
An ongoing apocalyptic meteor shower has forced the world’s population to settle underground. As Shell, a feline child who awakens to find her mother missing, drill downward from the surface layer through a tile-based underground and discover the Everdeep.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An ongoing apocalyptic meteor shower has forced the world’s population to settle underground. As Shell, a feline child who awakens to find her mother missing, you will drill downward into the depths to discover a hidden subterranean world and its inhabitants: tormented creatures with an uncertain past.
This narrative exploration and platform game inspired by 16-bit aesthetics will take you back to the simplicity and excitement of the classics of that era. There’s a vibrant and dynamic world to explore, and lots of peculiar characters to meet and varied puzzles to solve. Will you discover the secrets hidden in the Everdeep?
As you descend, your decisions determine Shell’s route through the depths, from secret caverns to sprawling underground dwellings.
Encounter characters along the way with unique personalities and, sometimes, optional side quests. 

Atmospheric pixel art and an evocative soundtrack, with palettes and musical themes shifting from one location to the next.

Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 211reviews | 91% | — | $70.8K |
| $16.99−15% | 9ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Aventura cortita con un gameplay de minería muy disfrutón. Estéticamente me encantó, tiene un montón de paletas diferentes de colores según la zona, y la ambientación y el pixelart son muy buenos. El endgame del juego me dejó un poco sin más, pero en general es una buena experiencia el juego como conjunto.
[b][i]Уютный платформер в погибающем мире[/i][b] [i]- Вы – кошечка Шелл - Ваша мотивация – найти маму - Мир находится на грани конца - И вы буритесь под землю, осторожно расходуя топливо - Эта игра не про челлендж, не про сражения и даже скорее не про платформинг, а про множество маленьких историй, исследование, лор и звук - Звук в игре на столько хорош, что хочется добавить больше половины треков в плейлист [spoiler]... треков нет в открытом доступе и я полнейший жид в плане покупки музыки. Я не занёс бы денег даже Кристоферу Ларкину, но Виктор Краус чертов волшебник и пробурил мою бесплатную [название банка] карточку [/spoiler][/i] Хотелось разве что пожаловаться на ценник со скидкой, но игра подарила такой добротный вайб, что об этом желании не может быть и речи [b][i]Общая оценка: 9/10, рекомендую к покупке[/i][b] Остальные оценки: [table] [tr] [th] 6/10 платформинг[/th] [/tr] [tr] [td]20/10 звуковое и музыкальное сопровождение [/td] [/tr] [tr] [td] 7/10 персонажи [/td] [/tr] [tr] [td] 7/10 лор [/td] [/tr] [tr] [td] 8/10 милота [/td] [/tr] [tr] [td] 7/10 наполненность мира событиями/окружением/уникальными элементами [/td] [/tr] [/table]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Japanese, Korean, Simplified Chinese, Russian, Portuguese - Brazil
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um jogo relaxante, que tem como premissa inicial fazer com que a gatinha Shell encontre sua mãe O início do jogo já surpreende com sua estética diferenciada, pois a janela principal é quadrada, e os itens e demais detalhes ficam nas laterais Ao ganhar a broca, começa-se a aventura subterrânea enquanto se encontram diversos seres vivendo embaixo da terra Uma experiência diferente, e que apresenta um mundo que instiga o por quê dele estar naquele estado, tudo isso enquanto se procura a mãe da Shell
It was a really memorable game!
A cozy yet short game, unless you go specifically for some endings. Gameplay loop is a bit unobvious, but story-bound. I cannot say if I suggest it or not. It feels like it lacks something, but is finished at the same time.
Super cute, very comfy, and fun dialogue with interesting characters. Great little game overall
I want to premise that this game does not play well. The game is an exploration game with elements of mining from a game like motherload. The mining barely matters but it is how you get around in the game. All this being said it still scrapes the nostalgic itch that I have when I think about what a new motherload could be.
Ни че плохого про игру не могу написать. Игра отличная.
This is a game where I really wish there was a *[i]Neutral[/i]* option. Gameplay-wise, it's serviceable as an exploration-only game with basic controls, puzzles, and platforming. The art somewhat touches on horror territory, and the music can be pretty decent, though I disliked the main world track pretty quick. My only real complaint is with the main story, which I'll talk about below, and it will definitely have spoilers this time. Gameplay: You get the drill almost instantly. And it has a battery. The system serves no purpose other than to slow down the early game. By the time you have 3-4 batteries and 1-2 efficiency upgrades, running out is an absolute afterthought. You can still use the drill while out--it just gets a lot slower. This mechanic really doesn't add anything to the game. Later on, battery chargers are more plentiful, and you have more batteries. Maybe they could've done something with the battery and puzzles, or having a further use for it, but I just find it to be an early game drag for the experience. You upgrade the drill pretty quick. First with speed, and then with efficiency, which further lends to nullify the battery feature. Our protagonist controls and maneuvers well, and she even gets more upgrades to that maneuverability later on, and they make a big difference. You get a single wall kick, glide/hang, and vertical launch that slows time while using it (and be used at any stage of a jump). You open up a lot of shortcuts between areas that are pretty helpful for moving up and down in large bits quickly. Really useful for sidequests, and completion. [h1] Story, with Spoilers - This is your warning:[/h1] This is where the game just loses me. Once you complete the true ending/all 3, I found that even the title of this game doesn't really make sense. You are Shell, a young kitten--to which you are a child, and the game has multiple instances of pointing this out, right up to the end. You start the game alone at a rendevous on a bench on the surface as it starts to rain with a note from your mom. Ten seconds after, you get the drill from Ribbert, and are cut loose to start digging. A sort-of cutscene fairly early in the game implies Ribbert meets with your mom while you sleep, and I'm guessing the insinuation is that he's watching over you while she does... something. Much of the early-mid game is interacting with and befriending various denizens of the underground and doing their sidequests, including for Ribbert. His is probably one of the longer chains. Most of these are good, and I especially liked the Aster/Beeba questline, especially given the ending of the game. However, I find there's inconsistencies, plot holes, or poorly explained information in the main questline. One of the earliest characters you encounter is Remulus, a blacksmith that upgrades your drill, and there's some quests of his, too. While early stuff has nothing to do with later lore bits, he'll be important to my complaints later. The game is pretty heavy with some worldbuilding about the history of the world, and major events, and what the Everdeep actually is. The early game implies all of the underground is the Everdeep, while other characters specify it's the sealed layer at the bottom. This isn't that important, and could be a matter of interpretation based on the age of the characters, but the game settles on it being the bottom by the end. Starting in the final layer, which is all main lore: Somewhat in a surprise, Remulus is taken to be arrested at one point for some arbitrary crimes that his friend, and even the accuser largely indicate are not true. He just admits guilt and accepts it, and then you go to break him out of prison. We break him out, and he just... goes along with it. No real explanation, other than he feels guilty about things he did in the Crystal War--a major event that isn't super elaborated on, but is referenced a fair bit. I think some lore dump implies he's the knight in the world's history that led to the sealing of the Everdeep (more later). Anyway, he just leaves after giving you the final drill upgrade to cut through the hardest materials. The last area involves you more in the plot. Mind you, by this point, your mother is still MIA, and we haven't done much investigating into her whereabouts, and the game lore dumps very hard right at the end. It takes some side bits, which link up with other side quests from earlier, to uncover the third key to the true ending. Aside from the scientist, the story is concentrated on one of the three guardians silhouetted earlier. While the scientist hints he was a part of them, or they were involved together in the past, it's sort of brushed under the rug. Oguigia is the owl lady you met earlier in the game, and is revealed to be one of the guardians (which makes the Hatchguard, Lawrence, seem redundant). Right before the end of the game (and I do mean right before), she lore dumps a story about the history of the world on you about how the people were split over the power of the crystals they use, and it summoned a monster, and one side tossed it with the others and sealed them, leaving them to their fate. The game mentions the meteor showers on the surface multiple times, and even talks about them like they're a regular thing. With no keys, you can get the first ending, where Lawrence just takes you up to the surface to see your mom (this ends as a completely blank screen for me), or (1+ keys) offers you to take Lawrence's place as the new Hatchguard, so he can retire. If you have all 3 keys, your mom finally shows up in the story, like 20s from the end of the game, to call her entire story BS, which is your main interfacing with the history and the plot. lolwut? Your mom is revealed to be Aurora. She goes on to say that the meteor showers will end up eradicating life on the surface at some point if they don't unseal it (for shelter? moral guilt? who knows!). This whole thing is supposed to be some big reveal scene, and it's pretty laughable to be honest. The two end up arguing, giving Shell her only written dialogue in the game (as she normally just cutely meows in conversation as a response). Aurora and Oguigia just... decide you're grown up enough to make this monumental decision because you have all 3 keys, and then you go down to talk to Lawrence and open the Everdeep. This is one of the most baffling main story/conclusions I've seen a while. By the end of the game, I have no idea why it's called Everdeep Aurora, after your mother that's absent ALL game, and doesn't contribute to the plot (or do we even know what she's doing or why, and why she abandoned you), or why the weight of the world is dumped on you, a child, in the last 30-45s of the entire game. I don't know if this is supposed to be a setup for a sequel, since in the true ending, where you open the hatch to the Everdeep and descend, you go down some dilapidated elevators to an underground city. On your way, there's graffiti begging the people above not to fear them. The game fully ends before you reach the bottom, as it zooms out to this large city. I don't know what I expected with this game. I guess I didn't expect it to be so small, I think. I really didn't expect the story to just be this confusing and poorly explained. It was so much whiplash with how much things are dumped on you, and then are immediately called BS by the eponymous character of the game, that just isn't even in the plot. Bad writing, or just bad planning? You decide, I guess. I think it probably is a bit of both. I just think there's no way I missed [i]that much lore[/i] in a bunch of side bits that were not required to get the true ending. [u]Story spoilers over.[/u] The game is pretty serviceable for a chill, low stakes experience. Solid visuals, controls, and gameplay. Probably could've used a bit more on the puzzle and platforming side, so between that and the story, it could warrant a sequel.
An extremely interesting game that will trick you into befriending monsters and villains all. This game's ending hit me like a gutpunch. I paid close attention to the characters. Maybe it won't hit you as hard. But, throughout the game, there were many hints. Many things that implied many things. I am so sad that I was right about which of those things was true. And if you play this game, you will be too. It is heartwarming And it is grim.
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