the wonders of nature.


Deep yet intuitive building system. Build your fully customized cabin so you can live comfortably in the mountains.
Choose the shape, size and materials of what will be your home from now on.
Buy furniture and appliances in a nearby village and decorate every corner to your liking.

Hunt animals, cut down trees and search for the resources that the mountain can provide. Use those resources to build your own shelter and raise money by selling wood, animal skins or other materials.

Travel to a small town nearby with your car.
Sell the raw materials you have collected to local artisans.
Visit stores and buy everything you need to make your life in the wilderness more comfortable. Furniture for your cabin, food for the winter, hunting weapons, household appliances, gasoline and much more.

Next-generation graphics powered by Unreal Engine 5.
Explore a dynamic world with a day-night cycle and changing seasons. Immerse yourself in a realistic and beautiful mountain valley that will allow you to escape from the noise of the city and live a quiet and simpler life.

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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game does exactly what they say. It has lots of unused potential and will go nowhere...Goog to try, but no more than $5.00.
2024/10/05:ブッシュクラフトとかやってみたいけど、正直そこまでしんどいのは嫌だし、でもやってみたくてYouTubeでそういう動画を沢山観てる方=私なのですが、そんな中途半端を自認する方にピッタリのゲームです。 実際にはやってないのに「やった感」が得られ、本物のブッシュクラフトのように疲労感・危険・ガソリン代・疲れた身体での運転等々、実体験とゲーム体験の差分を考えるとお釣りが来ます(笑 2024/10/16:照準スコープ、偶にバグって画像が乱れてそのままになる。またごく希にクラッシュも発生。まだまだ改善&進歩の余地あり。照明に関し、本体をEキーで点滅では無く、配線スイッチのほうなしくみが欲しい。沢山照明を付けていると、再スタートした際に全て付けて回らねばならないのが不便。あと、天候の悪い日、暗すぎて道路の走行がかなり困難なケースあり。車のライトが役に立たないレベル。色々不満も出てきたけど、道具に耐久が無いとか、外敵に壊されたり殺されたりしない分、ノンビリ建築を楽しめるのは良き。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German, Simplified Chinese, Russian, Italian, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Leider mal wieder ein Spiel das Tod ist. Solche Devs sollte man Lebenslang bei Steam sperren.
love this game!! love the building in it!! and just in general i love it and i would recommend this game to other players!!! think you for making this game!
I'll be brief. This game is ♥♥♥♥♥
I THINK THIS GAME IS BAD BECAUSE IT DOESNT SHOW THE GRUOND SO I CANT PLAY
wicked game so chilled and good building and survival
Evergreen, developed and published by Somnambulist Games, is a first-person mountain life simulator that centers on the idea of escaping modern stress in favor of solitude, craftsmanship, and self-sufficiency. Set in a wide, scenic valley surrounded by forests and hills, the game invites players to carve out their own homestead from the wilderness. Rather than following a structured storyline or rigid progression path, it emphasizes open-ended play, allowing players to define their own pace and priorities as they gather resources, construct a cabin, and gradually settle into rural life. The core gameplay loop revolves around harvesting natural materials and using them to build and furnish a home. Players begin with minimal equipment and must cut down trees, gather stone, and collect other resources scattered throughout the landscape. These materials serve as the foundation for constructing a personal cabin, with a building system that offers notable flexibility in layout and customization. Walls, roofs, and interior structures can be arranged to suit personal preference, encouraging creativity in how one designs a mountain retreat. In addition to construction, players can visit a nearby village to purchase tools, furnishings, and supplies, creating a light economic loop that ties the wilderness experience to a modest social hub. Exploration plays a significant role in shaping the experience. The valley is designed to be traversed freely, whether on foot or by vehicle, with changing seasons and a dynamic day-night cycle that enhance immersion. Visually, the environment strives for realism, with detailed foliage, weather effects, and shifting lighting conditions contributing to a sense of tranquility. Simply walking through the forest at sunset or watching snowfall blanket the terrain can be a highlight for players seeking a calming virtual escape. The aesthetic presentation supports the game’s central theme of retreating into nature and building something tangible with your own effort. However, while the concept is compelling, the implementation has drawn mixed reactions from players. Resource gathering can feel repetitive over extended sessions, particularly when certain mechanics lack refinement or balance. Basic survival elements such as hunger and stamina management are present, but their tuning may feel uneven, occasionally disrupting the relaxed tone the game aims to cultivate. Some systems—such as inventory management or object placement—can feel unintuitive or limited in precision, which can interrupt the flow of creative building. These rough edges contribute to a sense that the game’s ambition sometimes outpaces its polish. Narratively, Evergreen remains intentionally sparse. There are no elaborate quests or scripted story arcs guiding the player. Instead, it leans heavily on emergent storytelling, expecting players to derive meaning from their personal projects and the slow transformation of the landscape around them. For some, this freedom is liberating, offering a sandbox environment where self-set goals drive engagement. For others, the absence of structured objectives or dynamic events can make the experience feel aimless after the initial novelty wears off. Community reception reflects this divide. Many players appreciate the atmosphere, the potential of the building system, and the peaceful mood the environment conveys. At the same time, others have expressed frustration over technical issues and the perception that development updates have slowed. Performance inconsistencies, minor bugs, and quality-of-life shortcomings have been points of criticism. Because the game depends heavily on immersion and smooth interaction, even small mechanical problems can significantly affect the overall experience. Despite these criticisms, Evergreen possesses a distinct charm rooted in its central fantasy of self-reliance. The satisfaction of constructing a cabin from raw materials, furnishing it, and watching the seasons pass can be genuinely rewarding for players drawn to simulation and sandbox design. It may not offer the depth or systemic complexity of larger survival titles, but its strength lies in its simplicity and atmosphere rather than in intricate mechanics. Ultimately, Evergreen is a game defined by its concept: the promise of a quieter life shaped by personal effort. It succeeds most when players approach it with patience and an appreciation for slow, deliberate progress. Those seeking polished survival systems or narrative-driven objectives may find its current state lacking, but players who enjoy open-ended creativity and scenic exploration may discover moments of relaxation and satisfaction within its mountain valley. Rating: 6/10
I'm very excited about this game from what I've played so far! It has a LOT of potential! What I really enjoy is the complete lack of any stress in this game. Even the arcade game you can play on a gaming console is simple and easy! There are many "badges" you can unlock by doing things, which also unlock other things. I was really impressed with the snow and the way it goes from a few snowflakes to accumulation! It is very well done! The sound is also beautiful...especially crunching through the snow! The map, while not huge, hides many secrets to find! You can build, hunt, fish, and explore...all without worrying about anything hunting you back lol! You don't even have to go to bed at night! Overall, while the game in its current state seems a bit lacking in the customization and furniture department, it definitely has TONS of potential moving forward. It's relaxing and beautiful, and I'm looking forward to how the game is going to evolve!
Very goood game , relaxing and fun
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Players by region
Where this game's players are, estimated from review languages.
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