
An ongoing apocalyptic meteor shower has forced the world’s population to settle underground. As Shell, a feline child who awakens to find her mother missing, drill downward from the surface layer through a tile-based underground and discover the Everdeep.
Modeled estimate, not a reported figure. How we estimate →
About
An ongoing apocalyptic meteor shower has forced the world’s population to settle underground. As Shell, a feline child who awakens to find her mother missing, you will drill downward into the depths to discover a hidden subterranean world and its inhabitants: tormented creatures with an uncertain past.
This narrative exploration and platform game inspired by 16-bit aesthetics will take you back to the simplicity and excitement of the classics of that era. There’s a vibrant and dynamic world to explore, and lots of peculiar characters to meet and varied puzzles to solve. Will you discover the secrets hidden in the Everdeep?
As you descend, your decisions determine Shell’s route through the depths, from secret caverns to sprawling underground dwellings.
Encounter characters along the way with unique personalities and, sometimes, optional side quests. 

Atmospheric pixel art and an evocative soundtrack, with palettes and musical themes shifting from one location to the next.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Japanese, Korean, Simplified Chinese, Russian, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is an interesting game. On the surface it looks like one of those "drill for valuables and get upgrades" kinds of games, but while it does have some elements of that, they're pretty superficial. Mostly what it is is a game about exploring, doing some light platforming, and talking to NPCs. There's no possible failure states: no combat, no health, if you run out of fuel for your drill then you can still drill stuff, it just takes longer. It gets pretty philosophical towards the end. The English translation feels a bit awkward at times, it's not hard to understand but the word choices feel odd. Anyway, I enjoyed it!
Um jogo relaxante, que tem como premissa inicial fazer com que a gatinha Shell encontre sua mãe O início do jogo já surpreende com sua estética diferenciada, pois a janela principal é quadrada, e os itens e demais detalhes ficam nas laterais Ao ganhar a broca, começa-se a aventura subterrânea enquanto se encontram diversos seres vivendo embaixo da terra Uma experiência diferente, e que apresenta um mundo que instiga o por quê dele estar naquele estado, tudo isso enquanto se procura a mãe da Shell
I want to premise that this game does not play well. The game is an exploration game with elements of mining from a game like motherload. The mining barely matters but it is how you get around in the game. All this being said it still scrapes the nostalgic itch that I have when I think about what a new motherload could be.
No autosave is a weird choice. I came to the first ending, and there was no save point in proximity or notice that if I don't save before all my progress is gone... so I lost 1 1/2 hours because when you want to unlock the other endings you continue from your last camp visit... Also the idea story is a bit all over the place.. You are searching for your mother but most of the time you are not? Even the simplest ending is not really clear. For this price tag I would have expected a bit more.
Avis positif mais avec quelques réserves. Commençons par le positif : le jeu est très beau (bien que parfois manquant légèrement de lisibilité), il y a une bonne ambiance et l'exploration est plutôt fun. Il y a tout une histoire qui se dévoile petit à petit, avec des personnages intéressants que l'on rencontre au fil du jeu. Il y a aussi des mini-jeux plaisants (la machine attrape-objets, la pêche) et l'univers est intéressant. Pour le négatif : Le jeu a sans doute souffert de coupe de contenu, ce qui fait que l'on manque parfois de repère pour savoir où aller et surtout on ramasse beaucoup de choses qui nous semble peu utilisées ou dont on ne comprend pas l'utilité tout de suite (on est pas aidé par un inventaire vite surchargé). L'histoire est aussi un peu cryptique et tombe parfois comme un cheveu sur la soupe, je pense que les développeurs ont manqué de temps pour bien tout exposer en amont. Le jeu est au final plaisant, mais j'ai eu l'impression qu'il en manquait un bout. Je suis curieux de voir le prochain jeu de ces développeurs en espérant qu'ils puissent bien creuser leurs histoires et univers !
colorful characters rendered in beautiful pixel art and a wonderful soundtrack
It was a really memorable game!
It's fine
A cozy yet short game, unless you go specifically for some endings. Gameplay loop is a bit unobvious, but story-bound. I cannot say if I suggest it or not. It feels like it lacks something, but is finished at the same time.
Un juego muy bonito, personajes adorables, y misiones muy divertidas. Se nota que el juego lo han hecho con cariño.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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